| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| typedef struct SDL_SteamVirtualGamepadInfo |
| { |
| Uint64 handle; |
| char *name; |
| Uint16 vendor_id; |
| Uint16 product_id; |
| SDL_GamepadType type; |
| } SDL_SteamVirtualGamepadInfo; |
| |
| void SDL_InitSteamVirtualGamepadInfo(void); |
| SDL_bool SDL_SteamVirtualGamepadEnabled(void); |
| SDL_bool SDL_UpdateSteamVirtualGamepadInfo(void); |
| const SDL_SteamVirtualGamepadInfo *SDL_GetSteamVirtualGamepadInfo(int slot); |
| void SDL_QuitSteamVirtualGamepadInfo(void); |