| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL |
| |
| #include "SDL_timer.h" |
| #include "../../core/unix/SDL_poll.h" |
| #include "../SDL_sysvideo.h" |
| #include "../../events/SDL_windowevents_c.h" |
| #include "SDL_waylandvideo.h" |
| #include "SDL_waylandopengles.h" |
| #include "SDL_waylandwindow.h" |
| #include "SDL_waylandevents_c.h" |
| |
| #include "xdg-shell-client-protocol.h" |
| |
| /* EGL implementation of SDL OpenGL ES support */ |
| |
| int Wayland_GLES_LoadLibrary(_THIS, const char *path) |
| { |
| int ret; |
| SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; |
| |
| ret = SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display, 0); |
| |
| Wayland_PumpEvents(_this); |
| WAYLAND_wl_display_flush(data->display); |
| |
| return ret; |
| } |
| |
| SDL_GLContext Wayland_GLES_CreateContext(_THIS, SDL_Window *window) |
| { |
| SDL_GLContext context; |
| context = SDL_EGL_CreateContext(_this, ((SDL_WindowData *)window->driverdata)->egl_surface); |
| WAYLAND_wl_display_flush(((SDL_VideoData *)_this->driverdata)->display); |
| |
| return context; |
| } |
| |
| /* Wayland wants to tell you when to provide new frames, and if you have a non-zero |
| swap interval, Mesa will block until a callback tells it to do so. On some |
| compositors, they might decide that a minimized window _never_ gets a callback, |
| which causes apps to hang during swapping forever. So we always set the official |
| eglSwapInterval to zero to avoid blocking inside EGL, and manage this ourselves. |
| If a swap blocks for too long waiting on a callback, we just go on, under the |
| assumption the frame will be wasted, but this is better than freezing the app. |
| I frown upon platforms that dictate this sort of control inversion (the callback |
| is intended for _rendering_, not stalling until vsync), but we can work around |
| this for now. --ryan. */ |
| /* Addendum: several recent APIs demand this sort of control inversion: Emscripten, |
| libretro, Wayland, probably others...it feels like we're eventually going to have |
| to give in with a future SDL API revision, since we can bend the other APIs to |
| this style, but this style is much harder to bend the other way. :/ */ |
| int Wayland_GLES_SetSwapInterval(_THIS, int interval) |
| { |
| if (!_this->egl_data) { |
| return SDL_SetError("EGL not initialized"); |
| } |
| |
| /* technically, this is _all_ adaptive vsync (-1), because we can't |
| actually wait for the _next_ vsync if you set 1, but things that |
| request 1 probably won't care _that_ much. I hope. No matter what |
| you do, though, you never see tearing on Wayland. */ |
| if (interval > 1) { |
| interval = 1; |
| } else if (interval < -1) { |
| interval = -1; |
| } |
| |
| /* !!! FIXME: technically, this should be per-context, right? */ |
| _this->egl_data->egl_swapinterval = interval; |
| _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, 0); |
| return 0; |
| } |
| |
| int Wayland_GLES_GetSwapInterval(_THIS) |
| { |
| if (!_this->egl_data) { |
| SDL_SetError("EGL not initialized"); |
| return 0; |
| } |
| |
| return _this->egl_data->egl_swapinterval; |
| } |
| |
| int Wayland_GLES_SwapWindow(_THIS, SDL_Window *window) |
| { |
| SDL_WindowData *data = (SDL_WindowData *)window->driverdata; |
| const int swap_interval = _this->egl_data->egl_swapinterval; |
| |
| /* For windows that we know are hidden, skip swaps entirely, if we don't do |
| * this compositors will intentionally stall us indefinitely and there's no |
| * way for an end user to show the window, unlike other situations (i.e. |
| * the window is minimized, behind another window, etc.). |
| * |
| * FIXME: Request EGL_WAYLAND_swap_buffers_with_timeout. |
| * -flibit |
| */ |
| if (window->flags & SDL_WINDOW_HIDDEN) { |
| return 0; |
| } |
| |
| /* Control swap interval ourselves. See comments on Wayland_GLES_SetSwapInterval */ |
| if (swap_interval != 0) { |
| SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; |
| struct wl_display *display = videodata->display; |
| SDL_VideoDisplay *sdldisplay = SDL_GetDisplayForWindow(window); |
| /* ~10 frames (or 1 sec), so we'll progress even if throttled to zero. */ |
| const Uint32 max_wait = SDL_GetTicks() + (sdldisplay->current_mode.refresh_rate ? (10000 / sdldisplay->current_mode.refresh_rate) : 1000); |
| while (SDL_AtomicGet(&data->swap_interval_ready) == 0) { |
| Uint32 now; |
| |
| WAYLAND_wl_display_flush(display); |
| |
| /* wl_display_prepare_read_queue() will return -1 if the event queue is not empty. |
| * If the event queue is empty, it will prepare us for our SDL_IOReady() call. */ |
| if (WAYLAND_wl_display_prepare_read_queue(display, data->gles_swap_frame_event_queue) != 0) { |
| /* We have some pending events. Check if the frame callback happened. */ |
| WAYLAND_wl_display_dispatch_queue_pending(display, data->gles_swap_frame_event_queue); |
| continue; |
| } |
| |
| /* Beyond this point, we must either call wl_display_cancel_read() or wl_display_read_events() */ |
| |
| now = SDL_GetTicks(); |
| if (SDL_TICKS_PASSED(now, max_wait)) { |
| /* Timeout expired. Cancel the read. */ |
| WAYLAND_wl_display_cancel_read(display); |
| break; |
| } |
| |
| if (SDL_IOReady(WAYLAND_wl_display_get_fd(display), SDL_IOR_READ, max_wait - now) <= 0) { |
| /* Error or timeout expired without any events for us. Cancel the read. */ |
| WAYLAND_wl_display_cancel_read(display); |
| break; |
| } |
| |
| /* We have events. Read and dispatch them. */ |
| WAYLAND_wl_display_read_events(display); |
| WAYLAND_wl_display_dispatch_queue_pending(display, data->gles_swap_frame_event_queue); |
| } |
| SDL_AtomicSet(&data->swap_interval_ready, 0); |
| } |
| |
| /* Feed the frame to Wayland. This will set it so the wl_surface_frame callback can fire again. */ |
| if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, data->egl_surface)) { |
| return SDL_EGL_SetError("unable to show color buffer in an OS-native window", "eglSwapBuffers"); |
| } |
| |
| WAYLAND_wl_display_flush(data->waylandData->display); |
| |
| return 0; |
| } |
| |
| int Wayland_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context) |
| { |
| int ret; |
| |
| if (window && context) { |
| ret = SDL_EGL_MakeCurrent(_this, ((SDL_WindowData *)window->driverdata)->egl_surface, context); |
| } else { |
| ret = SDL_EGL_MakeCurrent(_this, NULL, NULL); |
| } |
| |
| WAYLAND_wl_display_flush(((SDL_VideoData *)_this->driverdata)->display); |
| |
| _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, 0); /* see comments on Wayland_GLES_SetSwapInterval. */ |
| |
| return ret; |
| } |
| |
| void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context) |
| { |
| SDL_EGL_DeleteContext(_this, context); |
| WAYLAND_wl_display_flush(((SDL_VideoData *)_this->driverdata)->display); |
| } |
| |
| #endif /* SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |