| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED |
| |
| #include "SDL_syswm.h" |
| #include "../../video/winrt/SDL_winrtvideo_cpp.h" |
| extern "C" { |
| #include "../SDL_sysrender.h" |
| } |
| |
| #include <windows.ui.core.h> |
| #include <windows.graphics.display.h> |
| |
| #if WINAPI_FAMILY == WINAPI_FAMILY_APP |
| #include <windows.ui.xaml.media.dxinterop.h> |
| #endif |
| |
| using namespace Windows::UI::Core; |
| using namespace Windows::Graphics::Display; |
| |
| #include <DXGI.h> |
| |
| #include "SDL_render_winrt.h" |
| |
| extern "C" void * |
| D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer) |
| { |
| SDL_Window *sdlWindow = renderer->window; |
| if (renderer->window == NULL) { |
| return NULL; |
| } |
| |
| SDL_SysWMinfo sdlWindowInfo; |
| SDL_VERSION(&sdlWindowInfo.version); |
| if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) { |
| return NULL; |
| } |
| |
| if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) { |
| return NULL; |
| } |
| |
| if (!sdlWindowInfo.info.winrt.window) { |
| return NULL; |
| } |
| |
| ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL; |
| if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) { |
| return NULL; |
| } |
| |
| IUnknown *coreWindowAsIUnknown = NULL; |
| coreWindow->QueryInterface(&coreWindowAsIUnknown); |
| coreWindow->Release(); |
| |
| return coreWindowAsIUnknown; |
| } |
| |
| extern "C" DXGI_MODE_ROTATION |
| D3D11_GetCurrentRotation() |
| { |
| const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation); |
| |
| switch (currentOrientation) { |
| |
| #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP |
| /* Windows Phone rotations */ |
| case DisplayOrientations::Landscape: |
| return DXGI_MODE_ROTATION_ROTATE90; |
| case DisplayOrientations::Portrait: |
| return DXGI_MODE_ROTATION_IDENTITY; |
| case DisplayOrientations::LandscapeFlipped: |
| return DXGI_MODE_ROTATION_ROTATE270; |
| case DisplayOrientations::PortraitFlipped: |
| return DXGI_MODE_ROTATION_ROTATE180; |
| #else |
| /* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */ |
| case DisplayOrientations::Landscape: |
| return DXGI_MODE_ROTATION_IDENTITY; |
| case DisplayOrientations::Portrait: |
| return DXGI_MODE_ROTATION_ROTATE270; |
| case DisplayOrientations::LandscapeFlipped: |
| return DXGI_MODE_ROTATION_ROTATE180; |
| case DisplayOrientations::PortraitFlipped: |
| return DXGI_MODE_ROTATION_ROTATE90; |
| #endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */ |
| } |
| |
| return DXGI_MODE_ROTATION_IDENTITY; |
| } |
| |
| #endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |