| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #include "SDL_winrtapp_direct3d.h" |
| #include "SDL_winrtapp_xaml.h" |
| |
| #include <wrl.h> |
| |
| int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL; |
| |
| extern "C" DECLSPEC int |
| SDL_RunApp(int, char**, SDL_main_func mainFunction, void * xamlBackgroundPanel) |
| { |
| if (xamlBackgroundPanel) { |
| return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel); |
| } else { |
| if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) { |
| return 1; |
| } |
| return SDL_WinRTInitNonXAMLApp(mainFunction); |
| } |
| } |
| |
| extern "C" DECLSPEC SDL_WinRT_DeviceFamily |
| SDL_WinRTGetDeviceFamily() |
| { |
| #if NTDDI_VERSION >= NTDDI_WIN10 /* !!! FIXME: I have no idea if this is the right test. This is a UWP API, I think. Older windows should...just return "mobile"? I don't know. --ryan. */ |
| Platform::String ^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily; |
| |
| if (deviceFamily->Equals("Windows.Desktop")) { |
| return SDL_WINRT_DEVICEFAMILY_DESKTOP; |
| } else if (deviceFamily->Equals("Windows.Mobile")) { |
| return SDL_WINRT_DEVICEFAMILY_MOBILE; |
| } else if (deviceFamily->Equals("Windows.Xbox")) { |
| return SDL_WINRT_DEVICEFAMILY_XBOX; |
| } |
| #endif |
| |
| return SDL_WINRT_DEVICEFAMILY_UNKNOWN; |
| } |