| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_AUDIO_DRIVER_PSP |
| |
| #include <stdio.h> |
| #include <string.h> |
| #include <stdlib.h> |
| #include <malloc.h> /* memalign() */ |
| |
| #include "SDL_audio.h" |
| #include "SDL_error.h" |
| #include "SDL_timer.h" |
| #include "../SDL_audio_c.h" |
| #include "../SDL_audiodev_c.h" |
| #include "../SDL_sysaudio.h" |
| #include "SDL_pspaudio.h" |
| |
| #include <pspaudio.h> |
| #include <pspthreadman.h> |
| |
| /* The tag name used by PSP audio */ |
| #define PSPAUDIO_DRIVER_NAME "psp" |
| |
| static inline SDL_bool isBasicAudioConfig(const SDL_AudioSpec *spec) |
| { |
| return spec->freq == 44100; |
| } |
| |
| static int PSPAUDIO_OpenDevice(_THIS, const char *devname) |
| { |
| int format, mixlen, i; |
| |
| this->hidden = (struct SDL_PrivateAudioData *) |
| SDL_malloc(sizeof(*this->hidden)); |
| if (this->hidden == NULL) { |
| return SDL_OutOfMemory(); |
| } |
| SDL_zerop(this->hidden); |
| |
| /* device only natively supports S16LSB */ |
| this->spec.format = AUDIO_S16LSB; |
| |
| /* PSP has some limitations with the Audio. It fully supports 44.1KHz (Mono & Stereo), |
| however with frequencies differents than 44.1KHz, it just supports Stereo, |
| so a resampler must be done for these scenarios */ |
| if (isBasicAudioConfig(&this->spec)) { |
| /* The sample count must be a multiple of 64. */ |
| this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples); |
| /* The number of channels (1 or 2). */ |
| this->spec.channels = this->spec.channels == 1 ? 1 : 2; |
| format = this->spec.channels == 1 ? PSP_AUDIO_FORMAT_MONO : PSP_AUDIO_FORMAT_STEREO; |
| this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format); |
| } else { |
| /* 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11050, 8000 */ |
| switch (this->spec.freq) { |
| case 8000: |
| case 11025: |
| case 12000: |
| case 16000: |
| case 22050: |
| case 24000: |
| case 32000: |
| case 44100: |
| case 48000: |
| this->spec.freq = this->spec.freq; |
| break; |
| default: |
| this->spec.freq = 48000; |
| break; |
| } |
| /* The number of samples to output in one output call (min 17, max 4111). */ |
| this->spec.samples = this->spec.samples < 17 ? 17 : (this->spec.samples > 4111 ? 4111 : this->spec.samples); |
| this->spec.channels = 2; /* we're forcing the hardware to stereo. */ |
| this->hidden->channel = sceAudioSRCChReserve(this->spec.samples, this->spec.freq, 2); |
| } |
| |
| if (this->hidden->channel < 0) { |
| free(this->hidden->rawbuf); |
| this->hidden->rawbuf = NULL; |
| return SDL_SetError("Couldn't reserve hardware channel"); |
| } |
| |
| /* Update the fragment size as size in bytes. */ |
| SDL_CalculateAudioSpec(&this->spec); |
| |
| /* Allocate the mixing buffer. Its size and starting address must |
| be a multiple of 64 bytes. Our sample count is already a multiple of |
| 64, so spec->size should be a multiple of 64 as well. */ |
| mixlen = this->spec.size * NUM_BUFFERS; |
| this->hidden->rawbuf = (Uint8 *)memalign(64, mixlen); |
| if (this->hidden->rawbuf == NULL) { |
| return SDL_SetError("Couldn't allocate mixing buffer"); |
| } |
| |
| SDL_memset(this->hidden->rawbuf, 0, mixlen); |
| for (i = 0; i < NUM_BUFFERS; i++) { |
| this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size]; |
| } |
| |
| this->hidden->next_buffer = 0; |
| return 0; |
| } |
| |
| static void PSPAUDIO_PlayDevice(_THIS) |
| { |
| Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer]; |
| if (!isBasicAudioConfig(&this->spec)) { |
| SDL_assert(this->spec.channels == 2); |
| sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, mixbuf); |
| } else { |
| sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf); |
| } |
| |
| this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS; |
| } |
| |
| /* This function waits until it is possible to write a full sound buffer */ |
| static void PSPAUDIO_WaitDevice(_THIS) |
| { |
| /* Because we block when sending audio, there's no need for this function to do anything. */ |
| } |
| |
| static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS) |
| { |
| return this->hidden->mixbufs[this->hidden->next_buffer]; |
| } |
| |
| static void PSPAUDIO_CloseDevice(_THIS) |
| { |
| if (this->hidden->channel >= 0) { |
| if (!isBasicAudioConfig(&this->spec)) { |
| sceAudioSRCChRelease(); |
| } else { |
| sceAudioChRelease(this->hidden->channel); |
| } |
| this->hidden->channel = -1; |
| } |
| |
| if (this->hidden->rawbuf != NULL) { |
| free(this->hidden->rawbuf); |
| this->hidden->rawbuf = NULL; |
| } |
| } |
| |
| static void PSPAUDIO_ThreadInit(_THIS) |
| { |
| /* Increase the priority of this audio thread by 1 to put it |
| ahead of other SDL threads. */ |
| SceUID thid; |
| SceKernelThreadInfo status; |
| thid = sceKernelGetThreadId(); |
| status.size = sizeof(SceKernelThreadInfo); |
| if (sceKernelReferThreadStatus(thid, &status) == 0) { |
| sceKernelChangeThreadPriority(thid, status.currentPriority - 1); |
| } |
| } |
| |
| static SDL_bool PSPAUDIO_Init(SDL_AudioDriverImpl *impl) |
| { |
| /* Set the function pointers */ |
| impl->OpenDevice = PSPAUDIO_OpenDevice; |
| impl->PlayDevice = PSPAUDIO_PlayDevice; |
| impl->WaitDevice = PSPAUDIO_WaitDevice; |
| impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf; |
| impl->CloseDevice = PSPAUDIO_CloseDevice; |
| impl->ThreadInit = PSPAUDIO_ThreadInit; |
| |
| /* PSP audio device */ |
| impl->OnlyHasDefaultOutputDevice = SDL_TRUE; |
| /* |
| impl->HasCaptureSupport = SDL_TRUE; |
| impl->OnlyHasDefaultCaptureDevice = SDL_TRUE; |
| */ |
| return SDL_TRUE; /* this audio target is available. */ |
| } |
| |
| AudioBootStrap PSPAUDIO_bootstrap = { |
| "psp", "PSP audio driver", PSPAUDIO_Init, SDL_FALSE |
| }; |
| |
| #endif /* SDL_AUDIO_DRIVER_PSP */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |