| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |
| |
| /* DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. */ |
| |
| #if !SDL_DYNAMIC_API |
| #error You should not be here. |
| #endif |
| |
| #define SDL_SetError SDL_SetError_REAL |
| #define SDL_Log SDL_Log_REAL |
| #define SDL_LogVerbose SDL_LogVerbose_REAL |
| #define SDL_LogDebug SDL_LogDebug_REAL |
| #define SDL_LogInfo SDL_LogInfo_REAL |
| #define SDL_LogWarn SDL_LogWarn_REAL |
| #define SDL_LogError SDL_LogError_REAL |
| #define SDL_LogCritical SDL_LogCritical_REAL |
| #define SDL_LogMessage SDL_LogMessage_REAL |
| #define SDL_sscanf SDL_sscanf_REAL |
| #define SDL_snprintf SDL_snprintf_REAL |
| #define SDL_CreateThread SDL_CreateThread_REAL |
| #define SDL_RWFromFP SDL_RWFromFP_REAL |
| #define SDL_RegisterApp SDL_RegisterApp_REAL |
| #define SDL_UnregisterApp SDL_UnregisterApp_REAL |
| #define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL |
| #define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_REAL |
| #define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_REAL |
| #define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_REAL |
| #define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL |
| #define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL |
| #define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL |
| #define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL |
| #define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL |
| #define SDL_Init SDL_Init_REAL |
| #define SDL_InitSubSystem SDL_InitSubSystem_REAL |
| #define SDL_QuitSubSystem SDL_QuitSubSystem_REAL |
| #define SDL_WasInit SDL_WasInit_REAL |
| #define SDL_Quit SDL_Quit_REAL |
| #define SDL_ReportAssertion SDL_ReportAssertion_REAL |
| #define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL |
| #define SDL_GetAssertionReport SDL_GetAssertionReport_REAL |
| #define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL |
| #define SDL_AtomicTryLock SDL_AtomicTryLock_REAL |
| #define SDL_AtomicLock SDL_AtomicLock_REAL |
| #define SDL_AtomicUnlock SDL_AtomicUnlock_REAL |
| #define SDL_AtomicCAS SDL_AtomicCAS_REAL |
| #define SDL_AtomicSet SDL_AtomicSet_REAL |
| #define SDL_AtomicGet SDL_AtomicGet_REAL |
| #define SDL_AtomicAdd SDL_AtomicAdd_REAL |
| #define SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL |
| #define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL |
| #define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL |
| #define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL |
| #define SDL_GetAudioDriver SDL_GetAudioDriver_REAL |
| #define SDL_AudioInit SDL_AudioInit_REAL |
| #define SDL_AudioQuit SDL_AudioQuit_REAL |
| #define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL |
| #define SDL_OpenAudio SDL_OpenAudio_REAL |
| #define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL |
| #define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL |
| #define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL |
| #define SDL_GetAudioStatus SDL_GetAudioStatus_REAL |
| #define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL |
| #define SDL_PauseAudio SDL_PauseAudio_REAL |
| #define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL |
| #define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL |
| #define SDL_FreeWAV SDL_FreeWAV_REAL |
| #define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL |
| #define SDL_ConvertAudio SDL_ConvertAudio_REAL |
| #define SDL_MixAudio SDL_MixAudio_REAL |
| #define SDL_MixAudioFormat SDL_MixAudioFormat_REAL |
| #define SDL_LockAudio SDL_LockAudio_REAL |
| #define SDL_LockAudioDevice SDL_LockAudioDevice_REAL |
| #define SDL_UnlockAudio SDL_UnlockAudio_REAL |
| #define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL |
| #define SDL_CloseAudio SDL_CloseAudio_REAL |
| #define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL |
| #define SDL_SetClipboardText SDL_SetClipboardText_REAL |
| #define SDL_GetClipboardText SDL_GetClipboardText_REAL |
| #define SDL_HasClipboardText SDL_HasClipboardText_REAL |
| #define SDL_GetCPUCount SDL_GetCPUCount_REAL |
| #define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL |
| #define SDL_HasRDTSC SDL_HasRDTSC_REAL |
| #define SDL_HasAltiVec SDL_HasAltiVec_REAL |
| #define SDL_HasMMX SDL_HasMMX_REAL |
| #define SDL_Has3DNow SDL_Has3DNow_REAL |
| #define SDL_HasSSE SDL_HasSSE_REAL |
| #define SDL_HasSSE2 SDL_HasSSE2_REAL |
| #define SDL_HasSSE3 SDL_HasSSE3_REAL |
| #define SDL_HasSSE41 SDL_HasSSE41_REAL |
| #define SDL_HasSSE42 SDL_HasSSE42_REAL |
| #define SDL_GetSystemRAM SDL_GetSystemRAM_REAL |
| #define SDL_GetError SDL_GetError_REAL |
| #define SDL_ClearError SDL_ClearError_REAL |
| #define SDL_Error SDL_Error_REAL |
| #define SDL_PumpEvents SDL_PumpEvents_REAL |
| #define SDL_PeepEvents SDL_PeepEvents_REAL |
| #define SDL_HasEvent SDL_HasEvent_REAL |
| #define SDL_HasEvents SDL_HasEvents_REAL |
| #define SDL_FlushEvent SDL_FlushEvent_REAL |
| #define SDL_FlushEvents SDL_FlushEvents_REAL |
| #define SDL_PollEvent SDL_PollEvent_REAL |
| #define SDL_WaitEvent SDL_WaitEvent_REAL |
| #define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL |
| #define SDL_PushEvent SDL_PushEvent_REAL |
| #define SDL_SetEventFilter SDL_SetEventFilter_REAL |
| #define SDL_GetEventFilter SDL_GetEventFilter_REAL |
| #define SDL_AddEventWatch SDL_AddEventWatch_REAL |
| #define SDL_DelEventWatch SDL_DelEventWatch_REAL |
| #define SDL_FilterEvents SDL_FilterEvents_REAL |
| #define SDL_EventState SDL_EventState_REAL |
| #define SDL_RegisterEvents SDL_RegisterEvents_REAL |
| #define SDL_GetBasePath SDL_GetBasePath_REAL |
| #define SDL_GetPrefPath SDL_GetPrefPath_REAL |
| #define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_REAL |
| #define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_REAL |
| #define SDL_GameControllerMapping SDL_GameControllerMapping_REAL |
| #define SDL_IsGameController SDL_IsGameController_REAL |
| #define SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex_REAL |
| #define SDL_GameControllerOpen SDL_GameControllerOpen_REAL |
| #define SDL_GameControllerName SDL_GameControllerName_REAL |
| #define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_REAL |
| #define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_REAL |
| #define SDL_GameControllerEventState SDL_GameControllerEventState_REAL |
| #define SDL_GameControllerUpdate SDL_GameControllerUpdate_REAL |
| #define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_REAL |
| #define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_REAL |
| #define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_REAL |
| #define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_REAL |
| #define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_REAL |
| #define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_REAL |
| #define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL |
| #define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL |
| #define SDL_GameControllerClose SDL_GameControllerClose_REAL |
| #define SDL_RecordGesture SDL_RecordGesture_REAL |
| #define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL |
| #define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL |
| #define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL |
| #define SDL_NumHaptics SDL_NumHaptics_REAL |
| #define SDL_HapticName SDL_HapticName_REAL |
| #define SDL_HapticOpen SDL_HapticOpen_REAL |
| #define SDL_HapticOpened SDL_HapticOpened_REAL |
| #define SDL_HapticIndex SDL_HapticIndex_REAL |
| #define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL |
| #define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL |
| #define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL |
| #define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL |
| #define SDL_HapticClose SDL_HapticClose_REAL |
| #define SDL_HapticNumEffects SDL_HapticNumEffects_REAL |
| #define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL |
| #define SDL_HapticQuery SDL_HapticQuery_REAL |
| #define SDL_HapticNumAxes SDL_HapticNumAxes_REAL |
| #define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL |
| #define SDL_HapticNewEffect SDL_HapticNewEffect_REAL |
| #define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL |
| #define SDL_HapticRunEffect SDL_HapticRunEffect_REAL |
| #define SDL_HapticStopEffect SDL_HapticStopEffect_REAL |
| #define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL |
| #define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL |
| #define SDL_HapticSetGain SDL_HapticSetGain_REAL |
| #define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL |
| #define SDL_HapticPause SDL_HapticPause_REAL |
| #define SDL_HapticUnpause SDL_HapticUnpause_REAL |
| #define SDL_HapticStopAll SDL_HapticStopAll_REAL |
| #define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL |
| #define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL |
| #define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL |
| #define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL |
| #define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL |
| #define SDL_SetHint SDL_SetHint_REAL |
| #define SDL_GetHint SDL_GetHint_REAL |
| #define SDL_AddHintCallback SDL_AddHintCallback_REAL |
| #define SDL_DelHintCallback SDL_DelHintCallback_REAL |
| #define SDL_ClearHints SDL_ClearHints_REAL |
| #define SDL_NumJoysticks SDL_NumJoysticks_REAL |
| #define SDL_JoystickNameForIndex SDL_JoystickNameForIndex_REAL |
| #define SDL_JoystickOpen SDL_JoystickOpen_REAL |
| #define SDL_JoystickName SDL_JoystickName_REAL |
| #define SDL_JoystickGetDeviceGUID SDL_JoystickGetDeviceGUID_REAL |
| #define SDL_JoystickGetGUID SDL_JoystickGetGUID_REAL |
| #define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_REAL |
| #define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_REAL |
| #define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL |
| #define SDL_JoystickInstanceID SDL_JoystickInstanceID_REAL |
| #define SDL_JoystickNumAxes SDL_JoystickNumAxes_REAL |
| #define SDL_JoystickNumBalls SDL_JoystickNumBalls_REAL |
| #define SDL_JoystickNumHats SDL_JoystickNumHats_REAL |
| #define SDL_JoystickNumButtons SDL_JoystickNumButtons_REAL |
| #define SDL_JoystickUpdate SDL_JoystickUpdate_REAL |
| #define SDL_JoystickEventState SDL_JoystickEventState_REAL |
| #define SDL_JoystickGetAxis SDL_JoystickGetAxis_REAL |
| #define SDL_JoystickGetHat SDL_JoystickGetHat_REAL |
| #define SDL_JoystickGetBall SDL_JoystickGetBall_REAL |
| #define SDL_JoystickGetButton SDL_JoystickGetButton_REAL |
| #define SDL_JoystickClose SDL_JoystickClose_REAL |
| #define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL |
| #define SDL_GetKeyboardState SDL_GetKeyboardState_REAL |
| #define SDL_GetModState SDL_GetModState_REAL |
| #define SDL_SetModState SDL_SetModState_REAL |
| #define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL |
| #define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL |
| #define SDL_GetScancodeName SDL_GetScancodeName_REAL |
| #define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL |
| #define SDL_GetKeyName SDL_GetKeyName_REAL |
| #define SDL_GetKeyFromName SDL_GetKeyFromName_REAL |
| #define SDL_StartTextInput SDL_StartTextInput_REAL |
| #define SDL_IsTextInputActive SDL_IsTextInputActive_REAL |
| #define SDL_StopTextInput SDL_StopTextInput_REAL |
| #define SDL_SetTextInputRect SDL_SetTextInputRect_REAL |
| #define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL |
| #define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL |
| #define SDL_LoadObject SDL_LoadObject_REAL |
| #define SDL_LoadFunction SDL_LoadFunction_REAL |
| #define SDL_UnloadObject SDL_UnloadObject_REAL |
| #define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL |
| #define SDL_LogSetPriority SDL_LogSetPriority_REAL |
| #define SDL_LogGetPriority SDL_LogGetPriority_REAL |
| #define SDL_LogResetPriorities SDL_LogResetPriorities_REAL |
| #define SDL_LogMessageV SDL_LogMessageV_REAL |
| #define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL |
| #define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL |
| #define SDL_SetMainReady SDL_SetMainReady_REAL |
| #define SDL_ShowMessageBox SDL_ShowMessageBox_REAL |
| #define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL |
| #define SDL_GetMouseFocus SDL_GetMouseFocus_REAL |
| #define SDL_GetMouseState SDL_GetMouseState_REAL |
| #define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL |
| #define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL |
| #define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL |
| #define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL |
| #define SDL_CreateCursor SDL_CreateCursor_REAL |
| #define SDL_CreateColorCursor SDL_CreateColorCursor_REAL |
| #define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL |
| #define SDL_SetCursor SDL_SetCursor_REAL |
| #define SDL_GetCursor SDL_GetCursor_REAL |
| #define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL |
| #define SDL_FreeCursor SDL_FreeCursor_REAL |
| #define SDL_ShowCursor SDL_ShowCursor_REAL |
| #define SDL_CreateMutex SDL_CreateMutex_REAL |
| #define SDL_LockMutex SDL_LockMutex_REAL |
| #define SDL_TryLockMutex SDL_TryLockMutex_REAL |
| #define SDL_UnlockMutex SDL_UnlockMutex_REAL |
| #define SDL_DestroyMutex SDL_DestroyMutex_REAL |
| #define SDL_CreateSemaphore SDL_CreateSemaphore_REAL |
| #define SDL_DestroySemaphore SDL_DestroySemaphore_REAL |
| #define SDL_SemWait SDL_SemWait_REAL |
| #define SDL_SemTryWait SDL_SemTryWait_REAL |
| #define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL |
| #define SDL_SemPost SDL_SemPost_REAL |
| #define SDL_SemValue SDL_SemValue_REAL |
| #define SDL_CreateCond SDL_CreateCond_REAL |
| #define SDL_DestroyCond SDL_DestroyCond_REAL |
| #define SDL_CondSignal SDL_CondSignal_REAL |
| #define SDL_CondBroadcast SDL_CondBroadcast_REAL |
| #define SDL_CondWait SDL_CondWait_REAL |
| #define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL |
| #define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL |
| #define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL |
| #define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_REAL |
| #define SDL_AllocFormat SDL_AllocFormat_REAL |
| #define SDL_FreeFormat SDL_FreeFormat_REAL |
| #define SDL_AllocPalette SDL_AllocPalette_REAL |
| #define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL |
| #define SDL_SetPaletteColors SDL_SetPaletteColors_REAL |
| #define SDL_FreePalette SDL_FreePalette_REAL |
| #define SDL_MapRGB SDL_MapRGB_REAL |
| #define SDL_MapRGBA SDL_MapRGBA_REAL |
| #define SDL_GetRGB SDL_GetRGB_REAL |
| #define SDL_GetRGBA SDL_GetRGBA_REAL |
| #define SDL_CalculateGammaRamp SDL_CalculateGammaRamp_REAL |
| #define SDL_GetPlatform SDL_GetPlatform_REAL |
| #define SDL_GetPowerInfo SDL_GetPowerInfo_REAL |
| #define SDL_HasIntersection SDL_HasIntersection_REAL |
| #define SDL_IntersectRect SDL_IntersectRect_REAL |
| #define SDL_UnionRect SDL_UnionRect_REAL |
| #define SDL_EnclosePoints SDL_EnclosePoints_REAL |
| #define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_REAL |
| #define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL |
| #define SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo_REAL |
| #define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL |
| #define SDL_CreateRenderer SDL_CreateRenderer_REAL |
| #define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL |
| #define SDL_GetRenderer SDL_GetRenderer_REAL |
| #define SDL_GetRendererInfo SDL_GetRendererInfo_REAL |
| #define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL |
| #define SDL_CreateTexture SDL_CreateTexture_REAL |
| #define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL |
| #define SDL_QueryTexture SDL_QueryTexture_REAL |
| #define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL |
| #define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL |
| #define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL |
| #define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL |
| #define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL |
| #define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL |
| #define SDL_UpdateTexture SDL_UpdateTexture_REAL |
| #define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL |
| #define SDL_LockTexture SDL_LockTexture_REAL |
| #define SDL_UnlockTexture SDL_UnlockTexture_REAL |
| #define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL |
| #define SDL_SetRenderTarget SDL_SetRenderTarget_REAL |
| #define SDL_GetRenderTarget SDL_GetRenderTarget_REAL |
| #define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_REAL |
| #define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_REAL |
| #define SDL_RenderSetViewport SDL_RenderSetViewport_REAL |
| #define SDL_RenderGetViewport SDL_RenderGetViewport_REAL |
| #define SDL_RenderSetClipRect SDL_RenderSetClipRect_REAL |
| #define SDL_RenderGetClipRect SDL_RenderGetClipRect_REAL |
| #define SDL_RenderSetScale SDL_RenderSetScale_REAL |
| #define SDL_RenderGetScale SDL_RenderGetScale_REAL |
| #define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL |
| #define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL |
| #define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL |
| #define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL |
| #define SDL_RenderClear SDL_RenderClear_REAL |
| #define SDL_RenderDrawPoint SDL_RenderDrawPoint_REAL |
| #define SDL_RenderDrawPoints SDL_RenderDrawPoints_REAL |
| #define SDL_RenderDrawLine SDL_RenderDrawLine_REAL |
| #define SDL_RenderDrawLines SDL_RenderDrawLines_REAL |
| #define SDL_RenderDrawRect SDL_RenderDrawRect_REAL |
| #define SDL_RenderDrawRects SDL_RenderDrawRects_REAL |
| #define SDL_RenderFillRect SDL_RenderFillRect_REAL |
| #define SDL_RenderFillRects SDL_RenderFillRects_REAL |
| #define SDL_RenderCopy SDL_RenderCopy_REAL |
| #define SDL_RenderCopyEx SDL_RenderCopyEx_REAL |
| #define SDL_RenderReadPixels SDL_RenderReadPixels_REAL |
| #define SDL_RenderPresent SDL_RenderPresent_REAL |
| #define SDL_DestroyTexture SDL_DestroyTexture_REAL |
| #define SDL_DestroyRenderer SDL_DestroyRenderer_REAL |
| #define SDL_GL_BindTexture SDL_GL_BindTexture_REAL |
| #define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL |
| #define SDL_RWFromFile SDL_RWFromFile_REAL |
| #define SDL_RWFromMem SDL_RWFromMem_REAL |
| #define SDL_RWFromConstMem SDL_RWFromConstMem_REAL |
| #define SDL_AllocRW SDL_AllocRW_REAL |
| #define SDL_FreeRW SDL_FreeRW_REAL |
| #define SDL_ReadU8 SDL_ReadU8_REAL |
| #define SDL_ReadLE16 SDL_ReadLE16_REAL |
| #define SDL_ReadBE16 SDL_ReadBE16_REAL |
| #define SDL_ReadLE32 SDL_ReadLE32_REAL |
| #define SDL_ReadBE32 SDL_ReadBE32_REAL |
| #define SDL_ReadLE64 SDL_ReadLE64_REAL |
| #define SDL_ReadBE64 SDL_ReadBE64_REAL |
| #define SDL_WriteU8 SDL_WriteU8_REAL |
| #define SDL_WriteLE16 SDL_WriteLE16_REAL |
| #define SDL_WriteBE16 SDL_WriteBE16_REAL |
| #define SDL_WriteLE32 SDL_WriteLE32_REAL |
| #define SDL_WriteBE32 SDL_WriteBE32_REAL |
| #define SDL_WriteLE64 SDL_WriteLE64_REAL |
| #define SDL_WriteBE64 SDL_WriteBE64_REAL |
| #define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL |
| #define SDL_IsShapedWindow SDL_IsShapedWindow_REAL |
| #define SDL_SetWindowShape SDL_SetWindowShape_REAL |
| #define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL |
| #define SDL_malloc SDL_malloc_REAL |
| #define SDL_calloc SDL_calloc_REAL |
| #define SDL_realloc SDL_realloc_REAL |
| #define SDL_free SDL_free_REAL |
| #define SDL_getenv SDL_getenv_REAL |
| #define SDL_setenv SDL_setenv_REAL |
| #define SDL_qsort SDL_qsort_REAL |
| #define SDL_abs SDL_abs_REAL |
| #define SDL_isdigit SDL_isdigit_REAL |
| #define SDL_isspace SDL_isspace_REAL |
| #define SDL_toupper SDL_toupper_REAL |
| #define SDL_tolower SDL_tolower_REAL |
| #define SDL_memset SDL_memset_REAL |
| #define SDL_memcpy SDL_memcpy_REAL |
| #define SDL_memmove SDL_memmove_REAL |
| #define SDL_memcmp SDL_memcmp_REAL |
| #define SDL_wcslen SDL_wcslen_REAL |
| #define SDL_wcslcpy SDL_wcslcpy_REAL |
| #define SDL_wcslcat SDL_wcslcat_REAL |
| #define SDL_strlen SDL_strlen_REAL |
| #define SDL_strlcpy SDL_strlcpy_REAL |
| #define SDL_utf8strlcpy SDL_utf8strlcpy_REAL |
| #define SDL_strlcat SDL_strlcat_REAL |
| #define SDL_strdup SDL_strdup_REAL |
| #define SDL_strrev SDL_strrev_REAL |
| #define SDL_strupr SDL_strupr_REAL |
| #define SDL_strlwr SDL_strlwr_REAL |
| #define SDL_strchr SDL_strchr_REAL |
| #define SDL_strrchr SDL_strrchr_REAL |
| #define SDL_strstr SDL_strstr_REAL |
| #define SDL_itoa SDL_itoa_REAL |
| #define SDL_uitoa SDL_uitoa_REAL |
| #define SDL_ltoa SDL_ltoa_REAL |
| #define SDL_ultoa SDL_ultoa_REAL |
| #define SDL_lltoa SDL_lltoa_REAL |
| #define SDL_ulltoa SDL_ulltoa_REAL |
| #define SDL_atoi SDL_atoi_REAL |
| #define SDL_atof SDL_atof_REAL |
| #define SDL_strtol SDL_strtol_REAL |
| #define SDL_strtoul SDL_strtoul_REAL |
| #define SDL_strtoll SDL_strtoll_REAL |
| #define SDL_strtoull SDL_strtoull_REAL |
| #define SDL_strtod SDL_strtod_REAL |
| #define SDL_strcmp SDL_strcmp_REAL |
| #define SDL_strncmp SDL_strncmp_REAL |
| #define SDL_strcasecmp SDL_strcasecmp_REAL |
| #define SDL_strncasecmp SDL_strncasecmp_REAL |
| #define SDL_vsnprintf SDL_vsnprintf_REAL |
| #define SDL_acos SDL_acos_REAL |
| #define SDL_asin SDL_asin_REAL |
| #define SDL_atan SDL_atan_REAL |
| #define SDL_atan2 SDL_atan2_REAL |
| #define SDL_ceil SDL_ceil_REAL |
| #define SDL_copysign SDL_copysign_REAL |
| #define SDL_cos SDL_cos_REAL |
| #define SDL_cosf SDL_cosf_REAL |
| #define SDL_fabs SDL_fabs_REAL |
| #define SDL_floor SDL_floor_REAL |
| #define SDL_log SDL_log_REAL |
| #define SDL_pow SDL_pow_REAL |
| #define SDL_scalbn SDL_scalbn_REAL |
| #define SDL_sin SDL_sin_REAL |
| #define SDL_sinf SDL_sinf_REAL |
| #define SDL_sqrt SDL_sqrt_REAL |
| #define SDL_iconv_open SDL_iconv_open_REAL |
| #define SDL_iconv_close SDL_iconv_close_REAL |
| #define SDL_iconv SDL_iconv_REAL |
| #define SDL_iconv_string SDL_iconv_string_REAL |
| #define SDL_CreateRGBSurface SDL_CreateRGBSurface_REAL |
| #define SDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom_REAL |
| #define SDL_FreeSurface SDL_FreeSurface_REAL |
| #define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL |
| #define SDL_LockSurface SDL_LockSurface_REAL |
| #define SDL_UnlockSurface SDL_UnlockSurface_REAL |
| #define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL |
| #define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL |
| #define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL |
| #define SDL_SetColorKey SDL_SetColorKey_REAL |
| #define SDL_GetColorKey SDL_GetColorKey_REAL |
| #define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL |
| #define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL |
| #define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL |
| #define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL |
| #define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL |
| #define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL |
| #define SDL_SetClipRect SDL_SetClipRect_REAL |
| #define SDL_GetClipRect SDL_GetClipRect_REAL |
| #define SDL_ConvertSurface SDL_ConvertSurface_REAL |
| #define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL |
| #define SDL_ConvertPixels SDL_ConvertPixels_REAL |
| #define SDL_FillRect SDL_FillRect_REAL |
| #define SDL_FillRects SDL_FillRects_REAL |
| #define SDL_UpperBlit SDL_UpperBlit_REAL |
| #define SDL_LowerBlit SDL_LowerBlit_REAL |
| #define SDL_SoftStretch SDL_SoftStretch_REAL |
| #define SDL_UpperBlitScaled SDL_UpperBlitScaled_REAL |
| #define SDL_LowerBlitScaled SDL_LowerBlitScaled_REAL |
| #define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL |
| #define SDL_GetThreadName SDL_GetThreadName_REAL |
| #define SDL_ThreadID SDL_ThreadID_REAL |
| #define SDL_GetThreadID SDL_GetThreadID_REAL |
| #define SDL_SetThreadPriority SDL_SetThreadPriority_REAL |
| #define SDL_WaitThread SDL_WaitThread_REAL |
| #define SDL_DetachThread SDL_DetachThread_REAL |
| #define SDL_TLSCreate SDL_TLSCreate_REAL |
| #define SDL_TLSGet SDL_TLSGet_REAL |
| #define SDL_TLSSet SDL_TLSSet_REAL |
| #define SDL_GetTicks SDL_GetTicks_REAL |
| #define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL |
| #define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL |
| #define SDL_Delay SDL_Delay_REAL |
| #define SDL_AddTimer SDL_AddTimer_REAL |
| #define SDL_RemoveTimer SDL_RemoveTimer_REAL |
| #define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL |
| #define SDL_GetTouchDevice SDL_GetTouchDevice_REAL |
| #define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL |
| #define SDL_GetTouchFinger SDL_GetTouchFinger_REAL |
| #define SDL_GetVersion SDL_GetVersion_REAL |
| #define SDL_GetRevision SDL_GetRevision_REAL |
| #define SDL_GetRevisionNumber SDL_GetRevisionNumber_REAL |
| #define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL |
| #define SDL_GetVideoDriver SDL_GetVideoDriver_REAL |
| #define SDL_VideoInit SDL_VideoInit_REAL |
| #define SDL_VideoQuit SDL_VideoQuit_REAL |
| #define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL |
| #define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL |
| #define SDL_GetDisplayName SDL_GetDisplayName_REAL |
| #define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL |
| #define SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL |
| #define SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL |
| #define SDL_GetDisplayMode SDL_GetDisplayMode_REAL |
| #define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL |
| #define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL |
| #define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL |
| #define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL |
| #define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL |
| #define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL |
| #define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL |
| #define SDL_CreateWindow SDL_CreateWindow_REAL |
| #define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL |
| #define SDL_GetWindowID SDL_GetWindowID_REAL |
| #define SDL_GetWindowFromID SDL_GetWindowFromID_REAL |
| #define SDL_GetWindowFlags SDL_GetWindowFlags_REAL |
| #define SDL_SetWindowTitle SDL_SetWindowTitle_REAL |
| #define SDL_GetWindowTitle SDL_GetWindowTitle_REAL |
| #define SDL_SetWindowIcon SDL_SetWindowIcon_REAL |
| #define SDL_SetWindowData SDL_SetWindowData_REAL |
| #define SDL_GetWindowData SDL_GetWindowData_REAL |
| #define SDL_SetWindowPosition SDL_SetWindowPosition_REAL |
| #define SDL_GetWindowPosition SDL_GetWindowPosition_REAL |
| #define SDL_SetWindowSize SDL_SetWindowSize_REAL |
| #define SDL_GetWindowSize SDL_GetWindowSize_REAL |
| #define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL |
| #define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL |
| #define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL |
| #define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL |
| #define SDL_SetWindowBordered SDL_SetWindowBordered_REAL |
| #define SDL_ShowWindow SDL_ShowWindow_REAL |
| #define SDL_HideWindow SDL_HideWindow_REAL |
| #define SDL_RaiseWindow SDL_RaiseWindow_REAL |
| #define SDL_MaximizeWindow SDL_MaximizeWindow_REAL |
| #define SDL_MinimizeWindow SDL_MinimizeWindow_REAL |
| #define SDL_RestoreWindow SDL_RestoreWindow_REAL |
| #define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL |
| #define SDL_GetWindowSurface SDL_GetWindowSurface_REAL |
| #define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL |
| #define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL |
| #define SDL_SetWindowGrab SDL_SetWindowGrab_REAL |
| #define SDL_GetWindowGrab SDL_GetWindowGrab_REAL |
| #define SDL_SetWindowBrightness SDL_SetWindowBrightness_REAL |
| #define SDL_GetWindowBrightness SDL_GetWindowBrightness_REAL |
| #define SDL_SetWindowGammaRamp SDL_SetWindowGammaRamp_REAL |
| #define SDL_GetWindowGammaRamp SDL_GetWindowGammaRamp_REAL |
| #define SDL_DestroyWindow SDL_DestroyWindow_REAL |
| #define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL |
| #define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL |
| #define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL |
| #define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL |
| #define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL |
| #define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL |
| #define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL |
| #define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL |
| #define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL |
| #define SDL_GL_CreateContext SDL_GL_CreateContext_REAL |
| #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL |
| #define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL |
| #define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL |
| #define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL |
| #define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL |
| #define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL |
| #define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL |
| #define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL |
| #define SDL_vsscanf SDL_vsscanf_REAL |
| #define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL |
| #define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL |
| #define SDL_HasAVX SDL_HasAVX_REAL |
| #define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL |
| #define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL |
| #define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL |
| #define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL |
| #define SDL_WinRTRunApp SDL_WinRTRunApp_REAL |
| #define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL |
| #define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL |
| #define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL |
| #define SDL_sqrtf SDL_sqrtf_REAL |
| #define SDL_tan SDL_tan_REAL |
| #define SDL_tanf SDL_tanf_REAL |
| #define SDL_CaptureMouse SDL_CaptureMouse_REAL |
| #define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL |
| #define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL |
| #define SDL_HasAVX2 SDL_HasAVX2_REAL |
| #define SDL_QueueAudio SDL_QueueAudio_REAL |
| #define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL |
| #define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL |
| #define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL |
| #define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL |
| #define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL |
| #define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL |
| #define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL |
| #define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL |
| #define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL |
| #define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL |
| #define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL |
| #define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL |
| #define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL |
| #define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL |
| #define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL |
| #define SDL_DequeueAudio SDL_DequeueAudio_REAL |
| #define SDL_SetWindowResizable SDL_SetWindowResizable_REAL |
| #define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL |
| #define SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL |
| #define SDL_GetHintBoolean SDL_GetHintBoolean_REAL |
| #define SDL_JoystickGetDeviceVendor SDL_JoystickGetDeviceVendor_REAL |
| #define SDL_JoystickGetDeviceProduct SDL_JoystickGetDeviceProduct_REAL |
| #define SDL_JoystickGetDeviceProductVersion SDL_JoystickGetDeviceProductVersion_REAL |
| #define SDL_JoystickGetVendor SDL_JoystickGetVendor_REAL |
| #define SDL_JoystickGetProduct SDL_JoystickGetProduct_REAL |
| #define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_REAL |
| #define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_REAL |
| #define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_REAL |
| #define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_REAL |
| #define SDL_HasNEON SDL_HasNEON_REAL |
| #define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_REAL |
| #define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_REAL |
| #define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_REAL |
| #define SDL_JoystickGetDeviceType SDL_JoystickGetDeviceType_REAL |
| #define SDL_JoystickGetType SDL_JoystickGetType_REAL |
| #define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL |
| #define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL |
| #define SDL_JoystickGetDeviceInstanceID SDL_JoystickGetDeviceInstanceID_REAL |
| #define SDL_utf8strlen SDL_utf8strlen_REAL |
| #define SDL_LoadFile_RW SDL_LoadFile_RW_REAL |
| #define SDL_wcscmp SDL_wcscmp_REAL |
| #define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL |
| #define SDL_DuplicateSurface SDL_DuplicateSurface_REAL |
| #define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL |
| #define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL |
| #define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL |
| #define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL |
| #define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL |
| #define SDL_Vulkan_GetDrawableSize SDL_Vulkan_GetDrawableSize_REAL |
| #define SDL_LockJoysticks SDL_LockJoysticks_REAL |
| #define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL |
| #define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL |
| #define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL |
| #define SDL_GetNumAllocations SDL_GetNumAllocations_REAL |
| #define SDL_NewAudioStream SDL_NewAudioStream_REAL |
| #define SDL_AudioStreamPut SDL_AudioStreamPut_REAL |
| #define SDL_AudioStreamGet SDL_AudioStreamGet_REAL |
| #define SDL_AudioStreamClear SDL_AudioStreamClear_REAL |
| #define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_REAL |
| #define SDL_FreeAudioStream SDL_FreeAudioStream_REAL |
| #define SDL_AudioStreamFlush SDL_AudioStreamFlush_REAL |
| #define SDL_acosf SDL_acosf_REAL |
| #define SDL_asinf SDL_asinf_REAL |
| #define SDL_atanf SDL_atanf_REAL |
| #define SDL_atan2f SDL_atan2f_REAL |
| #define SDL_ceilf SDL_ceilf_REAL |
| #define SDL_copysignf SDL_copysignf_REAL |
| #define SDL_fabsf SDL_fabsf_REAL |
| #define SDL_floorf SDL_floorf_REAL |
| #define SDL_logf SDL_logf_REAL |
| #define SDL_powf SDL_powf_REAL |
| #define SDL_scalbnf SDL_scalbnf_REAL |
| #define SDL_fmod SDL_fmod_REAL |
| #define SDL_fmodf SDL_fmodf_REAL |
| #define SDL_SetYUVConversionMode SDL_SetYUVConversionMode_REAL |
| #define SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL |
| #define SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL |
| #define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_REAL |
| #define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_REAL |
| #define SDL_IsAndroidTV SDL_IsAndroidTV_REAL |
| #define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL |
| #define SDL_log10 SDL_log10_REAL |
| #define SDL_log10f SDL_log10f_REAL |
| #define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_REAL |
| #define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL |
| #define SDL_HasAVX512F SDL_HasAVX512F_REAL |
| #define SDL_IsChromebook SDL_IsChromebook_REAL |
| #define SDL_IsDeXMode SDL_IsDeXMode_REAL |
| #define SDL_AndroidBackButton SDL_AndroidBackButton_REAL |
| #define SDL_exp SDL_exp_REAL |
| #define SDL_expf SDL_expf_REAL |
| #define SDL_wcsdup SDL_wcsdup_REAL |
| #define SDL_GameControllerRumble SDL_GameControllerRumble_REAL |
| #define SDL_JoystickRumble SDL_JoystickRumble_REAL |
| #define SDL_NumSensors SDL_NumSensors_REAL |
| #define SDL_SensorGetDeviceName SDL_SensorGetDeviceName_REAL |
| #define SDL_SensorGetDeviceType SDL_SensorGetDeviceType_REAL |
| #define SDL_SensorGetDeviceNonPortableType SDL_SensorGetDeviceNonPortableType_REAL |
| #define SDL_SensorGetDeviceInstanceID SDL_SensorGetDeviceInstanceID_REAL |
| #define SDL_SensorOpen SDL_SensorOpen_REAL |
| #define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_REAL |
| #define SDL_SensorGetName SDL_SensorGetName_REAL |
| #define SDL_SensorGetType SDL_SensorGetType_REAL |
| #define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_REAL |
| #define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_REAL |
| #define SDL_SensorGetData SDL_SensorGetData_REAL |
| #define SDL_SensorClose SDL_SensorClose_REAL |
| #define SDL_SensorUpdate SDL_SensorUpdate_REAL |
| #define SDL_IsTablet SDL_IsTablet_REAL |
| #define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL |
| #define SDL_HasColorKey SDL_HasColorKey_REAL |
| #define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL |
| #define SDL_JoystickGetDevicePlayerIndex SDL_JoystickGetDevicePlayerIndex_REAL |
| #define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_REAL |
| #define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_REAL |
| #define SDL_RenderFlush SDL_RenderFlush_REAL |
| #define SDL_RenderDrawPointF SDL_RenderDrawPointF_REAL |
| #define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_REAL |
| #define SDL_RenderDrawLineF SDL_RenderDrawLineF_REAL |
| #define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_REAL |
| #define SDL_RenderDrawRectF SDL_RenderDrawRectF_REAL |
| #define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_REAL |
| #define SDL_RenderFillRectF SDL_RenderFillRectF_REAL |
| #define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL |
| #define SDL_RenderCopyF SDL_RenderCopyF_REAL |
| #define SDL_RenderCopyExF SDL_RenderCopyExF_REAL |
| #define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL |
| #define SDL_UIKitRunApp SDL_UIKitRunApp_REAL |
| #define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL |
| #define SDL_SIMDAlloc SDL_SIMDAlloc_REAL |
| #define SDL_SIMDFree SDL_SIMDFree_REAL |
| #define SDL_RWsize SDL_RWsize_REAL |
| #define SDL_RWseek SDL_RWseek_REAL |
| #define SDL_RWtell SDL_RWtell_REAL |
| #define SDL_RWread SDL_RWread_REAL |
| #define SDL_RWwrite SDL_RWwrite_REAL |
| #define SDL_RWclose SDL_RWclose_REAL |
| #define SDL_LoadFile SDL_LoadFile_REAL |
| #define SDL_Metal_CreateView SDL_Metal_CreateView_REAL |
| #define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL |
| #define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL |
| #define SDL_HasARMSIMD SDL_HasARMSIMD_REAL |
| #define SDL_strtokr SDL_strtokr_REAL |
| #define SDL_wcsstr SDL_wcsstr_REAL |
| #define SDL_wcsncmp SDL_wcsncmp_REAL |
| #define SDL_GameControllerTypeForIndex SDL_GameControllerTypeForIndex_REAL |
| #define SDL_GameControllerGetType SDL_GameControllerGetType_REAL |
| #define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_REAL |
| #define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_REAL |
| #define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_REAL |
| #define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_REAL |
| #define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL |
| #define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL |
| #define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL |
| #define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL |
| #define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL |
| #define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL |
| #define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL |
| #define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL |
| #define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL |
| #define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL |
| #define SDL_isupper SDL_isupper_REAL |
| #define SDL_islower SDL_islower_REAL |
| #define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_REAL |
| #define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_REAL |
| #define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_REAL |
| #define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_REAL |
| #define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_REAL |
| #define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_REAL |
| #define SDL_GetErrorMsg SDL_GetErrorMsg_REAL |
| #define SDL_LockSensors SDL_LockSensors_REAL |
| #define SDL_UnlockSensors SDL_UnlockSensors_REAL |
| #define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL |
| #define SDL_Metal_GetDrawableSize SDL_Metal_GetDrawableSize_REAL |
| #define SDL_trunc SDL_trunc_REAL |
| #define SDL_truncf SDL_truncf_REAL |
| #define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL |
| #define SDL_SIMDRealloc SDL_SIMDRealloc_REAL |
| #define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL |
| #define SDL_OpenURL SDL_OpenURL_REAL |
| #define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_REAL |
| #define SDL_GameControllerHasLED SDL_GameControllerHasLED_REAL |
| #define SDL_GameControllerSetLED SDL_GameControllerSetLED_REAL |
| #define SDL_JoystickHasLED SDL_JoystickHasLED_REAL |
| #define SDL_JoystickSetLED SDL_JoystickSetLED_REAL |
| #define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_REAL |
| #define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_REAL |
| #define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_REAL |
| #define SDL_GameControllerHasButton SDL_GameControllerHasButton_REAL |
| #define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_REAL |
| #define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_REAL |
| #define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_REAL |
| #define SDL_crc32 SDL_crc32_REAL |
| #define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_REAL |
| #define SDL_JoystickGetSerial SDL_JoystickGetSerial_REAL |
| #define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_REAL |
| #define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_REAL |
| #define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_REAL |
| #define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_REAL |
| #define SDL_wcscasecmp SDL_wcscasecmp_REAL |
| #define SDL_wcsncasecmp SDL_wcsncasecmp_REAL |
| #define SDL_round SDL_round_REAL |
| #define SDL_roundf SDL_roundf_REAL |
| #define SDL_lround SDL_lround_REAL |
| #define SDL_lroundf SDL_lroundf_REAL |
| #define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL |
| #define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL |
| #define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL |
| #define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL |
| #define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL |
| #define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL |
| #define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL |
| #define SDL_isalpha SDL_isalpha_REAL |
| #define SDL_isalnum SDL_isalnum_REAL |
| #define SDL_isblank SDL_isblank_REAL |
| #define SDL_iscntrl SDL_iscntrl_REAL |
| #define SDL_isxdigit SDL_isxdigit_REAL |
| #define SDL_ispunct SDL_ispunct_REAL |
| #define SDL_isprint SDL_isprint_REAL |
| #define SDL_isgraph SDL_isgraph_REAL |
| #define SDL_AndroidShowToast SDL_AndroidShowToast_REAL |
| #define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL |
| #define SDL_TLSCleanup SDL_TLSCleanup_REAL |
| #define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL |
| #define SDL_FlashWindow SDL_FlashWindow_REAL |
| #define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_REAL |
| #define SDL_JoystickSendEffect SDL_JoystickSendEffect_REAL |
| #define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_REAL |
| #define SDL_SetTextureUserData SDL_SetTextureUserData_REAL |
| #define SDL_GetTextureUserData SDL_GetTextureUserData_REAL |
| #define SDL_RenderGeometry SDL_RenderGeometry_REAL |
| #define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL |
| #define SDL_RenderSetVSync SDL_RenderSetVSync_REAL |
| #define SDL_asprintf SDL_asprintf_REAL |
| #define SDL_vasprintf SDL_vasprintf_REAL |
| #define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL |
| #define SDL_GetTicks64 SDL_GetTicks64_REAL |
| #define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL |
| #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_REAL |
| #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_REAL |
| #define SDL_hid_init SDL_hid_init_REAL |
| #define SDL_hid_exit SDL_hid_exit_REAL |
| #define SDL_hid_device_change_count SDL_hid_device_change_count_REAL |
| #define SDL_hid_enumerate SDL_hid_enumerate_REAL |
| #define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL |
| #define SDL_hid_open SDL_hid_open_REAL |
| #define SDL_hid_open_path SDL_hid_open_path_REAL |
| #define SDL_hid_write SDL_hid_write_REAL |
| #define SDL_hid_read_timeout SDL_hid_read_timeout_REAL |
| #define SDL_hid_read SDL_hid_read_REAL |
| #define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL |
| #define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL |
| #define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL |
| #define SDL_hid_close SDL_hid_close_REAL |
| #define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL |
| #define SDL_hid_get_product_string SDL_hid_get_product_string_REAL |
| #define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL |
| #define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL |
| #define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL |
| #define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL |
| #define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_REAL |
| #define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_REAL |
| #define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL |
| #define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL |
| #define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_REAL |
| #define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_REAL |
| #define SDL_hid_ble_scan SDL_hid_ble_scan_REAL |
| #define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL |
| #define SDL_AndroidSendMessage SDL_AndroidSendMessage_REAL |
| #define SDL_GetTouchName SDL_GetTouchName_REAL |
| #define SDL_ClearComposition SDL_ClearComposition_REAL |
| #define SDL_IsTextInputShown SDL_IsTextInputShown_REAL |
| #define SDL_HasIntersectionF SDL_HasIntersectionF_REAL |
| #define SDL_IntersectFRect SDL_IntersectFRect_REAL |
| #define SDL_UnionFRect SDL_UnionFRect_REAL |
| #define SDL_EncloseFPoints SDL_EncloseFPoints_REAL |
| #define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_REAL |
| #define SDL_RenderGetWindow SDL_RenderGetWindow_REAL |
| #define SDL_bsearch SDL_bsearch_REAL |
| #define SDL_GameControllerPathForIndex SDL_GameControllerPathForIndex_REAL |
| #define SDL_GameControllerPath SDL_GameControllerPath_REAL |
| #define SDL_JoystickPathForIndex SDL_JoystickPathForIndex_REAL |
| #define SDL_JoystickPath SDL_JoystickPath_REAL |
| #define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_REAL |
| #define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_REAL |
| #define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_REAL |
| #define SDL_GUIDToString SDL_GUIDToString_REAL |
| #define SDL_GUIDFromString SDL_GUIDFromString_REAL |
| #define SDL_HasLSX SDL_HasLSX_REAL |
| #define SDL_HasLASX SDL_HasLASX_REAL |
| #define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL |
| #define SDL_utf8strnlen SDL_utf8strnlen_REAL |
| #define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL |
| #define SDL_GDKRunApp SDL_GDKRunApp_REAL |
| #define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL |
| #define SDL_ResetKeyboard SDL_ResetKeyboard_REAL |
| #define SDL_GetDefaultAudioInfo SDL_GetDefaultAudioInfo_REAL |
| #define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_REAL |
| #define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_REAL |
| #define SDL_ResetHint SDL_ResetHint_REAL |
| #define SDL_crc16 SDL_crc16_REAL |
| #define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL |
| #define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL |
| #define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL |
| #define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL |
| #define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL |
| #define SDL_GameControllerGetSensorDataWithTimestamp SDL_GameControllerGetSensorDataWithTimestamp_REAL |
| #define SDL_SensorGetDataWithTimestamp SDL_SensorGetDataWithTimestamp_REAL |
| #define SDL_ResetHints SDL_ResetHints_REAL |
| #define SDL_strcasestr SDL_strcasestr_REAL |
| #define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL |
| #define SDL_HasWindowSurface SDL_HasWindowSurface_REAL |
| #define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL |