| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_gamepad_c_h_ |
| #define SDL_gamepad_c_h_ |
| |
| #include "SDL_internal.h" |
| |
| /* Useful functions and variables from SDL_gamepad.c */ |
| |
| /* Initialization and shutdown functions */ |
| extern int SDL_InitGamepadMappings(void); |
| extern void SDL_QuitGamepadMappings(void); |
| extern int SDL_InitGamepads(void); |
| extern void SDL_QuitGamepads(void); |
| |
| extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id); |
| extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id); |
| |
| /* Function to return whether a joystick name and GUID is a gamepad */ |
| extern SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid); |
| |
| /* Function to return whether a gamepad should be ignored */ |
| extern SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid); |
| |
| /* Handle delayed guide button on a gamepad */ |
| extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick); |
| |
| /* Handle system sensor data */ |
| extern void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values); |
| |
| #endif /* SDL_gamepad_c_h_ */ |