| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_AUDIO_DRIVER_HAIKU |
| |
| /* Allow access to the audio stream on Haiku */ |
| |
| #include <SoundPlayer.h> |
| #include <signal.h> |
| |
| #include "../../main/haiku/SDL_BeApp.h" |
| |
| extern "C" |
| { |
| |
| #include "SDL_audio.h" |
| #include "../SDL_audio_c.h" |
| #include "../SDL_sysaudio.h" |
| #include "SDL_haikuaudio.h" |
| |
| } |
| |
| |
| /* !!! FIXME: have the callback call the higher level to avoid code dupe. */ |
| /* The Haiku callback for handling the audio buffer */ |
| static void FillSound(void *device, void *stream, size_t len, |
| const media_raw_audio_format & format) |
| { |
| SDL_AudioDevice *audio = (SDL_AudioDevice *) device; |
| SDL_AudioCallback callback = audio->callbackspec.callback; |
| |
| SDL_LockMutex(audio->mixer_lock); |
| |
| /* Only do something if audio is enabled */ |
| if (!SDL_AtomicGet(&audio->enabled) || SDL_AtomicGet(&audio->paused)) { |
| if (audio->stream) { |
| SDL_AudioStreamClear(audio->stream); |
| } |
| SDL_memset(stream, audio->spec.silence, len); |
| } else { |
| SDL_assert(audio->spec.size == len); |
| |
| if (audio->stream == NULL) { /* no conversion necessary. */ |
| callback(audio->callbackspec.userdata, (Uint8 *) stream, len); |
| } else { /* streaming/converting */ |
| const int stream_len = audio->callbackspec.size; |
| const int ilen = (int) len; |
| while (SDL_AudioStreamAvailable(audio->stream) < ilen) { |
| callback(audio->callbackspec.userdata, audio->work_buffer, stream_len); |
| if (SDL_AudioStreamPut(audio->stream, audio->work_buffer, stream_len) == -1) { |
| SDL_AudioStreamClear(audio->stream); |
| SDL_AtomicSet(&audio->enabled, 0); |
| break; |
| } |
| } |
| |
| const int got = SDL_AudioStreamGet(audio->stream, stream, ilen); |
| SDL_assert((got < 0) || (got == ilen)); |
| if (got != ilen) { |
| SDL_memset(stream, audio->spec.silence, len); |
| } |
| } |
| } |
| |
| SDL_UnlockMutex(audio->mixer_lock); |
| } |
| |
| static void HAIKUAUDIO_CloseDevice(_THIS) |
| { |
| if (_this->hidden->audio_obj) { |
| _this->hidden->audio_obj->Stop(); |
| delete _this->hidden->audio_obj; |
| } |
| delete _this->hidden; |
| } |
| |
| |
| static const int sig_list[] = { |
| SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0 |
| }; |
| |
| static inline void MaskSignals(sigset_t * omask) |
| { |
| sigset_t mask; |
| int i; |
| |
| sigemptyset(&mask); |
| for (i = 0; sig_list[i]; ++i) { |
| sigaddset(&mask, sig_list[i]); |
| } |
| sigprocmask(SIG_BLOCK, &mask, omask); |
| } |
| |
| static inline void UnmaskSignals(sigset_t * omask) |
| { |
| sigprocmask(SIG_SETMASK, omask, NULL); |
| } |
| |
| |
| static int HAIKUAUDIO_OpenDevice(_THIS, const char *devname) |
| { |
| media_raw_audio_format format; |
| SDL_AudioFormat test_format; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| _this->hidden = new SDL_PrivateAudioData; |
| if (_this->hidden == NULL) { |
| return SDL_OutOfMemory(); |
| } |
| SDL_zerop(_this->hidden); |
| |
| /* Parse the audio format and fill the Be raw audio format */ |
| SDL_zero(format); |
| format.byte_order = B_MEDIA_LITTLE_ENDIAN; |
| format.frame_rate = (float) _this->spec.freq; |
| format.channel_count = _this->spec.channels; /* !!! FIXME: support > 2? */ |
| for (test_format = SDL_FirstAudioFormat(_this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { |
| switch (test_format) { |
| case AUDIO_S8: |
| format.format = media_raw_audio_format::B_AUDIO_CHAR; |
| break; |
| |
| case AUDIO_U8: |
| format.format = media_raw_audio_format::B_AUDIO_UCHAR; |
| break; |
| |
| case AUDIO_S16LSB: |
| format.format = media_raw_audio_format::B_AUDIO_SHORT; |
| break; |
| |
| case AUDIO_S16MSB: |
| format.format = media_raw_audio_format::B_AUDIO_SHORT; |
| format.byte_order = B_MEDIA_BIG_ENDIAN; |
| break; |
| |
| case AUDIO_S32LSB: |
| format.format = media_raw_audio_format::B_AUDIO_INT; |
| break; |
| |
| case AUDIO_S32MSB: |
| format.format = media_raw_audio_format::B_AUDIO_INT; |
| format.byte_order = B_MEDIA_BIG_ENDIAN; |
| break; |
| |
| case AUDIO_F32LSB: |
| format.format = media_raw_audio_format::B_AUDIO_FLOAT; |
| break; |
| |
| case AUDIO_F32MSB: |
| format.format = media_raw_audio_format::B_AUDIO_FLOAT; |
| format.byte_order = B_MEDIA_BIG_ENDIAN; |
| break; |
| |
| default: |
| continue; |
| } |
| break; |
| } |
| |
| if (!test_format) { /* shouldn't happen, but just in case... */ |
| return SDL_SetError("%s: Unsupported audio format", "haiku"); |
| } |
| _this->spec.format = test_format; |
| |
| /* Calculate the final parameters for this audio specification */ |
| SDL_CalculateAudioSpec(&_this->spec); |
| |
| format.buffer_size = _this->spec.size; |
| |
| /* Subscribe to the audio stream (creates a new thread) */ |
| sigset_t omask; |
| MaskSignals(&omask); |
| _this->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio", |
| FillSound, NULL, _this); |
| UnmaskSignals(&omask); |
| |
| if (_this->hidden->audio_obj->Start() == B_NO_ERROR) { |
| _this->hidden->audio_obj->SetHasData(true); |
| } else { |
| return SDL_SetError("Unable to start Be audio"); |
| } |
| |
| /* We're running! */ |
| return 0; |
| } |
| |
| static void HAIKUAUDIO_Deinitialize(void) |
| { |
| SDL_QuitBeApp(); |
| } |
| |
| static SDL_bool HAIKUAUDIO_Init(SDL_AudioDriverImpl * impl) |
| { |
| /* Initialize the Be Application, if it's not already started */ |
| if (SDL_InitBeApp() < 0) { |
| return SDL_FALSE; |
| } |
| |
| /* Set the function pointers */ |
| impl->OpenDevice = HAIKUAUDIO_OpenDevice; |
| impl->CloseDevice = HAIKUAUDIO_CloseDevice; |
| impl->Deinitialize = HAIKUAUDIO_Deinitialize; |
| impl->ProvidesOwnCallbackThread = SDL_TRUE; |
| impl->OnlyHasDefaultOutputDevice = SDL_TRUE; |
| |
| return SDL_TRUE; /* this audio target is available. */ |
| } |
| |
| extern "C" |
| { |
| extern AudioBootStrap HAIKUAUDIO_bootstrap; |
| } |
| AudioBootStrap HAIKUAUDIO_bootstrap = { |
| "haiku", "Haiku BSoundPlayer", HAIKUAUDIO_Init, SDL_FALSE |
| }; |
| |
| #endif /* SDL_AUDIO_DRIVER_HAIKU */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |