| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK) |
| |
| #include "SDL_windows.h" |
| |
| #include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */ |
| #ifdef HAVE_ROAPI_H |
| #include <roapi.h> /* For RoInitialize/RoUninitialize (Win32 only) */ |
| #else |
| typedef enum RO_INIT_TYPE |
| { |
| RO_INIT_SINGLETHREADED = 0, |
| RO_INIT_MULTITHREADED = 1 |
| } RO_INIT_TYPE; |
| #endif |
| |
| #ifndef _WIN32_WINNT_VISTA |
| #define _WIN32_WINNT_VISTA 0x0600 |
| #endif |
| #ifndef _WIN32_WINNT_WIN7 |
| #define _WIN32_WINNT_WIN7 0x0601 |
| #endif |
| #ifndef _WIN32_WINNT_WIN8 |
| #define _WIN32_WINNT_WIN8 0x0602 |
| #endif |
| |
| #ifndef LOAD_LIBRARY_SEARCH_SYSTEM32 |
| #define LOAD_LIBRARY_SEARCH_SYSTEM32 0x00000800 |
| #endif |
| |
| #ifndef WC_ERR_INVALID_CHARS |
| #define WC_ERR_INVALID_CHARS 0x00000080 |
| #endif |
| |
| /* Sets an error message based on an HRESULT */ |
| int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr) |
| { |
| TCHAR buffer[1024]; |
| char *message; |
| TCHAR *p = buffer; |
| DWORD c = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, 0, |
| buffer, SDL_arraysize(buffer), NULL); |
| buffer[c] = 0; |
| /* kill CR/LF that FormatMessage() sticks at the end */ |
| while (*p) { |
| if (*p == '\r') { |
| *p = 0; |
| break; |
| } |
| ++p; |
| } |
| message = WIN_StringToUTF8(buffer); |
| SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message); |
| SDL_free(message); |
| return -1; |
| } |
| |
| /* Sets an error message based on GetLastError() */ |
| int WIN_SetError(const char *prefix) |
| { |
| return WIN_SetErrorFromHRESULT(prefix, GetLastError()); |
| } |
| |
| HRESULT |
| WIN_CoInitialize(void) |
| { |
| /* SDL handles any threading model, so initialize with the default, which |
| is compatible with OLE and if that doesn't work, try multi-threaded mode. |
| |
| If you need multi-threaded mode, call CoInitializeEx() before SDL_Init() |
| */ |
| #ifdef SDL_PLATFORM_WINRT |
| /* DLudwig: On WinRT, it is assumed that COM was initialized in main(). |
| CoInitializeEx is available (not CoInitialize though), however |
| on WinRT, main() is typically declared with the [MTAThread] |
| attribute, which, AFAIK, should initialize COM. |
| */ |
| return S_OK; |
| #elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) |
| /* On Xbox, there's no need to call CoInitializeEx (and it's not implemented) */ |
| return S_OK; |
| #else |
| HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED); |
| if (hr == RPC_E_CHANGED_MODE) { |
| hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); |
| } |
| |
| /* S_FALSE means success, but someone else already initialized. */ |
| /* You still need to call CoUninitialize in this case! */ |
| if (hr == S_FALSE) { |
| return S_OK; |
| } |
| |
| return hr; |
| #endif |
| } |
| |
| void WIN_CoUninitialize(void) |
| { |
| #ifndef SDL_PLATFORM_WINRT |
| CoUninitialize(); |
| #endif |
| } |
| |
| #ifndef SDL_PLATFORM_WINRT |
| FARPROC WIN_LoadComBaseFunction(const char *name) |
| { |
| static SDL_bool s_bLoaded; |
| static HMODULE s_hComBase; |
| |
| if (!s_bLoaded) { |
| s_hComBase = LoadLibraryEx(TEXT("combase.dll"), NULL, LOAD_LIBRARY_SEARCH_SYSTEM32); |
| s_bLoaded = SDL_TRUE; |
| } |
| if (s_hComBase) { |
| return GetProcAddress(s_hComBase, name); |
| } else { |
| return NULL; |
| } |
| } |
| #endif |
| |
| HRESULT |
| WIN_RoInitialize(void) |
| { |
| #ifdef SDL_PLATFORM_WINRT |
| return S_OK; |
| #else |
| typedef HRESULT(WINAPI * RoInitialize_t)(RO_INIT_TYPE initType); |
| RoInitialize_t RoInitializeFunc = (RoInitialize_t)WIN_LoadComBaseFunction("RoInitialize"); |
| if (RoInitializeFunc) { |
| /* RO_INIT_SINGLETHREADED is equivalent to COINIT_APARTMENTTHREADED */ |
| HRESULT hr = RoInitializeFunc(RO_INIT_SINGLETHREADED); |
| if (hr == RPC_E_CHANGED_MODE) { |
| hr = RoInitializeFunc(RO_INIT_MULTITHREADED); |
| } |
| |
| /* S_FALSE means success, but someone else already initialized. */ |
| /* You still need to call RoUninitialize in this case! */ |
| if (hr == S_FALSE) { |
| return S_OK; |
| } |
| |
| return hr; |
| } else { |
| return E_NOINTERFACE; |
| } |
| #endif |
| } |
| |
| void WIN_RoUninitialize(void) |
| { |
| #ifndef SDL_PLATFORM_WINRT |
| typedef void(WINAPI * RoUninitialize_t)(void); |
| RoUninitialize_t RoUninitializeFunc = (RoUninitialize_t)WIN_LoadComBaseFunction("RoUninitialize"); |
| if (RoUninitializeFunc) { |
| RoUninitializeFunc(); |
| } |
| #endif |
| } |
| |
| #if !defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) |
| static BOOL IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServicePackMajor) |
| { |
| OSVERSIONINFOEXW osvi; |
| DWORDLONG const dwlConditionMask = VerSetConditionMask( |
| VerSetConditionMask( |
| VerSetConditionMask( |
| 0, VER_MAJORVERSION, VER_GREATER_EQUAL), |
| VER_MINORVERSION, VER_GREATER_EQUAL), |
| VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL); |
| |
| SDL_zero(osvi); |
| osvi.dwOSVersionInfoSize = sizeof(osvi); |
| osvi.dwMajorVersion = wMajorVersion; |
| osvi.dwMinorVersion = wMinorVersion; |
| osvi.wServicePackMajor = wServicePackMajor; |
| |
| return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, dwlConditionMask) != FALSE; |
| } |
| #endif |
| |
| // apply some static variables so we only call into the Win32 API once per process for each check. |
| #if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) |
| #define CHECKWINVER(notdesktop_platform_result, test) return (notdesktop_platform_result); |
| #else |
| #define CHECKWINVER(notdesktop_platform_result, test) \ |
| static SDL_bool checked = SDL_FALSE; \ |
| static BOOL retval = FALSE; \ |
| if (!checked) { \ |
| retval = (test); \ |
| checked = SDL_TRUE; \ |
| } \ |
| return retval; |
| #endif |
| |
| // this is the oldest thing we run on (and we may lose support for this in SDL3 at any time!), |
| // so there's no "OrGreater" as that would always be TRUE. The other functions are here to |
| // ask "can we support a specific feature?" but this function is here to ask "do we need to do |
| // something different for an OS version we probably should abandon?" :) |
| BOOL WIN_IsWindowsXP(void) |
| { |
| CHECKWINVER(FALSE, !WIN_IsWindowsVistaOrGreater() && IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WINXP), LOBYTE(_WIN32_WINNT_WINXP), 0)); |
| } |
| |
| BOOL WIN_IsWindowsVistaOrGreater(void) |
| { |
| CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0)); |
| } |
| |
| BOOL WIN_IsWindows7OrGreater(void) |
| { |
| CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), LOBYTE(_WIN32_WINNT_WIN7), 0)); |
| } |
| |
| BOOL WIN_IsWindows8OrGreater(void) |
| { |
| CHECKWINVER(TRUE, IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN8), LOBYTE(_WIN32_WINNT_WIN8), 0)); |
| } |
| |
| #undef CHECKWINVER |
| |
| |
| /* |
| WAVExxxCAPS gives you 31 bytes for the device name, and just truncates if it's |
| longer. However, since WinXP, you can use the WAVExxxCAPS2 structure, which |
| will give you a name GUID. The full name is in the Windows Registry under |
| that GUID, located here: HKLM\System\CurrentControlSet\Control\MediaCategories |
| |
| Note that drivers can report GUID_NULL for the name GUID, in which case, |
| Windows makes a best effort to fill in those 31 bytes in the usual place. |
| This info summarized from MSDN: |
| |
| http://web.archive.org/web/20131027093034/http://msdn.microsoft.com/en-us/library/windows/hardware/ff536382(v=vs.85).aspx |
| |
| Always look this up in the registry if possible, because the strings are |
| different! At least on Win10, I see "Yeti Stereo Microphone" in the |
| Registry, and a unhelpful "Microphone(Yeti Stereo Microph" in winmm. Sigh. |
| |
| (Also, DirectSound shouldn't be limited to 32 chars, but its device enum |
| has the same problem.) |
| |
| WASAPI doesn't need this. This is just for DirectSound/WinMM. |
| */ |
| char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid) |
| { |
| #if defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) |
| return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP and Xbox, go with what we've got. */ |
| #else |
| static const GUID nullguid = { 0 }; |
| const unsigned char *ptr; |
| char keystr[128]; |
| WCHAR *strw = NULL; |
| SDL_bool rc; |
| HKEY hkey; |
| DWORD len = 0; |
| char *retval = NULL; |
| |
| if (WIN_IsEqualGUID(guid, &nullguid)) { |
| return WIN_StringToUTF8(name); /* No GUID, go with what we've got. */ |
| } |
| |
| ptr = (const unsigned char *)guid; |
| (void)SDL_snprintf(keystr, sizeof(keystr), |
| "System\\CurrentControlSet\\Control\\MediaCategories\\{%02X%02X%02X%02X-%02X%02X-%02X%02X-%02X%02X-%02X%02X%02X%02X%02X%02X}", |
| ptr[3], ptr[2], ptr[1], ptr[0], ptr[5], ptr[4], ptr[7], ptr[6], |
| ptr[8], ptr[9], ptr[10], ptr[11], ptr[12], ptr[13], ptr[14], ptr[15]); |
| |
| strw = WIN_UTF8ToString(keystr); |
| rc = (RegOpenKeyExW(HKEY_LOCAL_MACHINE, strw, 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS); |
| SDL_free(strw); |
| if (!rc) { |
| return WIN_StringToUTF8(name); /* oh well. */ |
| } |
| |
| rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, NULL, &len) == ERROR_SUCCESS); |
| if (!rc) { |
| RegCloseKey(hkey); |
| return WIN_StringToUTF8(name); /* oh well. */ |
| } |
| |
| strw = (WCHAR *)SDL_malloc(len + sizeof(WCHAR)); |
| if (!strw) { |
| RegCloseKey(hkey); |
| return WIN_StringToUTF8(name); /* oh well. */ |
| } |
| |
| rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, (LPBYTE)strw, &len) == ERROR_SUCCESS); |
| RegCloseKey(hkey); |
| if (!rc) { |
| SDL_free(strw); |
| return WIN_StringToUTF8(name); /* oh well. */ |
| } |
| |
| strw[len / 2] = 0; /* make sure it's null-terminated. */ |
| |
| retval = WIN_StringToUTF8(strw); |
| SDL_free(strw); |
| return retval ? retval : WIN_StringToUTF8(name); |
| #endif /* if SDL_PLATFORM_WINRT / else */ |
| } |
| |
| BOOL WIN_IsEqualGUID(const GUID *a, const GUID *b) |
| { |
| return SDL_memcmp(a, b, sizeof(*a)) == 0; |
| } |
| |
| BOOL WIN_IsEqualIID(REFIID a, REFIID b) |
| { |
| return SDL_memcmp(a, b, sizeof(*a)) == 0; |
| } |
| |
| void WIN_RECTToRect(const RECT *winrect, SDL_Rect *sdlrect) |
| { |
| sdlrect->x = winrect->left; |
| sdlrect->w = (winrect->right - winrect->left) + 1; |
| sdlrect->y = winrect->top; |
| sdlrect->h = (winrect->bottom - winrect->top) + 1; |
| } |
| |
| void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect) |
| { |
| winrect->left = sdlrect->x; |
| winrect->right = sdlrect->x + sdlrect->w - 1; |
| winrect->top = sdlrect->y; |
| winrect->bottom = sdlrect->y + sdlrect->h - 1; |
| } |
| |
| BOOL WIN_IsRectEmpty(const RECT *rect) |
| { |
| /* Calculating this manually because UWP and Xbox do not support Win32 IsRectEmpty. */ |
| return (rect->right <= rect->left) || (rect->bottom <= rect->top); |
| } |
| |
| /* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */ |
| /* *INDENT-OFF* */ /* clang-format off */ |
| static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } }; |
| static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } }; |
| /* *INDENT-ON* */ /* clang-format on */ |
| |
| SDL_AudioFormat SDL_WaveFormatExToSDLFormat(WAVEFORMATEX *waveformat) |
| { |
| if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) { |
| return SDL_AUDIO_F32; |
| } else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) { |
| return SDL_AUDIO_S16; |
| } else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) { |
| return SDL_AUDIO_S32; |
| } else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { |
| const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *)waveformat; |
| if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) { |
| return SDL_AUDIO_F32; |
| } else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 16)) { |
| return SDL_AUDIO_S16; |
| } else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) { |
| return SDL_AUDIO_S32; |
| } |
| } |
| return 0; |
| } |
| |
| |
| int WIN_WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWCH lpWideCharStr, int cchWideChar, LPSTR lpMultiByteStr, int cbMultiByte, LPCCH lpDefaultChar, LPBOOL lpUsedDefaultChar) |
| { |
| if (WIN_IsWindowsXP()) { |
| dwFlags &= ~WC_ERR_INVALID_CHARS; // not supported before Vista. Without this flag, it will just replace bogus chars with U+FFFD. You're on your own, WinXP. |
| } |
| return WideCharToMultiByte(CodePage, dwFlags, lpWideCharStr, cchWideChar, lpMultiByteStr, cbMultiByte, lpDefaultChar, lpUsedDefaultChar); |
| } |
| |
| |
| /* Win32-specific SDL_RunApp(), which does most of the SDL_main work, |
| based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */ |
| #ifdef SDL_PLATFORM_WIN32 |
| |
| #include <shellapi.h> /* CommandLineToArgvW() */ |
| |
| /* Pop up an out of memory message, returns to Windows */ |
| static int OutOfMemory(void) |
| { |
| SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL); |
| return -1; |
| } |
| |
| DECLSPEC int MINGW32_FORCEALIGN SDL_RunApp(int _argc, char* _argv[], SDL_main_func mainFunction, void * reserved) |
| { |
| |
| /* Gets the arguments with GetCommandLine, converts them to argc and argv |
| and calls SDL_main */ |
| |
| LPWSTR *argvw; |
| char **argv; |
| int i, argc, result; |
| |
| (void)_argc; (void)_argv; (void)reserved; |
| |
| argvw = CommandLineToArgvW(GetCommandLineW(), &argc); |
| if (!argvw) { |
| return OutOfMemory(); |
| } |
| |
| /* Note that we need to be careful about how we allocate/free memory here. |
| * If the application calls SDL_SetMemoryFunctions(), we can't rely on |
| * SDL_free() to use the same allocator after SDL_main() returns. |
| */ |
| |
| /* Parse it into argv and argc */ |
| argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv)); |
| if (!argv) { |
| return OutOfMemory(); |
| } |
| for (i = 0; i < argc; ++i) { |
| DWORD len; |
| char *arg = WIN_StringToUTF8W(argvw[i]); |
| if (!arg) { |
| return OutOfMemory(); |
| } |
| len = (DWORD)SDL_strlen(arg); |
| argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len + 1); |
| if (!argv[i]) { |
| return OutOfMemory(); |
| } |
| SDL_memcpy(argv[i], arg, len); |
| SDL_free(arg); |
| } |
| argv[i] = NULL; |
| LocalFree(argvw); |
| |
| SDL_SetMainReady(); |
| |
| /* Run the application main() code */ |
| result = mainFunction(argc, argv); |
| |
| /* Free argv, to avoid memory leak */ |
| for (i = 0; i < argc; ++i) { |
| HeapFree(GetProcessHeap(), 0, argv[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, argv); |
| |
| return result; |
| } |
| |
| #endif /* SDL_PLATFORM_WIN32 */ |
| |
| #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK) */ |