| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #include <Windows.h> |
| |
| #include "../../SDL_internal.h" |
| #include "../SDL_syslocale.h" |
| |
| /*using namespace Windows::Graphics::Display;*/ |
| #include <wchar.h> |
| |
| void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen) |
| { |
| WCHAR wbuffer[128] = L""; |
| int ret = 0; |
| |
| /* !!! FIXME: do we not have GetUserPreferredUILanguages on WinPhone or UWP? */ |
| #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP |
| ret = GetLocaleInfoEx(LOCALE_NAME_SYSTEM_DEFAULT, LOCALE_SNAME, wbuffer, SDL_arraysize(wbuffer)); |
| #else |
| ret = GetSystemDefaultLocaleName(wbuffer, SDL_arraysize(wbuffer)); |
| #endif |
| |
| if (ret > 0) { |
| /* Need to convert LPWSTR to LPSTR, that is wide char to char. */ |
| int i; |
| |
| if (((size_t)ret) >= (buflen - 1)) { |
| ret = (int)(buflen - 1); |
| } |
| for (i = 0; i < ret; i++) { |
| buf[i] = (char)wbuffer[i]; /* assume this was ASCII anyhow. */ |
| } |
| } |
| } |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |