| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #ifdef SDL_AUDIO_DRIVER_N3DS |
| |
| #include "SDL_audio.h" |
| |
| /* N3DS Audio driver */ |
| |
| #include "../SDL_sysaudio.h" |
| #include "SDL_n3dsaudio.h" |
| #include "SDL_timer.h" |
| |
| #define N3DSAUDIO_DRIVER_NAME "n3ds" |
| |
| static dspHookCookie dsp_hook; |
| static SDL_AudioDevice *audio_device; |
| |
| static void FreePrivateData(_THIS); |
| static int FindAudioFormat(_THIS); |
| |
| static SDL_INLINE void contextLock(_THIS) |
| { |
| LightLock_Lock(&this->hidden->lock); |
| } |
| |
| static SDL_INLINE void contextUnlock(_THIS) |
| { |
| LightLock_Unlock(&this->hidden->lock); |
| } |
| |
| static void N3DSAUD_LockAudio(_THIS) |
| { |
| contextLock(this); |
| } |
| |
| static void N3DSAUD_UnlockAudio(_THIS) |
| { |
| contextUnlock(this); |
| } |
| |
| static void N3DSAUD_DspHook(DSP_HookType hook) |
| { |
| if (hook == DSPHOOK_ONCANCEL) { |
| contextLock(audio_device); |
| audio_device->hidden->isCancelled = SDL_TRUE; |
| SDL_AtomicSet(&audio_device->enabled, SDL_FALSE); |
| CondVar_Broadcast(&audio_device->hidden->cv); |
| contextUnlock(audio_device); |
| } |
| } |
| |
| static void AudioFrameFinished(void *device) |
| { |
| bool shouldBroadcast = false; |
| unsigned i; |
| SDL_AudioDevice *this = (SDL_AudioDevice *)device; |
| |
| contextLock(this); |
| |
| for (i = 0; i < NUM_BUFFERS; i++) { |
| if (this->hidden->waveBuf[i].status == NDSP_WBUF_DONE) { |
| this->hidden->waveBuf[i].status = NDSP_WBUF_FREE; |
| shouldBroadcast = SDL_TRUE; |
| } |
| } |
| |
| if (shouldBroadcast) { |
| CondVar_Broadcast(&this->hidden->cv); |
| } |
| |
| contextUnlock(this); |
| } |
| |
| static int N3DSAUDIO_OpenDevice(_THIS, const char *devname) |
| { |
| Result ndsp_init_res; |
| Uint8 *data_vaddr; |
| float mix[12]; |
| this->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*this->hidden)); |
| |
| if (this->hidden == NULL) { |
| return SDL_OutOfMemory(); |
| } |
| |
| /* Initialise the DSP service */ |
| ndsp_init_res = ndspInit(); |
| if (R_FAILED(ndsp_init_res)) { |
| if ((R_SUMMARY(ndsp_init_res) == RS_NOTFOUND) && (R_MODULE(ndsp_init_res) == RM_DSP)) { |
| SDL_SetError("DSP init failed: dspfirm.cdc missing!"); |
| } else { |
| SDL_SetError("DSP init failed. Error code: 0x%lX", ndsp_init_res); |
| } |
| return -1; |
| } |
| |
| /* Initialise internal state */ |
| LightLock_Init(&this->hidden->lock); |
| CondVar_Init(&this->hidden->cv); |
| |
| if (this->spec.channels > 2) { |
| this->spec.channels = 2; |
| } |
| |
| /* Should not happen but better be safe. */ |
| if (FindAudioFormat(this) < 0) { |
| return SDL_SetError("No supported audio format found."); |
| } |
| |
| /* Update the fragment size as size in bytes */ |
| SDL_CalculateAudioSpec(&this->spec); |
| |
| /* Allocate mixing buffer */ |
| if (this->spec.size >= SDL_MAX_UINT32 / 2) { |
| return SDL_SetError("Mixing buffer is too large."); |
| } |
| |
| this->hidden->mixlen = this->spec.size; |
| this->hidden->mixbuf = (Uint8 *)SDL_malloc(this->spec.size); |
| if (this->hidden->mixbuf == NULL) { |
| return SDL_OutOfMemory(); |
| } |
| |
| SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
| |
| data_vaddr = (Uint8 *)linearAlloc(this->hidden->mixlen * NUM_BUFFERS); |
| if (data_vaddr == NULL) { |
| return SDL_OutOfMemory(); |
| } |
| |
| SDL_memset(data_vaddr, 0, this->hidden->mixlen * NUM_BUFFERS); |
| DSP_FlushDataCache(data_vaddr, this->hidden->mixlen * NUM_BUFFERS); |
| |
| this->hidden->nextbuf = 0; |
| this->hidden->channels = this->spec.channels; |
| this->hidden->samplerate = this->spec.freq; |
| |
| ndspChnReset(0); |
| |
| ndspChnSetInterp(0, NDSP_INTERP_LINEAR); |
| ndspChnSetRate(0, this->spec.freq); |
| ndspChnSetFormat(0, this->hidden->format); |
| |
| SDL_memset(mix, 0, sizeof(mix)); |
| mix[0] = 1.0; |
| mix[1] = 1.0; |
| ndspChnSetMix(0, mix); |
| |
| SDL_memset(this->hidden->waveBuf, 0, sizeof(ndspWaveBuf) * NUM_BUFFERS); |
| |
| for (unsigned i = 0; i < NUM_BUFFERS; i++) { |
| this->hidden->waveBuf[i].data_vaddr = data_vaddr; |
| this->hidden->waveBuf[i].nsamples = this->hidden->mixlen / this->hidden->bytePerSample; |
| data_vaddr += this->hidden->mixlen; |
| } |
| |
| /* Setup callback */ |
| audio_device = this; |
| ndspSetCallback(AudioFrameFinished, this); |
| dspHook(&dsp_hook, N3DSAUD_DspHook); |
| |
| return 0; |
| } |
| |
| static int N3DSAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen) |
| { |
| /* Delay to make this sort of simulate real audio input. */ |
| SDL_Delay((this->spec.samples * 1000) / this->spec.freq); |
| |
| /* always return a full buffer of silence. */ |
| SDL_memset(buffer, this->spec.silence, buflen); |
| return buflen; |
| } |
| |
| static void N3DSAUDIO_PlayDevice(_THIS) |
| { |
| size_t nextbuf; |
| size_t sampleLen; |
| contextLock(this); |
| |
| nextbuf = this->hidden->nextbuf; |
| sampleLen = this->hidden->mixlen; |
| |
| if (this->hidden->isCancelled || |
| this->hidden->waveBuf[nextbuf].status != NDSP_WBUF_FREE) { |
| contextUnlock(this); |
| return; |
| } |
| |
| this->hidden->nextbuf = (nextbuf + 1) % NUM_BUFFERS; |
| |
| contextUnlock(this); |
| |
| memcpy((void *)this->hidden->waveBuf[nextbuf].data_vaddr, |
| this->hidden->mixbuf, sampleLen); |
| DSP_FlushDataCache(this->hidden->waveBuf[nextbuf].data_vaddr, sampleLen); |
| |
| ndspChnWaveBufAdd(0, &this->hidden->waveBuf[nextbuf]); |
| } |
| |
| static void N3DSAUDIO_WaitDevice(_THIS) |
| { |
| contextLock(this); |
| while (!this->hidden->isCancelled && |
| this->hidden->waveBuf[this->hidden->nextbuf].status != NDSP_WBUF_FREE) { |
| CondVar_Wait(&this->hidden->cv, &this->hidden->lock); |
| } |
| contextUnlock(this); |
| } |
| |
| static Uint8 *N3DSAUDIO_GetDeviceBuf(_THIS) |
| { |
| return this->hidden->mixbuf; |
| } |
| |
| static void N3DSAUDIO_CloseDevice(_THIS) |
| { |
| contextLock(this); |
| |
| dspUnhook(&dsp_hook); |
| ndspSetCallback(NULL, NULL); |
| |
| if (!this->hidden->isCancelled) { |
| ndspChnReset(0); |
| memset(this->hidden->waveBuf, 0, sizeof(ndspWaveBuf) * NUM_BUFFERS); |
| CondVar_Broadcast(&this->hidden->cv); |
| } |
| |
| contextUnlock(this); |
| |
| ndspExit(); |
| |
| FreePrivateData(this); |
| } |
| |
| static void N3DSAUDIO_ThreadInit(_THIS) |
| { |
| s32 current_priority; |
| svcGetThreadPriority(¤t_priority, CUR_THREAD_HANDLE); |
| current_priority--; |
| /* 0x18 is reserved for video, 0x30 is the default for main thread */ |
| current_priority = SDL_clamp(current_priority, 0x19, 0x2F); |
| svcSetThreadPriority(CUR_THREAD_HANDLE, current_priority); |
| } |
| |
| static SDL_bool N3DSAUDIO_Init(SDL_AudioDriverImpl *impl) |
| { |
| /* Set the function pointers */ |
| impl->OpenDevice = N3DSAUDIO_OpenDevice; |
| impl->PlayDevice = N3DSAUDIO_PlayDevice; |
| impl->WaitDevice = N3DSAUDIO_WaitDevice; |
| impl->GetDeviceBuf = N3DSAUDIO_GetDeviceBuf; |
| impl->CloseDevice = N3DSAUDIO_CloseDevice; |
| impl->ThreadInit = N3DSAUDIO_ThreadInit; |
| impl->LockDevice = N3DSAUD_LockAudio; |
| impl->UnlockDevice = N3DSAUD_UnlockAudio; |
| impl->OnlyHasDefaultOutputDevice = SDL_TRUE; |
| |
| /* Should be possible, but micInit would fail */ |
| impl->HasCaptureSupport = SDL_FALSE; |
| impl->CaptureFromDevice = N3DSAUDIO_CaptureFromDevice; |
| |
| return SDL_TRUE; /* this audio target is available. */ |
| } |
| |
| AudioBootStrap N3DSAUDIO_bootstrap = { |
| N3DSAUDIO_DRIVER_NAME, |
| "SDL N3DS audio driver", |
| N3DSAUDIO_Init, |
| 0 |
| }; |
| |
| /** |
| * Cleans up all allocated memory, safe to call with null pointers |
| */ |
| static void FreePrivateData(_THIS) |
| { |
| if (!this->hidden) { |
| return; |
| } |
| |
| if (this->hidden->waveBuf[0].data_vaddr) { |
| linearFree((void *)this->hidden->waveBuf[0].data_vaddr); |
| } |
| |
| if (this->hidden->mixbuf) { |
| SDL_free(this->hidden->mixbuf); |
| this->hidden->mixbuf = NULL; |
| } |
| |
| SDL_free(this->hidden); |
| this->hidden = NULL; |
| } |
| |
| static int FindAudioFormat(_THIS) |
| { |
| SDL_bool found_valid_format = SDL_FALSE; |
| Uint16 test_format = SDL_FirstAudioFormat(this->spec.format); |
| |
| while (!found_valid_format && test_format) { |
| this->spec.format = test_format; |
| switch (test_format) { |
| case AUDIO_S8: |
| /* Signed 8-bit audio supported */ |
| this->hidden->format = (this->spec.channels == 2) ? NDSP_FORMAT_STEREO_PCM8 : NDSP_FORMAT_MONO_PCM8; |
| this->hidden->isSigned = 1; |
| this->hidden->bytePerSample = this->spec.channels; |
| found_valid_format = SDL_TRUE; |
| break; |
| case AUDIO_S16: |
| /* Signed 16-bit audio supported */ |
| this->hidden->format = (this->spec.channels == 2) ? NDSP_FORMAT_STEREO_PCM16 : NDSP_FORMAT_MONO_PCM16; |
| this->hidden->isSigned = 1; |
| this->hidden->bytePerSample = this->spec.channels * 2; |
| found_valid_format = SDL_TRUE; |
| break; |
| default: |
| test_format = SDL_NextAudioFormat(); |
| break; |
| } |
| } |
| |
| return found_valid_format ? 0 : -1; |
| } |
| |
| #endif /* SDL_AUDIO_DRIVER_N3DS */ |
| |
| /* vi: set sts=4 ts=4 sw=4 expandtab: */ |