| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| /* NSOpenGL implementation of SDL OpenGL support */ |
| |
| #if SDL_VIDEO_OPENGL_CGL |
| #include "SDL_cocoavideo.h" |
| #include "SDL_cocoaopengl.h" |
| #include "SDL_cocoaopengles.h" |
| |
| #include <OpenGL/CGLTypes.h> |
| #include <OpenGL/OpenGL.h> |
| #include <OpenGL/CGLRenderers.h> |
| |
| #include "SDL_hints.h" |
| #include "SDL_loadso.h" |
| #include "SDL_opengl.h" |
| #include "../../SDL_hints_c.h" |
| |
| #define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" |
| |
| /* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */ |
| #ifdef __clang__ |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wdeprecated-declarations" |
| #endif |
| |
| /* _Nullable is available starting Xcode 7 */ |
| #ifdef __has_feature |
| #if __has_feature(nullability) |
| #define HAS_FEATURE_NULLABLE |
| #endif |
| #endif |
| #ifndef HAS_FEATURE_NULLABLE |
| #define _Nullable |
| #endif |
| |
| static SDL_bool SDL_opengl_async_dispatch = SDL_FALSE; |
| |
| static void SDLCALL |
| SDL_OpenGLAsyncDispatchChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_opengl_async_dispatch = SDL_GetStringBoolean(hint, SDL_FALSE); |
| } |
| |
| static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext) |
| { |
| SDLOpenGLContext *nscontext = (__bridge SDLOpenGLContext *) displayLinkContext; |
| |
| /*printf("DISPLAY LINK! %u\n", (unsigned int) SDL_GetTicks()); */ |
| const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting); |
| if (setting != 0) { /* nothing to do if vsync is disabled, don't even lock */ |
| SDL_LockMutex(nscontext->swapIntervalMutex); |
| SDL_AtomicAdd(&nscontext->swapIntervalsPassed, 1); |
| SDL_CondSignal(nscontext->swapIntervalCond); |
| SDL_UnlockMutex(nscontext->swapIntervalMutex); |
| } |
| |
| return kCVReturnSuccess; |
| } |
| |
| @implementation SDLOpenGLContext : NSOpenGLContext |
| |
| - (id)initWithFormat:(NSOpenGLPixelFormat *)format |
| shareContext:(NSOpenGLContext *)share |
| { |
| self = [super initWithFormat:format shareContext:share]; |
| if (self) { |
| self.openglPixelFormat = format; |
| SDL_AtomicSet(&self->dirty, 0); |
| self->window = NULL; |
| SDL_AtomicSet(&self->swapIntervalSetting, 0); |
| SDL_AtomicSet(&self->swapIntervalsPassed, 0); |
| self->swapIntervalCond = SDL_CreateCond(); |
| self->swapIntervalMutex = SDL_CreateMutex(); |
| if (!self->swapIntervalCond || !self->swapIntervalMutex) { |
| return nil; |
| } |
| |
| /* !!! FIXME: check return values. */ |
| CVDisplayLinkCreateWithActiveCGDisplays(&self->displayLink); |
| CVDisplayLinkSetOutputCallback(self->displayLink, &DisplayLinkCallback, (__bridge void * _Nullable) self); |
| CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [format CGLPixelFormatObj]); |
| CVDisplayLinkStart(displayLink); |
| } |
| |
| SDL_AddHintCallback(SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH, SDL_OpenGLAsyncDispatchChanged, NULL); |
| return self; |
| } |
| |
| - (void)movedToNewScreen |
| { |
| if (self->displayLink) { |
| CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [[self openglPixelFormat] CGLPixelFormatObj]); |
| } |
| } |
| |
| - (void)scheduleUpdate |
| { |
| SDL_AtomicAdd(&self->dirty, 1); |
| } |
| |
| /* This should only be called on the thread on which a user is using the context. */ |
| - (void)updateIfNeeded |
| { |
| const int value = SDL_AtomicSet(&self->dirty, 0); |
| if (value > 0) { |
| /* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */ |
| [self explicitUpdate]; |
| } |
| } |
| |
| /* This should only be called on the thread on which a user is using the context. */ |
| - (void)update |
| { |
| /* This ensures that regular 'update' calls clear the atomic dirty flag. */ |
| [self scheduleUpdate]; |
| [self updateIfNeeded]; |
| } |
| |
| /* Updates the drawable for the contexts and manages related state. */ |
| - (void)setWindow:(SDL_Window *)newWindow |
| { |
| if (self->window) { |
| SDL_WindowData *oldwindowdata = (__bridge SDL_WindowData *)self->window->driverdata; |
| |
| /* Make sure to remove us from the old window's context list, or we'll get scheduled updates from it too. */ |
| NSMutableArray *contexts = oldwindowdata.nscontexts; |
| @synchronized (contexts) { |
| [contexts removeObject:self]; |
| } |
| } |
| |
| self->window = newWindow; |
| |
| if (newWindow) { |
| SDL_WindowData *windowdata = (__bridge SDL_WindowData *)newWindow->driverdata; |
| NSView *contentview = windowdata.sdlContentView; |
| |
| /* Now sign up for scheduled updates for the new window. */ |
| NSMutableArray *contexts = windowdata.nscontexts; |
| @synchronized (contexts) { |
| [contexts addObject:self]; |
| } |
| |
| if ([self view] != contentview) { |
| if ([NSThread isMainThread]) { |
| [self setView:contentview]; |
| } else { |
| dispatch_sync(dispatch_get_main_queue(), ^{ [self setView:contentview]; }); |
| } |
| if (self == [NSOpenGLContext currentContext]) { |
| [self explicitUpdate]; |
| } else { |
| [self scheduleUpdate]; |
| } |
| } |
| } else { |
| if ([NSThread isMainThread]) { |
| [self setView:nil]; |
| } else { |
| dispatch_sync(dispatch_get_main_queue(), ^{ [self setView:nil]; }); |
| } |
| } |
| } |
| |
| - (SDL_Window*)window |
| { |
| return self->window; |
| } |
| |
| - (void)explicitUpdate |
| { |
| if ([NSThread isMainThread]) { |
| [super update]; |
| } else { |
| if (SDL_opengl_async_dispatch) { |
| dispatch_async(dispatch_get_main_queue(), ^{ [super update]; }); |
| } else { |
| dispatch_sync(dispatch_get_main_queue(), ^{ [super update]; }); |
| } |
| } |
| } |
| |
| - (void)cleanup |
| { |
| [self setWindow:NULL]; |
| |
| SDL_DelHintCallback(SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH, SDL_OpenGLAsyncDispatchChanged, NULL); |
| if (self->displayLink) { |
| CVDisplayLinkRelease(self->displayLink); |
| self->displayLink = nil; |
| } |
| if (self->swapIntervalCond) { |
| SDL_DestroyCond(self->swapIntervalCond); |
| self->swapIntervalCond = NULL; |
| } |
| if (self->swapIntervalMutex) { |
| SDL_DestroyMutex(self->swapIntervalMutex); |
| self->swapIntervalMutex = NULL; |
| } |
| } |
| |
| @end |
| |
| |
| int Cocoa_GL_LoadLibrary(_THIS, const char *path) |
| { |
| /* Load the OpenGL library */ |
| if (path == NULL) { |
| path = SDL_getenv("SDL_OPENGL_LIBRARY"); |
| } |
| if (path == NULL) { |
| path = DEFAULT_OPENGL; |
| } |
| _this->gl_config.dll_handle = SDL_LoadObject(path); |
| if (!_this->gl_config.dll_handle) { |
| return -1; |
| } |
| SDL_strlcpy(_this->gl_config.driver_path, path, |
| SDL_arraysize(_this->gl_config.driver_path)); |
| return 0; |
| } |
| |
| void *Cocoa_GL_GetProcAddress(_THIS, const char *proc) |
| { |
| return SDL_LoadFunction(_this->gl_config.dll_handle, proc); |
| } |
| |
| void Cocoa_GL_UnloadLibrary(_THIS) |
| { |
| SDL_UnloadObject(_this->gl_config.dll_handle); |
| _this->gl_config.dll_handle = NULL; |
| } |
| |
| SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window) |
| { @autoreleasepool |
| { |
| SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); |
| SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata; |
| NSOpenGLPixelFormatAttribute attr[32]; |
| NSOpenGLPixelFormat *fmt; |
| SDLOpenGLContext *context; |
| SDL_GLContext sdlcontext; |
| NSOpenGLContext *share_context = nil; |
| int i = 0; |
| const char *glversion; |
| int glversion_major; |
| int glversion_minor; |
| NSOpenGLPixelFormatAttribute profile; |
| int interval; |
| |
| if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) { |
| #if SDL_VIDEO_OPENGL_EGL |
| /* Switch to EGL based functions */ |
| Cocoa_GL_UnloadLibrary(_this); |
| _this->GL_LoadLibrary = Cocoa_GLES_LoadLibrary; |
| _this->GL_GetProcAddress = Cocoa_GLES_GetProcAddress; |
| _this->GL_UnloadLibrary = Cocoa_GLES_UnloadLibrary; |
| _this->GL_CreateContext = Cocoa_GLES_CreateContext; |
| _this->GL_MakeCurrent = Cocoa_GLES_MakeCurrent; |
| _this->GL_SetSwapInterval = Cocoa_GLES_SetSwapInterval; |
| _this->GL_GetSwapInterval = Cocoa_GLES_GetSwapInterval; |
| _this->GL_SwapWindow = Cocoa_GLES_SwapWindow; |
| _this->GL_DeleteContext = Cocoa_GLES_DeleteContext; |
| |
| if (Cocoa_GLES_LoadLibrary(_this, NULL) != 0) { |
| return NULL; |
| } |
| return Cocoa_GLES_CreateContext(_this, window); |
| #else |
| SDL_SetError("SDL not configured with EGL support"); |
| return NULL; |
| #endif |
| } |
| |
| attr[i++] = NSOpenGLPFAAllowOfflineRenderers; |
| |
| profile = NSOpenGLProfileVersionLegacy; |
| if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) { |
| profile = NSOpenGLProfileVersion3_2Core; |
| } |
| attr[i++] = NSOpenGLPFAOpenGLProfile; |
| attr[i++] = profile; |
| |
| attr[i++] = NSOpenGLPFAColorSize; |
| attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8; |
| |
| attr[i++] = NSOpenGLPFADepthSize; |
| attr[i++] = _this->gl_config.depth_size; |
| |
| if (_this->gl_config.double_buffer) { |
| attr[i++] = NSOpenGLPFADoubleBuffer; |
| } |
| |
| if (_this->gl_config.stereo) { |
| attr[i++] = NSOpenGLPFAStereo; |
| } |
| |
| if (_this->gl_config.stencil_size) { |
| attr[i++] = NSOpenGLPFAStencilSize; |
| attr[i++] = _this->gl_config.stencil_size; |
| } |
| |
| if ((_this->gl_config.accum_red_size + |
| _this->gl_config.accum_green_size + |
| _this->gl_config.accum_blue_size + |
| _this->gl_config.accum_alpha_size) > 0) { |
| attr[i++] = NSOpenGLPFAAccumSize; |
| attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size; |
| } |
| |
| if (_this->gl_config.multisamplebuffers) { |
| attr[i++] = NSOpenGLPFASampleBuffers; |
| attr[i++] = _this->gl_config.multisamplebuffers; |
| } |
| |
| if (_this->gl_config.multisamplesamples) { |
| attr[i++] = NSOpenGLPFASamples; |
| attr[i++] = _this->gl_config.multisamplesamples; |
| attr[i++] = NSOpenGLPFANoRecovery; |
| } |
| if (_this->gl_config.floatbuffers) { |
| attr[i++] = NSOpenGLPFAColorFloat; |
| } |
| |
| if (_this->gl_config.accelerated >= 0) { |
| if (_this->gl_config.accelerated) { |
| attr[i++] = NSOpenGLPFAAccelerated; |
| } else { |
| attr[i++] = NSOpenGLPFARendererID; |
| attr[i++] = kCGLRendererGenericFloatID; |
| } |
| } |
| |
| attr[i++] = NSOpenGLPFAScreenMask; |
| attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display); |
| attr[i] = 0; |
| |
| fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr]; |
| if (fmt == nil) { |
| SDL_SetError("Failed creating OpenGL pixel format"); |
| return NULL; |
| } |
| |
| if (_this->gl_config.share_with_current_context) { |
| share_context = (__bridge NSOpenGLContext*)SDL_GL_GetCurrentContext(); |
| } |
| |
| context = [[SDLOpenGLContext alloc] initWithFormat:fmt shareContext:share_context]; |
| |
| if (context == nil) { |
| SDL_SetError("Failed creating OpenGL context"); |
| return NULL; |
| } |
| |
| sdlcontext = (SDL_GLContext)CFBridgingRetain(context); |
| |
| /* vsync is handled separately by synchronizing with a display link. */ |
| interval = 0; |
| [context setValues:&interval forParameter:NSOpenGLCPSwapInterval]; |
| |
| if (Cocoa_GL_MakeCurrent(_this, window, sdlcontext) < 0) { |
| SDL_GL_DeleteContext(sdlcontext); |
| SDL_SetError("Failed making OpenGL context current"); |
| return NULL; |
| } |
| |
| if (_this->gl_config.major_version < 3 && |
| _this->gl_config.profile_mask == 0 && |
| _this->gl_config.flags == 0) { |
| /* This is a legacy profile, so to match other backends, we're done. */ |
| } else { |
| const GLubyte *(APIENTRY * glGetStringFunc)(GLenum); |
| |
| glGetStringFunc = (const GLubyte *(APIENTRY *)(GLenum)) SDL_GL_GetProcAddress("glGetString"); |
| if (!glGetStringFunc) { |
| SDL_GL_DeleteContext(sdlcontext); |
| SDL_SetError ("Failed getting OpenGL glGetString entry point"); |
| return NULL; |
| } |
| |
| glversion = (const char *)glGetStringFunc(GL_VERSION); |
| if (glversion == NULL) { |
| SDL_GL_DeleteContext(sdlcontext); |
| SDL_SetError ("Failed getting OpenGL context version"); |
| return NULL; |
| } |
| |
| if (SDL_sscanf(glversion, "%d.%d", &glversion_major, &glversion_minor) != 2) { |
| SDL_GL_DeleteContext(sdlcontext); |
| SDL_SetError ("Failed parsing OpenGL context version"); |
| return NULL; |
| } |
| |
| if ((glversion_major < _this->gl_config.major_version) || |
| ((glversion_major == _this->gl_config.major_version) && (glversion_minor < _this->gl_config.minor_version))) { |
| SDL_GL_DeleteContext(sdlcontext); |
| SDL_SetError ("Failed creating OpenGL context at version requested"); |
| return NULL; |
| } |
| |
| /* In the future we'll want to do this, but to match other platforms |
| we'll leave the OpenGL version the way it is for now |
| */ |
| /*_this->gl_config.major_version = glversion_major;*/ |
| /*_this->gl_config.minor_version = glversion_minor;*/ |
| } |
| return sdlcontext; |
| }} |
| |
| int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
| { @autoreleasepool |
| { |
| if (context) { |
| SDLOpenGLContext *nscontext = (__bridge SDLOpenGLContext *)context; |
| if ([nscontext window] != window) { |
| [nscontext setWindow:window]; |
| [nscontext updateIfNeeded]; |
| } |
| [nscontext makeCurrentContext]; |
| } else { |
| [NSOpenGLContext clearCurrentContext]; |
| } |
| |
| return 0; |
| }} |
| |
| int Cocoa_GL_SetSwapInterval(_THIS, int interval) |
| { @autoreleasepool |
| { |
| SDLOpenGLContext *nscontext = (__bridge SDLOpenGLContext *) SDL_GL_GetCurrentContext(); |
| int status; |
| |
| if (nscontext == nil) { |
| status = SDL_SetError("No current OpenGL context"); |
| } else { |
| SDL_LockMutex(nscontext->swapIntervalMutex); |
| SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0); |
| SDL_AtomicSet(&nscontext->swapIntervalSetting, interval); |
| SDL_UnlockMutex(nscontext->swapIntervalMutex); |
| status = 0; |
| } |
| |
| return status; |
| }} |
| |
| int Cocoa_GL_GetSwapInterval(_THIS) |
| { @autoreleasepool |
| { |
| SDLOpenGLContext* nscontext = (__bridge SDLOpenGLContext*)SDL_GL_GetCurrentContext(); |
| return nscontext ? SDL_AtomicGet(&nscontext->swapIntervalSetting) : 0; |
| }} |
| |
| int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window) |
| { @autoreleasepool |
| { |
| SDLOpenGLContext* nscontext = (__bridge SDLOpenGLContext*)SDL_GL_GetCurrentContext(); |
| SDL_VideoData *videodata = (__bridge SDL_VideoData *) _this->driverdata; |
| const int setting = SDL_AtomicGet(&nscontext->swapIntervalSetting); |
| |
| if (setting == 0) { |
| /* nothing to do if vsync is disabled, don't even lock */ |
| } else if (setting < 0) { /* late swap tearing */ |
| SDL_LockMutex(nscontext->swapIntervalMutex); |
| while (SDL_AtomicGet(&nscontext->swapIntervalsPassed) == 0) { |
| SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex); |
| } |
| SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0); |
| SDL_UnlockMutex(nscontext->swapIntervalMutex); |
| } else { |
| SDL_LockMutex(nscontext->swapIntervalMutex); |
| do { /* always wait here so we know we just hit a swap interval. */ |
| SDL_CondWait(nscontext->swapIntervalCond, nscontext->swapIntervalMutex); |
| } while ((SDL_AtomicGet(&nscontext->swapIntervalsPassed) % setting) != 0); |
| SDL_AtomicSet(&nscontext->swapIntervalsPassed, 0); |
| SDL_UnlockMutex(nscontext->swapIntervalMutex); |
| } |
| |
| /*{ static Uint64 prev = 0; const Uint64 now = SDL_GetTicks64(); const unsigned int diff = (unsigned int) (now - prev); prev = now; printf("GLSWAPBUFFERS TICKS %u\n", diff); }*/ |
| |
| /* on 10.14 ("Mojave") and later, this deadlocks if two contexts in two |
| threads try to swap at the same time, so put a mutex around it. */ |
| SDL_LockMutex(videodata.swaplock); |
| [nscontext flushBuffer]; |
| [nscontext updateIfNeeded]; |
| SDL_UnlockMutex(videodata.swaplock); |
| return 0; |
| }} |
| |
| void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context) |
| { @autoreleasepool |
| { |
| SDLOpenGLContext *nscontext = (__bridge SDLOpenGLContext *)context; |
| [nscontext cleanup]; |
| CFRelease(context); |
| }} |
| |
| /* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */ |
| #ifdef __clang__ |
| #pragma clang diagnostic pop |
| #endif |
| |
| #endif /* SDL_VIDEO_OPENGL_CGL */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |