| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_AUDIO_DRIVER_WASAPI |
| |
| #include "../../core/windows/SDL_windows.h" |
| #include "../../core/windows/SDL_immdevice.h" |
| #include "SDL_audio.h" |
| #include "SDL_timer.h" |
| #include "../SDL_audio_c.h" |
| #include "../SDL_sysaudio.h" |
| |
| #define COBJMACROS |
| #include <audioclient.h> |
| |
| #include "SDL_wasapi.h" |
| |
| /* These constants aren't available in older SDKs */ |
| #ifndef AUDCLNT_STREAMFLAGS_RATEADJUST |
| #define AUDCLNT_STREAMFLAGS_RATEADJUST 0x00100000 |
| #endif |
| #ifndef AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY |
| #define AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY 0x08000000 |
| #endif |
| #ifndef AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM |
| #define AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM 0x80000000 |
| #endif |
| |
| /* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */ |
| static const IID SDL_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483, { 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } }; |
| static const IID SDL_IID_IAudioCaptureClient = { 0xc8adbd64, 0xe71e, 0x48a0, { 0xa4, 0xde, 0x18, 0x5c, 0x39, 0x5c, 0xd3, 0x17 } }; |
| |
| |
| static void WASAPI_DetectDevices(void) |
| { |
| WASAPI_EnumerateEndpoints(); |
| } |
| |
| static SDL_INLINE SDL_bool WasapiFailed(_THIS, const HRESULT err) |
| { |
| if (err == S_OK) { |
| return SDL_FALSE; |
| } |
| |
| if (err == AUDCLNT_E_DEVICE_INVALIDATED) { |
| this->hidden->device_lost = SDL_TRUE; |
| } else if (SDL_AtomicGet(&this->enabled)) { |
| IAudioClient_Stop(this->hidden->client); |
| SDL_OpenedAudioDeviceDisconnected(this); |
| SDL_assert(!SDL_AtomicGet(&this->enabled)); |
| } |
| |
| return SDL_TRUE; |
| } |
| |
| static int UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec) |
| { |
| /* Since WASAPI requires us to handle all audio conversion, and our |
| device format might have changed, we might have to add/remove/change |
| the audio stream that the higher level uses to convert data, so |
| SDL keeps firing the callback as if nothing happened here. */ |
| |
| if ((this->callbackspec.channels == this->spec.channels) && |
| (this->callbackspec.format == this->spec.format) && |
| (this->callbackspec.freq == this->spec.freq) && |
| (this->callbackspec.samples == this->spec.samples)) { |
| /* no need to buffer/convert in an AudioStream! */ |
| SDL_FreeAudioStream(this->stream); |
| this->stream = NULL; |
| } else if ((oldspec->channels == this->spec.channels) && |
| (oldspec->format == this->spec.format) && |
| (oldspec->freq == this->spec.freq)) { |
| /* The existing audio stream is okay to keep using. */ |
| } else { |
| /* replace the audiostream for new format */ |
| SDL_FreeAudioStream(this->stream); |
| if (this->iscapture) { |
| this->stream = SDL_NewAudioStream(this->spec.format, |
| this->spec.channels, this->spec.freq, |
| this->callbackspec.format, |
| this->callbackspec.channels, |
| this->callbackspec.freq); |
| } else { |
| this->stream = SDL_NewAudioStream(this->callbackspec.format, |
| this->callbackspec.channels, |
| this->callbackspec.freq, this->spec.format, |
| this->spec.channels, this->spec.freq); |
| } |
| |
| if (!this->stream) { |
| return -1; /* SDL_NewAudioStream should have called SDL_SetError. */ |
| } |
| } |
| |
| /* make sure our scratch buffer can cover the new device spec. */ |
| if (this->spec.size > this->work_buffer_len) { |
| Uint8 *ptr = (Uint8 *)SDL_realloc(this->work_buffer, this->spec.size); |
| if (ptr == NULL) { |
| return SDL_OutOfMemory(); |
| } |
| this->work_buffer = ptr; |
| this->work_buffer_len = this->spec.size; |
| } |
| |
| return 0; |
| } |
| |
| static void ReleaseWasapiDevice(_THIS); |
| |
| static SDL_bool RecoverWasapiDevice(_THIS) |
| { |
| ReleaseWasapiDevice(this); /* dump the lost device's handles. */ |
| |
| if (this->hidden->default_device_generation) { |
| this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration); |
| } |
| |
| /* this can fail for lots of reasons, but the most likely is we had a |
| non-default device that was disconnected, so we can't recover. Default |
| devices try to reinitialize whatever the new default is, so it's more |
| likely to carry on here, but this handles a non-default device that |
| simply had its format changed in the Windows Control Panel. */ |
| if (WASAPI_ActivateDevice(this, SDL_TRUE) == -1) { |
| SDL_OpenedAudioDeviceDisconnected(this); |
| return SDL_FALSE; |
| } |
| |
| this->hidden->device_lost = SDL_FALSE; |
| |
| return SDL_TRUE; /* okay, carry on with new device details! */ |
| } |
| |
| static SDL_bool RecoverWasapiIfLost(_THIS) |
| { |
| const int generation = this->hidden->default_device_generation; |
| SDL_bool lost = this->hidden->device_lost; |
| |
| if (!SDL_AtomicGet(&this->enabled)) { |
| return SDL_FALSE; /* already failed. */ |
| } |
| |
| if (!this->hidden->client) { |
| return SDL_TRUE; /* still waiting for activation. */ |
| } |
| |
| if (!lost && (generation > 0)) { /* is a default device? */ |
| const int newgen = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration); |
| if (generation != newgen) { /* the desired default device was changed, jump over to it. */ |
| lost = SDL_TRUE; |
| } |
| } |
| |
| return lost ? RecoverWasapiDevice(this) : SDL_TRUE; |
| } |
| |
| static Uint8 *WASAPI_GetDeviceBuf(_THIS) |
| { |
| /* get an endpoint buffer from WASAPI. */ |
| BYTE *buffer = NULL; |
| |
| while (RecoverWasapiIfLost(this) && this->hidden->render) { |
| if (!WasapiFailed(this, IAudioRenderClient_GetBuffer(this->hidden->render, this->spec.samples, &buffer))) { |
| return (Uint8 *)buffer; |
| } |
| SDL_assert(buffer == NULL); |
| } |
| |
| return (Uint8 *)buffer; |
| } |
| |
| static void WASAPI_PlayDevice(_THIS) |
| { |
| if (this->hidden->render != NULL) { /* definitely activated? */ |
| /* WasapiFailed() will mark the device for reacquisition or removal elsewhere. */ |
| WasapiFailed(this, IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0)); |
| } |
| } |
| |
| static void WASAPI_WaitDevice(_THIS) |
| { |
| while (RecoverWasapiIfLost(this) && this->hidden->client && this->hidden->event) { |
| DWORD waitResult = WaitForSingleObjectEx(this->hidden->event, 200, FALSE); |
| if (waitResult == WAIT_OBJECT_0) { |
| const UINT32 maxpadding = this->spec.samples; |
| UINT32 padding = 0; |
| if (!WasapiFailed(this, IAudioClient_GetCurrentPadding(this->hidden->client, &padding))) { |
| /*SDL_Log("WASAPI EVENT! padding=%u maxpadding=%u", (unsigned int)padding, (unsigned int)maxpadding);*/ |
| if (this->iscapture) { |
| if (padding > 0) { |
| break; |
| } |
| } else { |
| if (padding <= maxpadding) { |
| break; |
| } |
| } |
| } |
| } else if (waitResult != WAIT_TIMEOUT) { |
| /*SDL_Log("WASAPI FAILED EVENT!");*/ |
| IAudioClient_Stop(this->hidden->client); |
| SDL_OpenedAudioDeviceDisconnected(this); |
| } |
| } |
| } |
| |
| static int WASAPI_CaptureFromDevice(_THIS, void *buffer, int buflen) |
| { |
| SDL_AudioStream *stream = this->hidden->capturestream; |
| const int avail = SDL_AudioStreamAvailable(stream); |
| if (avail > 0) { |
| const int cpy = SDL_min(buflen, avail); |
| SDL_AudioStreamGet(stream, buffer, cpy); |
| return cpy; |
| } |
| |
| while (RecoverWasapiIfLost(this)) { |
| HRESULT ret; |
| BYTE *ptr = NULL; |
| UINT32 frames = 0; |
| DWORD flags = 0; |
| |
| /* uhoh, client isn't activated yet, just return silence. */ |
| if (!this->hidden->capture) { |
| /* Delay so we run at about the speed that audio would be arriving. */ |
| SDL_Delay(((this->spec.samples * 1000) / this->spec.freq)); |
| SDL_memset(buffer, this->spec.silence, buflen); |
| return buflen; |
| } |
| |
| ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL); |
| if (ret != AUDCLNT_S_BUFFER_EMPTY) { |
| WasapiFailed(this, ret); /* mark device lost/failed if necessary. */ |
| } |
| |
| if ((ret == AUDCLNT_S_BUFFER_EMPTY) || !frames) { |
| WASAPI_WaitDevice(this); |
| } else if (ret == S_OK) { |
| const int total = ((int)frames) * this->hidden->framesize; |
| const int cpy = SDL_min(buflen, total); |
| const int leftover = total - cpy; |
| const SDL_bool silent = (flags & AUDCLNT_BUFFERFLAGS_SILENT) ? SDL_TRUE : SDL_FALSE; |
| |
| if (silent) { |
| SDL_memset(buffer, this->spec.silence, cpy); |
| } else { |
| SDL_memcpy(buffer, ptr, cpy); |
| } |
| |
| if (leftover > 0) { |
| ptr += cpy; |
| if (silent) { |
| SDL_memset(ptr, this->spec.silence, leftover); /* I guess this is safe? */ |
| } |
| |
| if (SDL_AudioStreamPut(stream, ptr, leftover) == -1) { |
| return -1; /* uhoh, out of memory, etc. Kill device. :( */ |
| } |
| } |
| |
| ret = IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames); |
| WasapiFailed(this, ret); /* mark device lost/failed if necessary. */ |
| |
| return cpy; |
| } |
| } |
| |
| return -1; /* unrecoverable error. */ |
| } |
| |
| static void WASAPI_FlushCapture(_THIS) |
| { |
| BYTE *ptr = NULL; |
| UINT32 frames = 0; |
| DWORD flags = 0; |
| |
| if (!this->hidden->capture) { |
| return; /* not activated yet? */ |
| } |
| |
| /* just read until we stop getting packets, throwing them away. */ |
| while (SDL_TRUE) { |
| const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL); |
| if (ret == AUDCLNT_S_BUFFER_EMPTY) { |
| break; /* no more buffered data; we're done. */ |
| } else if (WasapiFailed(this, ret)) { |
| break; /* failed for some other reason, abort. */ |
| } else if (WasapiFailed(this, IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames))) { |
| break; /* something broke. */ |
| } |
| } |
| SDL_AudioStreamClear(this->hidden->capturestream); |
| } |
| |
| static void ReleaseWasapiDevice(_THIS) |
| { |
| if (this->hidden->client) { |
| IAudioClient_Stop(this->hidden->client); |
| IAudioClient_Release(this->hidden->client); |
| this->hidden->client = NULL; |
| } |
| |
| if (this->hidden->render) { |
| IAudioRenderClient_Release(this->hidden->render); |
| this->hidden->render = NULL; |
| } |
| |
| if (this->hidden->capture) { |
| IAudioCaptureClient_Release(this->hidden->capture); |
| this->hidden->capture = NULL; |
| } |
| |
| if (this->hidden->waveformat) { |
| CoTaskMemFree(this->hidden->waveformat); |
| this->hidden->waveformat = NULL; |
| } |
| |
| if (this->hidden->capturestream) { |
| SDL_FreeAudioStream(this->hidden->capturestream); |
| this->hidden->capturestream = NULL; |
| } |
| |
| if (this->hidden->activation_handler) { |
| WASAPI_PlatformDeleteActivationHandler(this->hidden->activation_handler); |
| this->hidden->activation_handler = NULL; |
| } |
| |
| if (this->hidden->event) { |
| CloseHandle(this->hidden->event); |
| this->hidden->event = NULL; |
| } |
| } |
| |
| static void WASAPI_CloseDevice(_THIS) |
| { |
| WASAPI_UnrefDevice(this); |
| } |
| |
| void WASAPI_RefDevice(_THIS) |
| { |
| SDL_AtomicIncRef(&this->hidden->refcount); |
| } |
| |
| void WASAPI_UnrefDevice(_THIS) |
| { |
| if (!SDL_AtomicDecRef(&this->hidden->refcount)) { |
| return; |
| } |
| |
| /* actual closing happens here. */ |
| |
| /* don't touch this->hidden->task in here; it has to be reverted from |
| our callback thread. We do that in WASAPI_ThreadDeinit(). |
| (likewise for this->hidden->coinitialized). */ |
| ReleaseWasapiDevice(this); |
| |
| if (SDL_ThreadID() == this->hidden->open_threadid) { |
| WIN_CoUninitialize(); /* if you closed from a different thread than you opened, sorry, it's a leak. We can't help you. */ |
| } |
| |
| SDL_free(this->hidden->devid); |
| SDL_free(this->hidden); |
| } |
| |
| /* This is called once a device is activated, possibly asynchronously. */ |
| int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream) |
| { |
| /* !!! FIXME: we could request an exclusive mode stream, which is lower latency; |
| !!! it will write into the kernel's audio buffer directly instead of |
| !!! shared memory that a user-mode mixer then writes to the kernel with |
| !!! everything else. Doing this means any other sound using this device will |
| !!! stop playing, including the user's MP3 player and system notification |
| !!! sounds. You'd probably need to release the device when the app isn't in |
| !!! the foreground, to be a good citizen of the system. It's doable, but it's |
| !!! more work and causes some annoyances, and I don't know what the latency |
| !!! wins actually look like. Maybe add a hint to force exclusive mode at |
| !!! some point. To be sure, defaulting to shared mode is the right thing to |
| !!! do in any case. */ |
| const SDL_AudioSpec oldspec = this->spec; |
| const AUDCLNT_SHAREMODE sharemode = AUDCLNT_SHAREMODE_SHARED; |
| UINT32 bufsize = 0; /* this is in sample frames, not samples, not bytes. */ |
| REFERENCE_TIME default_period = 0; |
| IAudioClient *client = this->hidden->client; |
| IAudioRenderClient *render = NULL; |
| IAudioCaptureClient *capture = NULL; |
| WAVEFORMATEX *waveformat = NULL; |
| SDL_AudioFormat test_format; |
| SDL_AudioFormat wasapi_format = 0; |
| HRESULT ret = S_OK; |
| DWORD streamflags = 0; |
| |
| SDL_assert(client != NULL); |
| |
| #if defined(__WINRT__) || defined(__GDK__) /* CreateEventEx() arrived in Vista, so we need an #ifdef for XP. */ |
| this->hidden->event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS); |
| #else |
| this->hidden->event = CreateEventW(NULL, 0, 0, NULL); |
| #endif |
| |
| if (this->hidden->event == NULL) { |
| return WIN_SetError("WASAPI can't create an event handle"); |
| } |
| |
| ret = IAudioClient_GetMixFormat(client, &waveformat); |
| if (FAILED(ret)) { |
| return WIN_SetErrorFromHRESULT("WASAPI can't determine mix format", ret); |
| } |
| |
| SDL_assert(waveformat != NULL); |
| this->hidden->waveformat = waveformat; |
| |
| this->spec.channels = (Uint8)waveformat->nChannels; |
| |
| /* Make sure we have a valid format that we can convert to whatever WASAPI wants. */ |
| wasapi_format = WaveFormatToSDLFormat(waveformat); |
| |
| for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { |
| if (test_format == wasapi_format) { |
| this->spec.format = test_format; |
| break; |
| } |
| } |
| |
| if (!test_format) { |
| return SDL_SetError("%s: Unsupported audio format", "wasapi"); |
| } |
| |
| ret = IAudioClient_GetDevicePeriod(client, &default_period, NULL); |
| if (FAILED(ret)) { |
| return WIN_SetErrorFromHRESULT("WASAPI can't determine minimum device period", ret); |
| } |
| |
| /* we've gotten reports that WASAPI's resampler introduces distortions, but in the short term |
| it fixes some other WASAPI-specific quirks we haven't quite tracked down. |
| Refer to bug #6326 for the immediate concern. */ |
| #if 0 |
| this->spec.freq = waveformat->nSamplesPerSec; /* force sampling rate so our resampler kicks in, if necessary. */ |
| #else |
| /* favor WASAPI's resampler over our own */ |
| if (this->spec.freq != waveformat->nSamplesPerSec) { |
| streamflags |= (AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY); |
| waveformat->nSamplesPerSec = this->spec.freq; |
| waveformat->nAvgBytesPerSec = waveformat->nSamplesPerSec * waveformat->nChannels * (waveformat->wBitsPerSample / 8); |
| } |
| #endif |
| |
| streamflags |= AUDCLNT_STREAMFLAGS_EVENTCALLBACK; |
| ret = IAudioClient_Initialize(client, sharemode, streamflags, 0, 0, waveformat, NULL); |
| if (FAILED(ret)) { |
| return WIN_SetErrorFromHRESULT("WASAPI can't initialize audio client", ret); |
| } |
| |
| ret = IAudioClient_SetEventHandle(client, this->hidden->event); |
| if (FAILED(ret)) { |
| return WIN_SetErrorFromHRESULT("WASAPI can't set event handle", ret); |
| } |
| |
| ret = IAudioClient_GetBufferSize(client, &bufsize); |
| if (FAILED(ret)) { |
| return WIN_SetErrorFromHRESULT("WASAPI can't determine buffer size", ret); |
| } |
| |
| /* Match the callback size to the period size to cut down on the number of |
| interrupts waited for in each call to WaitDevice */ |
| { |
| const float period_millis = default_period / 10000.0f; |
| const float period_frames = period_millis * this->spec.freq / 1000.0f; |
| this->spec.samples = (Uint16)SDL_ceilf(period_frames); |
| } |
| |
| /* Update the fragment size as size in bytes */ |
| SDL_CalculateAudioSpec(&this->spec); |
| |
| this->hidden->framesize = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels; |
| |
| if (this->iscapture) { |
| this->hidden->capturestream = SDL_NewAudioStream(this->spec.format, this->spec.channels, this->spec.freq, this->spec.format, this->spec.channels, this->spec.freq); |
| if (!this->hidden->capturestream) { |
| return -1; /* already set SDL_Error */ |
| } |
| |
| ret = IAudioClient_GetService(client, &SDL_IID_IAudioCaptureClient, (void **)&capture); |
| if (FAILED(ret)) { |
| return WIN_SetErrorFromHRESULT("WASAPI can't get capture client service", ret); |
| } |
| |
| SDL_assert(capture != NULL); |
| this->hidden->capture = capture; |
| ret = IAudioClient_Start(client); |
| if (FAILED(ret)) { |
| return WIN_SetErrorFromHRESULT("WASAPI can't start capture", ret); |
| } |
| |
| WASAPI_FlushCapture(this); /* MSDN says you should flush capture endpoint right after startup. */ |
| } else { |
| ret = IAudioClient_GetService(client, &SDL_IID_IAudioRenderClient, (void **)&render); |
| if (FAILED(ret)) { |
| return WIN_SetErrorFromHRESULT("WASAPI can't get render client service", ret); |
| } |
| |
| SDL_assert(render != NULL); |
| this->hidden->render = render; |
| ret = IAudioClient_Start(client); |
| if (FAILED(ret)) { |
| return WIN_SetErrorFromHRESULT("WASAPI can't start playback", ret); |
| } |
| } |
| |
| if (updatestream) { |
| return UpdateAudioStream(this, &oldspec); |
| } |
| |
| return 0; /* good to go. */ |
| } |
| |
| static int WASAPI_OpenDevice(_THIS, const char *devname) |
| { |
| LPCWSTR devid = (LPCWSTR)this->handle; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc(sizeof(*this->hidden)); |
| if (this->hidden == NULL) { |
| return SDL_OutOfMemory(); |
| } |
| SDL_zerop(this->hidden); |
| |
| WASAPI_RefDevice(this); /* so CloseDevice() will unref to zero. */ |
| |
| if (FAILED(WIN_CoInitialize())) { /* WASAPI uses COM, we need to make sure it's initialized. You have to close the device from the same thread!! */ |
| return SDL_SetError("WIN_CoInitialize failed during WASAPI device open"); |
| } |
| this->hidden->open_threadid = SDL_ThreadID(); /* set this _after_ coinitialize so we don't uninit if device fails at the wrong moment. */ |
| |
| if (!devid) { /* is default device? */ |
| this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration); |
| } else { |
| this->hidden->devid = SDL_wcsdup(devid); |
| if (!this->hidden->devid) { |
| return SDL_OutOfMemory(); |
| } |
| } |
| |
| if (WASAPI_ActivateDevice(this, SDL_FALSE) == -1) { |
| return -1; /* already set error. */ |
| } |
| |
| /* Ready, but waiting for async device activation. |
| Until activation is successful, we will report silence from capture |
| devices and ignore data on playback devices. |
| Also, since we don't know the _actual_ device format until after |
| activation, we let the app have whatever it asks for. We set up |
| an SDL_AudioStream to convert, if necessary, once the activation |
| completes. */ |
| |
| return 0; |
| } |
| |
| static void WASAPI_ThreadInit(_THIS) |
| { |
| WASAPI_PlatformThreadInit(this); |
| } |
| |
| static void WASAPI_ThreadDeinit(_THIS) |
| { |
| WASAPI_PlatformThreadDeinit(this); |
| } |
| |
| static void WASAPI_Deinitialize(void) |
| { |
| WASAPI_PlatformDeinit(); |
| } |
| |
| static SDL_bool WASAPI_Init(SDL_AudioDriverImpl *impl) |
| { |
| if (WASAPI_PlatformInit() == -1) { |
| return SDL_FALSE; |
| } |
| |
| /* Set the function pointers */ |
| impl->DetectDevices = WASAPI_DetectDevices; |
| impl->ThreadInit = WASAPI_ThreadInit; |
| impl->ThreadDeinit = WASAPI_ThreadDeinit; |
| impl->OpenDevice = WASAPI_OpenDevice; |
| impl->PlayDevice = WASAPI_PlayDevice; |
| impl->WaitDevice = WASAPI_WaitDevice; |
| impl->GetDeviceBuf = WASAPI_GetDeviceBuf; |
| impl->CaptureFromDevice = WASAPI_CaptureFromDevice; |
| impl->FlushCapture = WASAPI_FlushCapture; |
| impl->CloseDevice = WASAPI_CloseDevice; |
| impl->Deinitialize = WASAPI_Deinitialize; |
| impl->GetDefaultAudioInfo = WASAPI_GetDefaultAudioInfo; |
| impl->HasCaptureSupport = SDL_TRUE; |
| impl->SupportsNonPow2Samples = SDL_TRUE; |
| |
| return SDL_TRUE; /* this audio target is available. */ |
| } |
| |
| AudioBootStrap WASAPI_bootstrap = { |
| "wasapi", "WASAPI", WASAPI_Init, SDL_FALSE |
| }; |
| |
| #endif /* SDL_AUDIO_DRIVER_WASAPI */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |