| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| /* D3D11 shader implementation */ |
| |
| typedef enum |
| { |
| SHADER_SOLID, |
| SHADER_RGB, |
| #if SDL_HAVE_YUV |
| SHADER_YUV_JPEG, |
| SHADER_YUV_BT601, |
| SHADER_YUV_BT709, |
| SHADER_NV12_JPEG, |
| SHADER_NV12_BT601, |
| SHADER_NV12_BT709, |
| SHADER_NV21_JPEG, |
| SHADER_NV21_BT601, |
| SHADER_NV21_BT709, |
| #endif |
| NUM_SHADERS |
| } D3D11_Shader; |
| |
| extern int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout); |
| extern int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D11PixelShader **pixelShader); |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |