| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifndef SDL_sysjoystick_h_ |
| #define SDL_sysjoystick_h_ |
| |
| /* This is the system specific header for the SDL joystick API */ |
| #include "SDL_joystick_c.h" |
| |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* The SDL joystick structure */ |
| |
| typedef struct SDL_JoystickAxisInfo |
| { |
| Sint16 initial_value; /* Initial axis state */ |
| Sint16 value; /* Current axis state */ |
| Sint16 zero; /* Zero point on the axis (-32768 for triggers) */ |
| SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */ |
| SDL_bool has_second_value; /* Whether we've seen a second value on the axis yet */ |
| SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */ |
| SDL_bool sending_initial_value; /* Whether we are sending the initial axis value */ |
| } SDL_JoystickAxisInfo; |
| |
| typedef struct SDL_JoystickBallData |
| { |
| int dx; |
| int dy; |
| } SDL_JoystickBallData; |
| |
| typedef struct SDL_JoystickTouchpadFingerInfo |
| { |
| Uint8 state; |
| float x; |
| float y; |
| float pressure; |
| } SDL_JoystickTouchpadFingerInfo; |
| |
| typedef struct SDL_JoystickTouchpadInfo |
| { |
| int nfingers; |
| SDL_JoystickTouchpadFingerInfo *fingers; |
| } SDL_JoystickTouchpadInfo; |
| |
| typedef struct SDL_JoystickSensorInfo |
| { |
| SDL_SensorType type; |
| SDL_bool enabled; |
| float rate; |
| float data[3]; /* If this needs to expand, update SDL_GamepadSensorEvent */ |
| } SDL_JoystickSensorInfo; |
| |
| #define _guarded SDL_GUARDED_BY(SDL_joystick_lock) |
| |
| struct SDL_Joystick |
| { |
| const void *magic _guarded; |
| |
| SDL_JoystickID instance_id _guarded; /* Device instance, monotonically increasing from 0 */ |
| char *name _guarded; /* Joystick name - system dependent */ |
| char *path _guarded; /* Joystick path - system dependent */ |
| char *serial _guarded; /* Joystick serial */ |
| SDL_JoystickGUID guid _guarded; /* Joystick guid */ |
| Uint16 firmware_version _guarded; /* Firmware version, if available */ |
| Uint64 steam_handle _guarded; /* Steam controller API handle */ |
| |
| int naxes _guarded; /* Number of axis controls on the joystick */ |
| SDL_JoystickAxisInfo *axes _guarded; |
| |
| int nballs _guarded; /* Number of trackballs on the joystick */ |
| SDL_JoystickBallData *balls _guarded; /* Current ball motion deltas */ |
| |
| int nhats _guarded; /* Number of hats on the joystick */ |
| Uint8 *hats _guarded; /* Current hat states */ |
| |
| int nbuttons _guarded; /* Number of buttons on the joystick */ |
| Uint8 *buttons _guarded; /* Current button states */ |
| |
| int ntouchpads _guarded; /* Number of touchpads on the joystick */ |
| SDL_JoystickTouchpadInfo *touchpads _guarded; /* Current touchpad states */ |
| |
| int nsensors _guarded; /* Number of sensors on the joystick */ |
| int nsensors_enabled _guarded; |
| SDL_JoystickSensorInfo *sensors _guarded; |
| |
| Uint16 low_frequency_rumble _guarded; |
| Uint16 high_frequency_rumble _guarded; |
| Uint64 rumble_expiration _guarded; |
| Uint64 rumble_resend _guarded; |
| |
| Uint16 left_trigger_rumble _guarded; |
| Uint16 right_trigger_rumble _guarded; |
| Uint64 trigger_rumble_expiration _guarded; |
| |
| Uint8 led_red _guarded; |
| Uint8 led_green _guarded; |
| Uint8 led_blue _guarded; |
| Uint64 led_expiration _guarded; |
| |
| SDL_bool attached _guarded; |
| SDL_bool is_gamepad _guarded; |
| SDL_JoystickConnectionState connection_state _guarded; |
| SDL_PowerState battery_state _guarded; |
| int battery_percent _guarded; |
| |
| SDL_bool delayed_guide_button _guarded; /* SDL_TRUE if this device has the guide button event delayed */ |
| |
| SDL_SensorID accel_sensor _guarded; |
| SDL_Sensor *accel _guarded; |
| SDL_SensorID gyro_sensor _guarded; |
| SDL_Sensor *gyro _guarded; |
| float sensor_transform[3][3] _guarded; |
| |
| Uint64 update_complete _guarded; |
| |
| struct SDL_JoystickDriver *driver _guarded; |
| |
| struct joystick_hwdata *hwdata _guarded; /* Driver dependent information */ |
| |
| SDL_PropertiesID props _guarded; |
| |
| int ref_count _guarded; /* Reference count for multiple opens */ |
| |
| struct SDL_Joystick *next _guarded; /* pointer to next joystick we have allocated */ |
| }; |
| |
| #undef _guarded |
| |
| /* Device bus definitions */ |
| #define SDL_HARDWARE_BUS_UNKNOWN 0x00 |
| #define SDL_HARDWARE_BUS_USB 0x03 |
| #define SDL_HARDWARE_BUS_BLUETOOTH 0x05 |
| #define SDL_HARDWARE_BUS_VIRTUAL 0xFF |
| |
| /* Macro to combine a USB vendor ID and product ID into a single Uint32 value */ |
| #define MAKE_VIDPID(VID, PID) (((Uint32)(VID)) << 16 | (PID)) |
| |
| typedef struct SDL_JoystickDriver |
| { |
| /* Function to scan the system for joysticks. |
| * Joystick 0 should be the system default joystick. |
| * This function should return 0, or -1 on an unrecoverable error. |
| */ |
| int (*Init)(void); |
| |
| /* Function to return the number of joystick devices plugged in right now */ |
| int (*GetCount)(void); |
| |
| /* Function to cause any queued joystick insertions to be processed */ |
| void (*Detect)(void); |
| |
| /* Function to determine whether a device is currently detected by this driver */ |
| SDL_bool (*IsDevicePresent)(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); |
| |
| /* Function to get the device-dependent name of a joystick */ |
| const char *(*GetDeviceName)(int device_index); |
| |
| /* Function to get the device-dependent path of a joystick */ |
| const char *(*GetDevicePath)(int device_index); |
| |
| /* Function to get the Steam virtual gamepad slot of a joystick */ |
| int (*GetDeviceSteamVirtualGamepadSlot)(int device_index); |
| |
| /* Function to get the player index of a joystick */ |
| int (*GetDevicePlayerIndex)(int device_index); |
| |
| /* Function to set the player index of a joystick */ |
| void (*SetDevicePlayerIndex)(int device_index, int player_index); |
| |
| /* Function to return the stable GUID for a plugged in device */ |
| SDL_JoystickGUID (*GetDeviceGUID)(int device_index); |
| |
| /* Function to get the current instance id of the joystick located at device_index */ |
| SDL_JoystickID (*GetDeviceInstanceID)(int device_index); |
| |
| /* Function to open a joystick for use. |
| The joystick to open is specified by the device index. |
| This should fill the nbuttons and naxes fields of the joystick structure. |
| It returns 0, or -1 if there is an error. |
| */ |
| int (*Open)(SDL_Joystick *joystick, int device_index); |
| |
| /* Rumble functionality */ |
| int (*Rumble)(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); |
| int (*RumbleTriggers)(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble); |
| |
| /* LED functionality */ |
| int (*SetLED)(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); |
| |
| /* General effects */ |
| int (*SendEffect)(SDL_Joystick *joystick, const void *data, int size); |
| |
| /* Sensor functionality */ |
| int (*SetSensorsEnabled)(SDL_Joystick *joystick, SDL_bool enabled); |
| |
| /* Function to update the state of a joystick - called as a device poll. |
| * This function shouldn't update the joystick structure directly, |
| * but instead should call SDL_PrivateJoystick*() to deliver events |
| * and update joystick device state. |
| */ |
| void (*Update)(SDL_Joystick *joystick); |
| |
| /* Function to close a joystick after use */ |
| void (*Close)(SDL_Joystick *joystick); |
| |
| /* Function to perform any system-specific joystick related cleanup */ |
| void (*Quit)(void); |
| |
| /* Function to get the autodetected controller mapping; returns false if there isn't any. */ |
| SDL_bool (*GetGamepadMapping)(int device_index, SDL_GamepadMapping *out); |
| |
| } SDL_JoystickDriver; |
| |
| /* Windows and Mac OSX has a limit of MAX_DWORD / 1000, Linux kernel has a limit of 0xFFFF */ |
| #define SDL_MAX_RUMBLE_DURATION_MS 0xFFFF |
| |
| /* Dualshock4 only rumbles for about 5 seconds max, resend rumble command every 2 seconds |
| * to make long rumble work. */ |
| #define SDL_RUMBLE_RESEND_MS 2000 |
| |
| #define SDL_LED_MIN_REPEAT_MS 5000 |
| |
| /* The available joystick drivers */ |
| extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver; |
| extern SDL_JoystickDriver SDL_BSD_JoystickDriver; |
| extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver; |
| extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver; |
| extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver; |
| extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver; |
| extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver; |
| extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver; |
| extern SDL_JoystickDriver SDL_IOS_JoystickDriver; |
| extern SDL_JoystickDriver SDL_LINUX_JoystickDriver; |
| extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver; |
| extern SDL_JoystickDriver SDL_WGI_JoystickDriver; |
| extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver; |
| extern SDL_JoystickDriver SDL_WINMM_JoystickDriver; |
| extern SDL_JoystickDriver SDL_PS2_JoystickDriver; |
| extern SDL_JoystickDriver SDL_PSP_JoystickDriver; |
| extern SDL_JoystickDriver SDL_VITA_JoystickDriver; |
| extern SDL_JoystickDriver SDL_N3DS_JoystickDriver; |
| extern SDL_JoystickDriver SDL_GAMEINPUT_JoystickDriver; |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* SDL_sysjoystick_h_ */ |