| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED |
| |
| #include "SDL_surface.h" |
| #include "SDL_triangle.h" |
| |
| #include "../../video/SDL_blit.h" |
| |
| /* fixed points bits precision |
| * Set to 1, so that it can start rendering wth middle of a pixel precision. |
| * It doesn't need to be increased. |
| * But, if increased too much, it overflows (srcx, srcy) coordinates used for filling with texture. |
| * (which could be turned to int64). |
| */ |
| #define FP_BITS 1 |
| |
| #define COLOR_EQ(c1, c2) ((c1).r == (c2).r && (c1).g == (c2).g && (c1).b == (c2).b && (c1).a == (c2).a) |
| |
| static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info, |
| SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2, |
| int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x, |
| int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row, |
| SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform); |
| |
| #if 0 |
| int SDL_BlitTriangle(SDL_Surface *src, const SDL_Point srcpoints[3], SDL_Surface *dst, const SDL_Point dstpoints[3]) |
| { |
| int i; |
| SDL_Point points[6]; |
| |
| if (src == NULL || dst == NULL) { |
| return -1; |
| } |
| |
| for (i = 0; i < 3; i++) { |
| if (srcpoints[i].x < 0 || srcpoints[i].y < 0 || srcpoints[i].x >= src->w || srcpoints[i].y >= src->h) { |
| return SDL_SetError("Values of 'srcpoints' out of bounds"); |
| } |
| } |
| |
| points[0] = srcpoints[0]; |
| points[1] = dstpoints[0]; |
| points[2] = srcpoints[1]; |
| points[3] = dstpoints[1]; |
| points[4] = srcpoints[2]; |
| points[5] = dstpoints[2]; |
| for (i = 0; i < 3; i++) { |
| trianglepoint_2_fixedpoint(&points[2 * i + 1]); |
| } |
| return SDL_SW_BlitTriangle(src, dst, points); |
| } |
| |
| int SDL_FillTriangle(SDL_Surface *dst, const SDL_Point points[3], Uint32 color) |
| { |
| int i; |
| SDL_Point points_tmp[3]; |
| if (dst == NULL) { |
| return -1; |
| } |
| for (i = 0; i < 3; i++) { |
| points_tmp[i] = points[i]; |
| trianglepoint_2_fixedpoint(&points_tmp[i]); |
| } |
| return SDL_SW_FillTriangle(dst, points_tmp, SDL_BLENDMODE_NONE, color); |
| } |
| #endif |
| |
| /* cross product AB x AC */ |
| static int cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y) |
| { |
| return (b->x - a->x) * (c_y - a->y) - (b->y - a->y) * (c_x - a->x); |
| } |
| |
| /* check for top left rules */ |
| static int is_top_left(const SDL_Point *a, const SDL_Point *b, int is_clockwise) |
| { |
| if (is_clockwise) { |
| if (a->y == b->y && a->x < b->x) { |
| return 1; |
| } |
| if (b->y < a->y) { |
| return 1; |
| } |
| } else { |
| if (a->y == b->y && b->x < a->x) { |
| return 1; |
| } |
| if (a->y < b->y) { |
| return 1; |
| } |
| } |
| return 0; |
| } |
| |
| void trianglepoint_2_fixedpoint(SDL_Point *a) |
| { |
| a->x <<= FP_BITS; |
| a->y <<= FP_BITS; |
| } |
| |
| /* bounding rect of three points (in fixed point) */ |
| static void bounding_rect_fixedpoint(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r) |
| { |
| int min_x = SDL_min(a->x, SDL_min(b->x, c->x)); |
| int max_x = SDL_max(a->x, SDL_max(b->x, c->x)); |
| int min_y = SDL_min(a->y, SDL_min(b->y, c->y)); |
| int max_y = SDL_max(a->y, SDL_max(b->y, c->y)); |
| /* points are in fixed point, shift back */ |
| r->x = min_x >> FP_BITS; |
| r->y = min_y >> FP_BITS; |
| r->w = (max_x - min_x) >> FP_BITS; |
| r->h = (max_y - min_y) >> FP_BITS; |
| } |
| |
| /* bounding rect of three points */ |
| static void bounding_rect(const SDL_Point *a, const SDL_Point *b, const SDL_Point *c, SDL_Rect *r) |
| { |
| int min_x = SDL_min(a->x, SDL_min(b->x, c->x)); |
| int max_x = SDL_max(a->x, SDL_max(b->x, c->x)); |
| int min_y = SDL_min(a->y, SDL_min(b->y, c->y)); |
| int max_y = SDL_max(a->y, SDL_max(b->y, c->y)); |
| r->x = min_x; |
| r->y = min_y; |
| r->w = (max_x - min_x); |
| r->h = (max_y - min_y); |
| } |
| |
| /* Triangle rendering, using Barycentric coordinates (w0, w1, w2) |
| * |
| * The cross product isn't computed from scratch at each iteration, |
| * but optimized using constant step increments |
| * |
| */ |
| |
| #define TRIANGLE_BEGIN_LOOP \ |
| { \ |
| int x, y; \ |
| for (y = 0; y < dstrect.h; y++) { \ |
| /* y start */ \ |
| int w0 = w0_row; \ |
| int w1 = w1_row; \ |
| int w2 = w2_row; \ |
| for (x = 0; x < dstrect.w; x++) { \ |
| /* In triangle */ \ |
| if (w0 + bias_w0 >= 0 && w1 + bias_w1 >= 0 && w2 + bias_w2 >= 0) { \ |
| Uint8 *dptr = (Uint8 *)dst_ptr + x * dstbpp; |
| |
| /* Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles */ |
| #define TRIANGLE_GET_TEXTCOORD \ |
| int srcx = (int)(((Sint64)w0 * s2s0_x + (Sint64)w1 * s2s1_x + s2_x_area.x) / area); \ |
| int srcy = (int)(((Sint64)w0 * s2s0_y + (Sint64)w1 * s2s1_y + s2_x_area.y) / area); |
| |
| #define TRIANGLE_GET_MAPPED_COLOR \ |
| int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \ |
| int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \ |
| int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \ |
| int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); \ |
| int color = SDL_MapRGBA(format, r, g, b, a); |
| |
| #define TRIANGLE_GET_COLOR \ |
| int r = (int)(((Sint64)w0 * c0.r + (Sint64)w1 * c1.r + (Sint64)w2 * c2.r) / area); \ |
| int g = (int)(((Sint64)w0 * c0.g + (Sint64)w1 * c1.g + (Sint64)w2 * c2.g) / area); \ |
| int b = (int)(((Sint64)w0 * c0.b + (Sint64)w1 * c1.b + (Sint64)w2 * c2.b) / area); \ |
| int a = (int)(((Sint64)w0 * c0.a + (Sint64)w1 * c1.a + (Sint64)w2 * c2.a) / area); |
| |
| #define TRIANGLE_END_LOOP \ |
| } \ |
| /* x += 1 */ \ |
| w0 += d2d1_y; \ |
| w1 += d0d2_y; \ |
| w2 += d1d0_y; \ |
| } \ |
| /* y += 1 */ \ |
| w0_row += d1d2_x; \ |
| w1_row += d2d0_x; \ |
| w2_row += d0d1_x; \ |
| dst_ptr += dst_pitch; \ |
| } \ |
| } |
| |
| int SDL_SW_FillTriangle(SDL_Surface *dst, SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2) |
| { |
| int ret = 0; |
| int dst_locked = 0; |
| |
| SDL_Rect dstrect; |
| |
| int dstbpp; |
| Uint8 *dst_ptr; |
| int dst_pitch; |
| |
| int area, is_clockwise; |
| |
| int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x; |
| int w0_row, w1_row, w2_row; |
| int bias_w0, bias_w1, bias_w2; |
| |
| int is_uniform; |
| |
| SDL_Surface *tmp = NULL; |
| |
| if (dst == NULL) { |
| return -1; |
| } |
| |
| area = cross_product(d0, d1, d2->x, d2->y); |
| |
| is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2); |
| |
| /* Flat triangle */ |
| if (area == 0) { |
| return 0; |
| } |
| |
| /* Lock the destination, if needed */ |
| if (SDL_MUSTLOCK(dst)) { |
| if (SDL_LockSurface(dst) < 0) { |
| ret = -1; |
| goto end; |
| } else { |
| dst_locked = 1; |
| } |
| } |
| |
| bounding_rect_fixedpoint(d0, d1, d2, &dstrect); |
| |
| { |
| /* Clip triangle rect with surface rect */ |
| SDL_Rect rect; |
| rect.x = 0; |
| rect.y = 0; |
| rect.w = dst->w; |
| rect.h = dst->h; |
| SDL_IntersectRect(&dstrect, &rect, &dstrect); |
| } |
| |
| { |
| /* Clip triangle with surface clip rect */ |
| SDL_Rect rect; |
| SDL_GetClipRect(dst, &rect); |
| SDL_IntersectRect(&dstrect, &rect, &dstrect); |
| } |
| |
| if (blend != SDL_BLENDMODE_NONE) { |
| int format = dst->format->format; |
| |
| /* need an alpha format */ |
| if (!dst->format->Amask) { |
| format = SDL_PIXELFORMAT_ARGB8888; |
| } |
| |
| /* Use an intermediate surface */ |
| tmp = SDL_CreateRGBSurfaceWithFormat(0, dstrect.w, dstrect.h, 0, format); |
| if (tmp == NULL) { |
| ret = -1; |
| goto end; |
| } |
| |
| if (blend == SDL_BLENDMODE_MOD) { |
| Uint32 c = SDL_MapRGBA(tmp->format, 255, 255, 255, 255); |
| SDL_FillRect(tmp, NULL, c); |
| } |
| |
| SDL_SetSurfaceBlendMode(tmp, blend); |
| |
| dstbpp = tmp->format->BytesPerPixel; |
| dst_ptr = tmp->pixels; |
| dst_pitch = tmp->pitch; |
| |
| } else { |
| /* Write directly to destination surface */ |
| dstbpp = dst->format->BytesPerPixel; |
| dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch; |
| dst_pitch = dst->pitch; |
| } |
| |
| is_clockwise = area > 0; |
| area = SDL_abs(area); |
| |
| d2d1_y = (d1->y - d2->y) << FP_BITS; |
| d0d2_y = (d2->y - d0->y) << FP_BITS; |
| d1d0_y = (d0->y - d1->y) << FP_BITS; |
| d1d2_x = (d2->x - d1->x) << FP_BITS; |
| d2d0_x = (d0->x - d2->x) << FP_BITS; |
| d0d1_x = (d1->x - d0->x) << FP_BITS; |
| |
| /* Starting point for rendering, at the middle of a pixel */ |
| { |
| SDL_Point p; |
| p.x = dstrect.x; |
| p.y = dstrect.y; |
| trianglepoint_2_fixedpoint(&p); |
| p.x += (1 << FP_BITS) / 2; |
| p.y += (1 << FP_BITS) / 2; |
| w0_row = cross_product(d1, d2, p.x, p.y); |
| w1_row = cross_product(d2, d0, p.x, p.y); |
| w2_row = cross_product(d0, d1, p.x, p.y); |
| } |
| |
| /* Handle anti-clockwise triangles */ |
| if (!is_clockwise) { |
| d2d1_y *= -1; |
| d0d2_y *= -1; |
| d1d0_y *= -1; |
| d1d2_x *= -1; |
| d2d0_x *= -1; |
| d0d1_x *= -1; |
| w0_row *= -1; |
| w1_row *= -1; |
| w2_row *= -1; |
| } |
| |
| /* Add a bias to respect top-left rasterization rule */ |
| bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1); |
| bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1); |
| bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1); |
| |
| if (is_uniform) { |
| Uint32 color; |
| if (tmp) { |
| color = SDL_MapRGBA(tmp->format, c0.r, c0.g, c0.b, c0.a); |
| } else { |
| color = SDL_MapRGBA(dst->format, c0.r, c0.g, c0.b, c0.a); |
| } |
| |
| if (dstbpp == 4) { |
| TRIANGLE_BEGIN_LOOP |
| { |
| *(Uint32 *)dptr = color; |
| } |
| TRIANGLE_END_LOOP |
| } else if (dstbpp == 3) { |
| TRIANGLE_BEGIN_LOOP |
| { |
| Uint8 *s = (Uint8 *)&color; |
| dptr[0] = s[0]; |
| dptr[1] = s[1]; |
| dptr[2] = s[2]; |
| } |
| TRIANGLE_END_LOOP |
| } else if (dstbpp == 2) { |
| TRIANGLE_BEGIN_LOOP |
| { |
| *(Uint16 *)dptr = color; |
| } |
| TRIANGLE_END_LOOP |
| } else if (dstbpp == 1) { |
| TRIANGLE_BEGIN_LOOP |
| { |
| *dptr = color; |
| } |
| TRIANGLE_END_LOOP |
| } |
| } else { |
| SDL_PixelFormat *format = dst->format; |
| if (tmp) { |
| format = tmp->format; |
| } |
| if (dstbpp == 4) { |
| TRIANGLE_BEGIN_LOOP |
| { |
| TRIANGLE_GET_MAPPED_COLOR |
| *(Uint32 *)dptr = color; |
| } |
| TRIANGLE_END_LOOP |
| } else if (dstbpp == 3) { |
| TRIANGLE_BEGIN_LOOP |
| { |
| TRIANGLE_GET_MAPPED_COLOR |
| Uint8 *s = (Uint8 *)&color; |
| dptr[0] = s[0]; |
| dptr[1] = s[1]; |
| dptr[2] = s[2]; |
| } |
| TRIANGLE_END_LOOP |
| } else if (dstbpp == 2) { |
| TRIANGLE_BEGIN_LOOP |
| { |
| TRIANGLE_GET_MAPPED_COLOR |
| *(Uint16 *)dptr = color; |
| } |
| TRIANGLE_END_LOOP |
| } else if (dstbpp == 1) { |
| TRIANGLE_BEGIN_LOOP |
| { |
| TRIANGLE_GET_MAPPED_COLOR |
| *dptr = color; |
| } |
| TRIANGLE_END_LOOP |
| } |
| } |
| |
| if (tmp) { |
| SDL_BlitSurface(tmp, NULL, dst, &dstrect); |
| SDL_FreeSurface(tmp); |
| } |
| |
| end: |
| if (dst_locked) { |
| SDL_UnlockSurface(dst); |
| } |
| |
| return ret; |
| } |
| |
| int SDL_SW_BlitTriangle( |
| SDL_Surface *src, |
| SDL_Point *s0, SDL_Point *s1, SDL_Point *s2, |
| SDL_Surface *dst, |
| SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, |
| SDL_Color c0, SDL_Color c1, SDL_Color c2) |
| { |
| int ret = 0; |
| int src_locked = 0; |
| int dst_locked = 0; |
| |
| SDL_BlendMode blend; |
| |
| SDL_Rect dstrect; |
| |
| SDL_Point s2_x_area; |
| |
| int dstbpp; |
| Uint8 *dst_ptr; |
| int dst_pitch; |
| |
| int *src_ptr; |
| int src_pitch; |
| |
| int area, is_clockwise; |
| |
| int d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x; |
| int s2s0_x, s2s1_x, s2s0_y, s2s1_y; |
| |
| int w0_row, w1_row, w2_row; |
| int bias_w0, bias_w1, bias_w2; |
| |
| int is_uniform; |
| |
| int has_modulation; |
| |
| if (src == NULL || dst == NULL) { |
| return -1; |
| } |
| |
| area = cross_product(d0, d1, d2->x, d2->y); |
| |
| /* Flat triangle */ |
| if (area == 0) { |
| return 0; |
| } |
| |
| /* Lock the destination, if needed */ |
| if (SDL_MUSTLOCK(dst)) { |
| if (SDL_LockSurface(dst) < 0) { |
| ret = -1; |
| goto end; |
| } else { |
| dst_locked = 1; |
| } |
| } |
| |
| /* Lock the source, if needed */ |
| if (SDL_MUSTLOCK(src)) { |
| if (SDL_LockSurface(src) < 0) { |
| ret = -1; |
| goto end; |
| } else { |
| src_locked = 1; |
| } |
| } |
| |
| is_uniform = COLOR_EQ(c0, c1) && COLOR_EQ(c1, c2); |
| |
| bounding_rect_fixedpoint(d0, d1, d2, &dstrect); |
| |
| SDL_GetSurfaceBlendMode(src, &blend); |
| |
| /* TRIANGLE_GET_TEXTCOORD interpolates up to the max values included, so reduce by 1 */ |
| { |
| SDL_Rect srcrect; |
| int maxx, maxy; |
| bounding_rect(s0, s1, s2, &srcrect); |
| maxx = srcrect.x + srcrect.w; |
| maxy = srcrect.y + srcrect.h; |
| if (srcrect.w > 0) { |
| if (s0->x == maxx) { |
| s0->x--; |
| } |
| if (s1->x == maxx) { |
| s1->x--; |
| } |
| if (s2->x == maxx) { |
| s2->x--; |
| } |
| } |
| if (srcrect.h > 0) { |
| if (s0->y == maxy) { |
| s0->y--; |
| } |
| if (s1->y == maxy) { |
| s1->y--; |
| } |
| if (s2->y == maxy) { |
| s2->y--; |
| } |
| } |
| } |
| |
| if (is_uniform) { |
| // SDL_GetSurfaceColorMod(src, &r, &g, &b); |
| has_modulation = c0.r != 255 || c0.g != 255 || c0.b != 255 || c0.a != 255; |
| } else { |
| has_modulation = SDL_TRUE; |
| } |
| |
| { |
| /* Clip triangle rect with surface rect */ |
| SDL_Rect rect; |
| rect.x = 0; |
| rect.y = 0; |
| rect.w = dst->w; |
| rect.h = dst->h; |
| |
| SDL_IntersectRect(&dstrect, &rect, &dstrect); |
| } |
| |
| { |
| /* Clip triangle with surface clip rect */ |
| SDL_Rect rect; |
| SDL_GetClipRect(dst, &rect); |
| SDL_IntersectRect(&dstrect, &rect, &dstrect); |
| } |
| |
| /* Set destination pointer */ |
| dstbpp = dst->format->BytesPerPixel; |
| dst_ptr = (Uint8 *)dst->pixels + dstrect.x * dstbpp + dstrect.y * dst->pitch; |
| dst_pitch = dst->pitch; |
| |
| /* Set source pointer */ |
| src_ptr = src->pixels; |
| src_pitch = src->pitch; |
| |
| is_clockwise = area > 0; |
| area = SDL_abs(area); |
| |
| d2d1_y = (d1->y - d2->y) << FP_BITS; |
| d0d2_y = (d2->y - d0->y) << FP_BITS; |
| d1d0_y = (d0->y - d1->y) << FP_BITS; |
| |
| d1d2_x = (d2->x - d1->x) << FP_BITS; |
| d2d0_x = (d0->x - d2->x) << FP_BITS; |
| d0d1_x = (d1->x - d0->x) << FP_BITS; |
| |
| s2s0_x = s0->x - s2->x; |
| s2s1_x = s1->x - s2->x; |
| s2s0_y = s0->y - s2->y; |
| s2s1_y = s1->y - s2->y; |
| |
| /* Starting point for rendering, at the middle of a pixel */ |
| { |
| SDL_Point p; |
| p.x = dstrect.x; |
| p.y = dstrect.y; |
| trianglepoint_2_fixedpoint(&p); |
| p.x += (1 << FP_BITS) / 2; |
| p.y += (1 << FP_BITS) / 2; |
| w0_row = cross_product(d1, d2, p.x, p.y); |
| w1_row = cross_product(d2, d0, p.x, p.y); |
| w2_row = cross_product(d0, d1, p.x, p.y); |
| } |
| |
| /* Handle anti-clockwise triangles */ |
| if (!is_clockwise) { |
| d2d1_y *= -1; |
| d0d2_y *= -1; |
| d1d0_y *= -1; |
| d1d2_x *= -1; |
| d2d0_x *= -1; |
| d0d1_x *= -1; |
| w0_row *= -1; |
| w1_row *= -1; |
| w2_row *= -1; |
| } |
| |
| /* Add a bias to respect top-left rasterization rule */ |
| bias_w0 = (is_top_left(d1, d2, is_clockwise) ? 0 : -1); |
| bias_w1 = (is_top_left(d2, d0, is_clockwise) ? 0 : -1); |
| bias_w2 = (is_top_left(d0, d1, is_clockwise) ? 0 : -1); |
| |
| /* precompute constant 's2->x * area' used in TRIANGLE_GET_TEXTCOORD */ |
| s2_x_area.x = s2->x * area; |
| s2_x_area.y = s2->y * area; |
| |
| if (blend != SDL_BLENDMODE_NONE || src->format->format != dst->format->format || has_modulation || !is_uniform) { |
| /* Use SDL_BlitTriangle_Slow */ |
| |
| SDL_BlitInfo *info = &src->map->info; |
| SDL_BlitInfo tmp_info; |
| |
| SDL_zero(tmp_info); |
| |
| tmp_info.src_fmt = src->format; |
| tmp_info.dst_fmt = dst->format; |
| tmp_info.flags = info->flags; |
| /* |
| tmp_info.r = info->r; |
| tmp_info.g = info->g; |
| tmp_info.b = info->b; |
| tmp_info.a = info->a; |
| */ |
| tmp_info.r = c0.r; |
| tmp_info.g = c0.g; |
| tmp_info.b = c0.b; |
| tmp_info.a = c0.a; |
| |
| tmp_info.flags &= ~(SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA); |
| |
| if (c0.r != 255 || c1.r != 255 || c2.r != 255 || |
| c0.g != 255 || c1.g != 255 || c2.g != 255 || |
| c0.b != 255 || c1.b != 255 || c2.b != 255) { |
| tmp_info.flags |= SDL_COPY_MODULATE_COLOR; |
| } |
| |
| if (c0.a != 255 || c1.a != 255 || c2.a != 255) { |
| tmp_info.flags |= SDL_COPY_MODULATE_ALPHA; |
| } |
| |
| tmp_info.colorkey = info->colorkey; |
| |
| /* src */ |
| tmp_info.src = (Uint8 *)src_ptr; |
| tmp_info.src_pitch = src_pitch; |
| |
| /* dst */ |
| tmp_info.dst = dst_ptr; |
| tmp_info.dst_pitch = dst_pitch; |
| |
| SDL_BlitTriangle_Slow(&tmp_info, s2_x_area, dstrect, area, bias_w0, bias_w1, bias_w2, |
| d2d1_y, d1d2_x, d0d2_y, d2d0_x, d1d0_y, d0d1_x, |
| s2s0_x, s2s1_x, s2s0_y, s2s1_y, w0_row, w1_row, w2_row, |
| c0, c1, c2, is_uniform); |
| |
| goto end; |
| } |
| |
| if (dstbpp == 4) { |
| TRIANGLE_BEGIN_LOOP |
| { |
| TRIANGLE_GET_TEXTCOORD |
| Uint32 *sptr = (Uint32 *)((Uint8 *)src_ptr + srcy * src_pitch); |
| *(Uint32 *)dptr = sptr[srcx]; |
| } |
| TRIANGLE_END_LOOP |
| } else if (dstbpp == 3) { |
| TRIANGLE_BEGIN_LOOP |
| { |
| TRIANGLE_GET_TEXTCOORD |
| Uint8 *sptr = (Uint8 *)src_ptr + srcy * src_pitch; |
| dptr[0] = sptr[3 * srcx]; |
| dptr[1] = sptr[3 * srcx + 1]; |
| dptr[2] = sptr[3 * srcx + 2]; |
| } |
| TRIANGLE_END_LOOP |
| } else if (dstbpp == 2) { |
| TRIANGLE_BEGIN_LOOP |
| { |
| TRIANGLE_GET_TEXTCOORD |
| Uint16 *sptr = (Uint16 *)((Uint8 *)src_ptr + srcy * src_pitch); |
| *(Uint16 *)dptr = sptr[srcx]; |
| } |
| TRIANGLE_END_LOOP |
| } else if (dstbpp == 1) { |
| TRIANGLE_BEGIN_LOOP |
| { |
| TRIANGLE_GET_TEXTCOORD |
| Uint8 *sptr = (Uint8 *)src_ptr + srcy * src_pitch; |
| *dptr = sptr[srcx]; |
| } |
| TRIANGLE_END_LOOP |
| } |
| |
| end: |
| if (dst_locked) { |
| SDL_UnlockSurface(dst); |
| } |
| if (src_locked) { |
| SDL_UnlockSurface(src); |
| } |
| |
| return ret; |
| } |
| |
| #define FORMAT_ALPHA 0 |
| #define FORMAT_NO_ALPHA -1 |
| #define FORMAT_2101010 1 |
| #define FORMAT_HAS_ALPHA(format) format == 0 |
| #define FORMAT_HAS_NO_ALPHA(format) format < 0 |
| static int SDL_INLINE detect_format(SDL_PixelFormat *pf) |
| { |
| if (pf->format == SDL_PIXELFORMAT_ARGB2101010) { |
| return FORMAT_2101010; |
| } else if (pf->Amask) { |
| return FORMAT_ALPHA; |
| } else { |
| return FORMAT_NO_ALPHA; |
| } |
| } |
| |
| static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info, |
| SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2, |
| int d2d1_y, int d1d2_x, int d0d2_y, int d2d0_x, int d1d0_y, int d0d1_x, |
| int s2s0_x, int s2s1_x, int s2s0_y, int s2s1_y, int w0_row, int w1_row, int w2_row, |
| SDL_Color c0, SDL_Color c1, SDL_Color c2, int is_uniform) |
| { |
| const int flags = info->flags; |
| Uint32 modulateR = info->r; |
| Uint32 modulateG = info->g; |
| Uint32 modulateB = info->b; |
| Uint32 modulateA = info->a; |
| Uint32 srcpixel; |
| Uint32 srcR, srcG, srcB, srcA; |
| Uint32 dstpixel; |
| Uint32 dstR, dstG, dstB, dstA; |
| SDL_PixelFormat *src_fmt = info->src_fmt; |
| SDL_PixelFormat *dst_fmt = info->dst_fmt; |
| int srcbpp = src_fmt->BytesPerPixel; |
| int dstbpp = dst_fmt->BytesPerPixel; |
| int srcfmt_val; |
| int dstfmt_val; |
| Uint32 rgbmask = ~src_fmt->Amask; |
| Uint32 ckey = info->colorkey & rgbmask; |
| |
| Uint8 *dst_ptr = info->dst; |
| int dst_pitch = info->dst_pitch; |
| |
| srcfmt_val = detect_format(src_fmt); |
| dstfmt_val = detect_format(dst_fmt); |
| |
| TRIANGLE_BEGIN_LOOP |
| { |
| Uint8 *src; |
| Uint8 *dst = dptr; |
| TRIANGLE_GET_TEXTCOORD |
| src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp)); |
| if (FORMAT_HAS_ALPHA(srcfmt_val)) { |
| DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA); |
| } else if (FORMAT_HAS_NO_ALPHA(srcfmt_val)) { |
| DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB); |
| srcA = 0xFF; |
| } else { |
| /* SDL_PIXELFORMAT_ARGB2101010 */ |
| srcpixel = *((Uint32 *)(src)); |
| RGBA_FROM_ARGB2101010(srcpixel, srcR, srcG, srcB, srcA); |
| } |
| if (flags & SDL_COPY_COLORKEY) { |
| /* srcpixel isn't set for 24 bpp */ |
| if (srcbpp == 3) { |
| srcpixel = (srcR << src_fmt->Rshift) | |
| (srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift); |
| } |
| if ((srcpixel & rgbmask) == ckey) { |
| continue; |
| } |
| } |
| if ((flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL))) { |
| if (FORMAT_HAS_ALPHA(dstfmt_val)) { |
| DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA); |
| } else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) { |
| DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB); |
| dstA = 0xFF; |
| } else { |
| /* SDL_PIXELFORMAT_ARGB2101010 */ |
| dstpixel = *((Uint32 *) (dst)); |
| RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA); |
| } |
| } else { |
| /* don't care */ |
| dstR = dstG = dstB = dstA = 0; |
| } |
| |
| if (!is_uniform) { |
| TRIANGLE_GET_COLOR |
| modulateR = r; |
| modulateG = g; |
| modulateB = b; |
| modulateA = a; |
| } |
| |
| if (flags & SDL_COPY_MODULATE_COLOR) { |
| srcR = (srcR * modulateR) / 255; |
| srcG = (srcG * modulateG) / 255; |
| srcB = (srcB * modulateB) / 255; |
| } |
| if (flags & SDL_COPY_MODULATE_ALPHA) { |
| srcA = (srcA * modulateA) / 255; |
| } |
| if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) { |
| /* This goes away if we ever use premultiplied alpha */ |
| if (srcA < 255) { |
| srcR = (srcR * srcA) / 255; |
| srcG = (srcG * srcA) / 255; |
| srcB = (srcB * srcA) / 255; |
| } |
| } |
| switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) { |
| case 0: |
| dstR = srcR; |
| dstG = srcG; |
| dstB = srcB; |
| dstA = srcA; |
| break; |
| case SDL_COPY_BLEND: |
| dstR = srcR + ((255 - srcA) * dstR) / 255; |
| dstG = srcG + ((255 - srcA) * dstG) / 255; |
| dstB = srcB + ((255 - srcA) * dstB) / 255; |
| dstA = srcA + ((255 - srcA) * dstA) / 255; |
| break; |
| case SDL_COPY_ADD: |
| dstR = srcR + dstR; |
| if (dstR > 255) { |
| dstR = 255; |
| } |
| dstG = srcG + dstG; |
| if (dstG > 255) { |
| dstG = 255; |
| } |
| dstB = srcB + dstB; |
| if (dstB > 255) { |
| dstB = 255; |
| } |
| break; |
| case SDL_COPY_MOD: |
| dstR = (srcR * dstR) / 255; |
| dstG = (srcG * dstG) / 255; |
| dstB = (srcB * dstB) / 255; |
| break; |
| case SDL_COPY_MUL: |
| dstR = ((srcR * dstR) + (dstR * (255 - srcA))) / 255; |
| if (dstR > 255) { |
| dstR = 255; |
| } |
| dstG = ((srcG * dstG) + (dstG * (255 - srcA))) / 255; |
| if (dstG > 255) { |
| dstG = 255; |
| } |
| dstB = ((srcB * dstB) + (dstB * (255 - srcA))) / 255; |
| if (dstB > 255) { |
| dstB = 255; |
| } |
| break; |
| } |
| if (FORMAT_HAS_ALPHA(dstfmt_val)) { |
| ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA); |
| } else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) { |
| ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB); |
| } else { |
| /* SDL_PIXELFORMAT_ARGB2101010 */ |
| Uint32 pixel; |
| ARGB2101010_FROM_RGBA(pixel, dstR, dstG, dstB, dstA); |
| *(Uint32 *)dst = pixel; |
| } |
| } |
| TRIANGLE_END_LOOP |
| } |
| |
| #endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |