| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| #include "SDL_hashtable.h" |
| |
| typedef struct SDL_HashItem |
| { |
| const void *key; |
| const void *value; |
| struct SDL_HashItem *next; |
| } SDL_HashItem; |
| |
| struct SDL_HashTable |
| { |
| SDL_HashItem **table; |
| Uint32 table_len; |
| SDL_bool stackable; |
| void *data; |
| SDL_HashTable_HashFn hash; |
| SDL_HashTable_KeyMatchFn keymatch; |
| SDL_HashTable_NukeFn nuke; |
| }; |
| |
| SDL_HashTable *SDL_CreateHashTable(void *data, const Uint32 num_buckets, const SDL_HashTable_HashFn hashfn, |
| const SDL_HashTable_KeyMatchFn keymatchfn, |
| const SDL_HashTable_NukeFn nukefn, |
| const SDL_bool stackable) |
| { |
| SDL_HashTable *table; |
| |
| // num_buckets must be a power of two so we get a solid block of bits to mask hash values against. |
| if ((num_buckets == 0) || ((num_buckets & (num_buckets - 1)) != 0)) { |
| SDL_SetError("num_buckets must be a power of two"); |
| return NULL; |
| } |
| |
| table = (SDL_HashTable *) SDL_calloc(1, sizeof (SDL_HashTable)); |
| if (!table) { |
| return NULL; |
| } |
| |
| table->table = (SDL_HashItem **) SDL_calloc(num_buckets, sizeof (SDL_HashItem *)); |
| if (!table->table) { |
| SDL_free(table); |
| return NULL; |
| } |
| |
| table->table_len = num_buckets; |
| table->stackable = stackable; |
| table->data = data; |
| table->hash = hashfn; |
| table->keymatch = keymatchfn; |
| table->nuke = nukefn; |
| return table; |
| } |
| |
| static SDL_INLINE Uint32 calc_hash(const SDL_HashTable *table, const void *key) |
| { |
| return table->hash(key, table->data) & (table->table_len - 1); |
| } |
| |
| |
| SDL_bool SDL_InsertIntoHashTable(SDL_HashTable *table, const void *key, const void *value) |
| { |
| SDL_HashItem *item; |
| const Uint32 hash = calc_hash(table, key); |
| |
| if ( (!table->stackable) && (SDL_FindInHashTable(table, key, NULL)) ) { |
| return SDL_FALSE; |
| } |
| |
| // !!! FIXME: grow and rehash table if it gets too saturated. |
| item = (SDL_HashItem *) SDL_malloc(sizeof (SDL_HashItem)); |
| if (!item) { |
| return SDL_FALSE; |
| } |
| |
| item->key = key; |
| item->value = value; |
| item->next = table->table[hash]; |
| table->table[hash] = item; |
| |
| return SDL_TRUE; |
| } |
| |
| SDL_bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **_value) |
| { |
| const Uint32 hash = calc_hash(table, key); |
| void *data = table->data; |
| SDL_HashItem *i; |
| |
| for (i = table->table[hash]; i; i = i->next) { |
| if (table->keymatch(key, i->key, data)) { |
| if (_value) { |
| *_value = i->value; |
| } |
| return SDL_TRUE; |
| } |
| } |
| |
| return SDL_FALSE; |
| } |
| |
| SDL_bool SDL_RemoveFromHashTable(SDL_HashTable *table, const void *key) |
| { |
| const Uint32 hash = calc_hash(table, key); |
| SDL_HashItem *item = NULL; |
| SDL_HashItem *prev = NULL; |
| void *data = table->data; |
| |
| for (item = table->table[hash]; item; item = item->next) { |
| if (table->keymatch(key, item->key, data)) { |
| if (prev) { |
| prev->next = item->next; |
| } else { |
| table->table[hash] = item->next; |
| } |
| |
| table->nuke(item->key, item->value, data); |
| SDL_free(item); |
| return SDL_TRUE; |
| } |
| |
| prev = item; |
| } |
| |
| return SDL_FALSE; |
| } |
| |
| SDL_bool SDL_IterateHashTableKey(const SDL_HashTable *table, const void *key, const void **_value, void **iter) |
| { |
| SDL_HashItem *item = *iter ? ((SDL_HashItem *) *iter)->next : table->table[calc_hash(table, key)]; |
| |
| while (item) { |
| if (table->keymatch(key, item->key, table->data)) { |
| *_value = item->value; |
| *iter = item; |
| return SDL_TRUE; |
| } |
| item = item->next; |
| } |
| |
| // no more matches. |
| *_value = NULL; |
| *iter = NULL; |
| return SDL_FALSE; |
| } |
| |
| SDL_bool SDL_IterateHashTable(const SDL_HashTable *table, const void **_key, const void **_value, void **iter) |
| { |
| SDL_HashItem *item = (SDL_HashItem *) *iter; |
| Uint32 idx = 0; |
| |
| if (item) { |
| const SDL_HashItem *orig = item; |
| item = item->next; |
| if (!item) { |
| idx = calc_hash(table, orig->key) + 1; // !!! FIXME: we probably shouldn't rehash each time. |
| } |
| } |
| |
| while (!item && (idx < table->table_len)) { |
| item = table->table[idx++]; // skip empty buckets... |
| } |
| |
| if (!item) { // no more matches? |
| *_key = NULL; |
| *iter = NULL; |
| return SDL_FALSE; |
| } |
| |
| *_key = item->key; |
| *_value = item->value; |
| *iter = item; |
| |
| return SDL_TRUE; |
| } |
| |
| SDL_bool SDL_HashTableEmpty(SDL_HashTable *table) |
| { |
| if (table) { |
| Uint32 i; |
| |
| for (i = 0; i < table->table_len; i++) { |
| SDL_HashItem *item = table->table[i]; |
| if (item) { |
| return SDL_FALSE; |
| } |
| } |
| } |
| return SDL_TRUE; |
| } |
| |
| void SDL_DestroyHashTable(SDL_HashTable *table) |
| { |
| if (table) { |
| void *data = table->data; |
| Uint32 i; |
| |
| for (i = 0; i < table->table_len; i++) { |
| SDL_HashItem *item = table->table[i]; |
| while (item) { |
| SDL_HashItem *next = item->next; |
| table->nuke(item->key, item->value, data); |
| SDL_free(item); |
| item = next; |
| } |
| } |
| |
| SDL_free(table->table); |
| SDL_free(table); |
| } |
| } |
| |
| // this is djb's xor hashing function. |
| static SDL_INLINE Uint32 hash_string_djbxor(const char *str, size_t len) |
| { |
| Uint32 hash = 5381; |
| while (len--) { |
| hash = ((hash << 5) + hash) ^ *(str++); |
| } |
| return hash; |
| } |
| |
| Uint32 SDL_HashString(const void *key, void *data) |
| { |
| const char *str = (const char *)key; |
| return hash_string_djbxor(str, SDL_strlen(str)); |
| } |
| |
| SDL_bool SDL_KeyMatchString(const void *a, const void *b, void *data) |
| { |
| if (a == b) { |
| return SDL_TRUE; // same pointer, must match. |
| } else if (!a || !b) { |
| return SDL_FALSE; // one pointer is NULL (and first test shows they aren't the same pointer), must not match. |
| } |
| return (SDL_strcmp((const char *)a, (const char *)b) == 0); // Check against actual string contents. |
| } |
| |
| // We assume we can fit the ID in the key directly |
| SDL_COMPILE_TIME_ASSERT(SDL_HashID_KeySize, sizeof(Uint32) <= sizeof(const void *)); |
| |
| Uint32 SDL_HashID(const void *key, void *unused) |
| { |
| return (Uint32)(uintptr_t)key; |
| } |
| |
| SDL_bool SDL_KeyMatchID(const void *a, const void *b, void *unused) |
| { |
| if (a == b) { |
| return SDL_TRUE; |
| } |
| return SDL_FALSE; |
| } |