| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_yuv_sw_c_h_ |
| #define SDL_yuv_sw_c_h_ |
| |
| #include "../SDL_internal.h" |
| |
| #include "SDL_video.h" |
| |
| /* This is the software implementation of the YUV texture support */ |
| |
| struct SDL_SW_YUVTexture |
| { |
| Uint32 format; |
| Uint32 target_format; |
| int w, h; |
| Uint8 *pixels; |
| |
| /* These are just so we don't have to allocate them separately */ |
| Uint16 pitches[3]; |
| Uint8 *planes[3]; |
| |
| /* This is a temporary surface in case we have to stretch copy */ |
| SDL_Surface *stretch; |
| SDL_Surface *display; |
| }; |
| |
| typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture; |
| |
| SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h); |
| int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture *swdata, void **pixels, |
| int *pitch); |
| int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, |
| const void *pixels, int pitch); |
| int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *Uplane, int Upitch, |
| const Uint8 *Vplane, int Vpitch); |
| int SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *UVplane, int UVpitch); |
| int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, |
| void **pixels, int *pitch); |
| void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata); |
| int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect, |
| Uint32 target_format, int w, int h, void *pixels, |
| int pitch); |
| void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata); |
| |
| #endif /* SDL_yuv_sw_c_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |