| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_joystick_c_h_ |
| #define SDL_joystick_c_h_ |
| |
| #include "../SDL_internal.h" |
| |
| /* Useful functions and variables from SDL_joystick.c */ |
| #include "SDL_gamecontroller.h" |
| #include "SDL_joystick.h" |
| |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct _SDL_JoystickDriver; |
| extern char SDL_joystick_magic; |
| |
| /* Initialization and shutdown functions */ |
| extern int SDL_JoystickInit(void); |
| extern void SDL_JoystickQuit(void); |
| |
| /* Return whether the joystick system is currently initialized */ |
| extern SDL_bool SDL_JoysticksInitialized(void); |
| |
| /* Return whether the joystick system is shutting down */ |
| extern SDL_bool SDL_JoysticksQuitting(void); |
| |
| /* Return whether the joysticks are currently locked */ |
| extern SDL_bool SDL_JoysticksLocked(void); |
| |
| /* Make sure we currently have the joysticks locked */ |
| extern void SDL_AssertJoysticksLocked(void) SDL_ASSERT_CAPABILITY(SDL_joystick_lock); |
| |
| /* Function to get the next available joystick instance ID */ |
| extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void); |
| |
| /* Initialization and shutdown functions */ |
| extern int SDL_GameControllerInitMappings(void); |
| extern void SDL_GameControllerQuitMappings(void); |
| extern int SDL_GameControllerInit(void); |
| extern void SDL_GameControllerQuit(void); |
| |
| /* Function to return the device index for a joystick ID, or -1 if not found */ |
| extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id); |
| |
| /* Function to standardize the name for a controller |
| This should be freed with SDL_free() when no longer needed |
| */ |
| extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name); |
| |
| /* Function to create a GUID for a joystick based on the VID/PID and name */ |
| extern SDL_JoystickGUID SDL_CreateJoystickGUID(Uint16 bus, Uint16 vendor, Uint16 product, Uint16 version, const char *name, Uint8 driver_signature, Uint8 driver_data); |
| |
| /* Function to create a GUID for a joystick based on the name, with no VID/PID information */ |
| extern SDL_JoystickGUID SDL_CreateJoystickGUIDForName(const char *name); |
| |
| /* Function to set the vendor field of a joystick GUID */ |
| extern void SDL_SetJoystickGUIDVendor(SDL_JoystickGUID *guid, Uint16 vendor); |
| |
| /* Function to set the product field of a joystick GUID */ |
| extern void SDL_SetJoystickGUIDProduct(SDL_JoystickGUID *guid, Uint16 product); |
| |
| /* Function to set the version field of a joystick GUID */ |
| extern void SDL_SetJoystickGUIDVersion(SDL_JoystickGUID *guid, Uint16 version); |
| |
| /* Function to set the CRC field of a joystick GUID */ |
| extern void SDL_SetJoystickGUIDCRC(SDL_JoystickGUID *guid, Uint16 crc); |
| |
| /* Function to return the type of a controller */ |
| extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16 vendor, Uint16 product, const char *name, SDL_bool forUI); |
| extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name); |
| |
| /* Function to return whether a joystick is an Xbox One controller */ |
| extern SDL_bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id); |
| |
| /* Function to return whether a joystick is an Xbox One Elite controller */ |
| extern SDL_bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id); |
| |
| /* Function to return whether a joystick is an Xbox Series X controller */ |
| extern SDL_bool SDL_IsJoystickXboxSeriesX(Uint16 vendor_id, Uint16 product_id); |
| |
| /* Function to return whether a joystick is an Xbox One controller connected via Bluetooth */ |
| extern SDL_bool SDL_IsJoystickBluetoothXboxOne(Uint16 vendor_id, Uint16 product_id); |
| |
| /* Function to return whether a joystick is a PS4 controller */ |
| extern SDL_bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id); |
| |
| /* Function to return whether a joystick is a PS5 controller */ |
| extern SDL_bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id); |
| extern SDL_bool SDL_IsJoystickDualSenseEdge(Uint16 vendor_id, Uint16 product_id); |
| |
| /* Function to return whether a joystick is a Nintendo Switch Pro controller */ |
| extern SDL_bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id); |
| extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id); |
| extern SDL_bool SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id); |
| extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id); |
| extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id); |
| extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConGrip(Uint16 vendor_id, Uint16 product_id); |
| extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product_id); |
| |
| /* Function to return whether a joystick is a Steam Controller */ |
| extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id); |
| |
| /* Function to return whether a joystick guid comes from the XInput driver */ |
| extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid); |
| |
| /* Function to return whether a joystick guid comes from the WGI driver */ |
| extern SDL_bool SDL_IsJoystickWGI(SDL_JoystickGUID guid); |
| |
| /* Function to return whether a joystick guid comes from the HIDAPI driver */ |
| extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid); |
| |
| /* Function to return whether a joystick guid comes from the RAWINPUT driver */ |
| extern SDL_bool SDL_IsJoystickRAWINPUT(SDL_JoystickGUID guid); |
| |
| /* Function to return whether a joystick guid comes from the Virtual driver */ |
| extern SDL_bool SDL_IsJoystickVirtual(SDL_JoystickGUID guid); |
| |
| /* Function to return whether a joystick should be ignored */ |
| extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid); |
| |
| /* Function to return whether a joystick name and GUID is a game controller */ |
| extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid); |
| |
| /* Function to return whether a game controller should be ignored */ |
| extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid); |
| |
| /* Handle delayed guide button on a game controller */ |
| extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick); |
| |
| /* Internal event queueing functions */ |
| extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers); |
| extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate); |
| extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance); |
| extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance); |
| extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick); |
| extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, |
| Uint8 axis, Sint16 value); |
| extern int SDL_PrivateJoystickBall(SDL_Joystick *joystick, |
| Uint8 ball, Sint16 xrel, Sint16 yrel); |
| extern int SDL_PrivateJoystickHat(SDL_Joystick *joystick, |
| Uint8 hat, Uint8 value); |
| extern int SDL_PrivateJoystickButton(SDL_Joystick *joystick, |
| Uint8 button, Uint8 state); |
| extern int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick, |
| int touchpad, int finger, Uint8 state, float x, float y, float pressure); |
| extern int SDL_PrivateJoystickSensor(SDL_Joystick *joystick, |
| SDL_SensorType type, Uint64 timestamp_us, const float *data, int num_values); |
| extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick, |
| SDL_JoystickPowerLevel ePowerLevel); |
| |
| /* Internal sanity checking functions */ |
| extern SDL_bool SDL_PrivateJoystickValid(SDL_Joystick *joystick); |
| |
| typedef enum |
| { |
| EMappingKind_None = 0, |
| EMappingKind_Button = 1, |
| EMappingKind_Axis = 2, |
| EMappingKind_Hat = 3 |
| } EMappingKind; |
| |
| typedef struct _SDL_InputMapping |
| { |
| EMappingKind kind; |
| Uint8 target; |
| } SDL_InputMapping; |
| |
| typedef struct _SDL_GamepadMapping |
| { |
| SDL_InputMapping a; |
| SDL_InputMapping b; |
| SDL_InputMapping x; |
| SDL_InputMapping y; |
| SDL_InputMapping back; |
| SDL_InputMapping guide; |
| SDL_InputMapping start; |
| SDL_InputMapping leftstick; |
| SDL_InputMapping rightstick; |
| SDL_InputMapping leftshoulder; |
| SDL_InputMapping rightshoulder; |
| SDL_InputMapping dpup; |
| SDL_InputMapping dpdown; |
| SDL_InputMapping dpleft; |
| SDL_InputMapping dpright; |
| SDL_InputMapping misc1; |
| SDL_InputMapping paddle1; |
| SDL_InputMapping paddle2; |
| SDL_InputMapping paddle3; |
| SDL_InputMapping paddle4; |
| SDL_InputMapping leftx; |
| SDL_InputMapping lefty; |
| SDL_InputMapping rightx; |
| SDL_InputMapping righty; |
| SDL_InputMapping lefttrigger; |
| SDL_InputMapping righttrigger; |
| } SDL_GamepadMapping; |
| |
| /* Function to get autodetected gamepad controller mapping from the driver */ |
| extern SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(int device_index, |
| SDL_GamepadMapping *out); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* SDL_joystick_c_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |