| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_AUDIO_DRIVER_COREAUDIO |
| |
| /* !!! FIXME: clean out some of the macro salsa in here. */ |
| |
| #include "SDL_audio.h" |
| #include "SDL_hints.h" |
| #include "../SDL_audio_c.h" |
| #include "../SDL_sysaudio.h" |
| #include "SDL_coreaudio.h" |
| #include "../../thread/SDL_systhread.h" |
| |
| #define DEBUG_COREAUDIO 0 |
| |
| #if DEBUG_COREAUDIO |
| #define CHECK_RESULT(msg) \ |
| if (result != noErr) { \ |
| printf("COREAUDIO: Got error %d from '%s'!\n", (int)result, msg); \ |
| SDL_SetError("CoreAudio error (%s): %d", msg, (int)result); \ |
| return 0; \ |
| } |
| #else |
| #define CHECK_RESULT(msg) \ |
| if (result != noErr) { \ |
| SDL_SetError("CoreAudio error (%s): %d", msg, (int)result); \ |
| return 0; \ |
| } |
| #endif |
| |
| #if MACOSX_COREAUDIO |
| static const AudioObjectPropertyAddress devlist_address = { |
| kAudioHardwarePropertyDevices, |
| kAudioObjectPropertyScopeGlobal, |
| kAudioObjectPropertyElementMain |
| }; |
| |
| typedef void (*addDevFn)(const char *name, SDL_AudioSpec *spec, const int iscapture, AudioDeviceID devId, void *data); |
| |
| typedef struct AudioDeviceList |
| { |
| AudioDeviceID devid; |
| SDL_bool alive; |
| struct AudioDeviceList *next; |
| } AudioDeviceList; |
| |
| static AudioDeviceList *output_devs = NULL; |
| static AudioDeviceList *capture_devs = NULL; |
| |
| static SDL_bool add_to_internal_dev_list(const int iscapture, AudioDeviceID devId) |
| { |
| AudioDeviceList *item = (AudioDeviceList *)SDL_malloc(sizeof(AudioDeviceList)); |
| if (item == NULL) { |
| return SDL_FALSE; |
| } |
| item->devid = devId; |
| item->alive = SDL_TRUE; |
| item->next = iscapture ? capture_devs : output_devs; |
| if (iscapture) { |
| capture_devs = item; |
| } else { |
| output_devs = item; |
| } |
| |
| return SDL_TRUE; |
| } |
| |
| static void addToDevList(const char *name, SDL_AudioSpec *spec, const int iscapture, AudioDeviceID devId, void *data) |
| { |
| if (add_to_internal_dev_list(iscapture, devId)) { |
| SDL_AddAudioDevice(iscapture, name, spec, (void *)((size_t)devId)); |
| } |
| } |
| |
| static void build_device_list(int iscapture, addDevFn addfn, void *addfndata) |
| { |
| OSStatus result = noErr; |
| UInt32 size = 0; |
| AudioDeviceID *devs = NULL; |
| UInt32 i = 0; |
| UInt32 max = 0; |
| |
| result = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, |
| &devlist_address, 0, NULL, &size); |
| if (result != kAudioHardwareNoError) { |
| return; |
| } |
| |
| devs = (AudioDeviceID *)alloca(size); |
| if (devs == NULL) { |
| return; |
| } |
| |
| result = AudioObjectGetPropertyData(kAudioObjectSystemObject, |
| &devlist_address, 0, NULL, &size, devs); |
| if (result != kAudioHardwareNoError) { |
| return; |
| } |
| |
| max = size / sizeof(AudioDeviceID); |
| for (i = 0; i < max; i++) { |
| CFStringRef cfstr = NULL; |
| char *ptr = NULL; |
| AudioDeviceID dev = devs[i]; |
| AudioBufferList *buflist = NULL; |
| int usable = 0; |
| CFIndex len = 0; |
| double sampleRate = 0; |
| SDL_AudioSpec spec; |
| const AudioObjectPropertyAddress addr = { |
| kAudioDevicePropertyStreamConfiguration, |
| iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, |
| kAudioObjectPropertyElementMain |
| }; |
| const AudioObjectPropertyAddress nameaddr = { |
| kAudioObjectPropertyName, |
| iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, |
| kAudioObjectPropertyElementMain |
| }; |
| const AudioObjectPropertyAddress freqaddr = { |
| kAudioDevicePropertyNominalSampleRate, |
| iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, |
| kAudioObjectPropertyElementMain |
| }; |
| |
| result = AudioObjectGetPropertyDataSize(dev, &addr, 0, NULL, &size); |
| if (result != noErr) { |
| continue; |
| } |
| |
| buflist = (AudioBufferList *)SDL_malloc(size); |
| if (buflist == NULL) { |
| continue; |
| } |
| |
| result = AudioObjectGetPropertyData(dev, &addr, 0, NULL, |
| &size, buflist); |
| |
| SDL_zero(spec); |
| if (result == noErr) { |
| UInt32 j; |
| for (j = 0; j < buflist->mNumberBuffers; j++) { |
| spec.channels += buflist->mBuffers[j].mNumberChannels; |
| } |
| } |
| |
| SDL_free(buflist); |
| |
| if (spec.channels == 0) { |
| continue; |
| } |
| |
| size = sizeof(sampleRate); |
| result = AudioObjectGetPropertyData(dev, &freqaddr, 0, NULL, &size, &sampleRate); |
| if (result == noErr) { |
| spec.freq = (int)sampleRate; |
| } |
| |
| size = sizeof(CFStringRef); |
| result = AudioObjectGetPropertyData(dev, &nameaddr, 0, NULL, &size, &cfstr); |
| if (result != kAudioHardwareNoError) { |
| continue; |
| } |
| |
| len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr), |
| kCFStringEncodingUTF8); |
| |
| ptr = (char *)SDL_malloc(len + 1); |
| usable = ((ptr != NULL) && |
| (CFStringGetCString(cfstr, ptr, len + 1, kCFStringEncodingUTF8))); |
| |
| CFRelease(cfstr); |
| |
| if (usable) { |
| len = strlen(ptr); |
| /* Some devices have whitespace at the end...trim it. */ |
| while ((len > 0) && (ptr[len - 1] == ' ')) { |
| len--; |
| } |
| usable = (len > 0); |
| } |
| |
| if (usable) { |
| ptr[len] = '\0'; |
| |
| #if DEBUG_COREAUDIO |
| printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n", |
| ((iscapture) ? "capture" : "output"), |
| (int)i, ptr, (int)dev); |
| #endif |
| addfn(ptr, &spec, iscapture, dev, addfndata); |
| } |
| SDL_free(ptr); /* addfn() would have copied the string. */ |
| } |
| } |
| |
| static void free_audio_device_list(AudioDeviceList **list) |
| { |
| AudioDeviceList *item = *list; |
| while (item) { |
| AudioDeviceList *next = item->next; |
| SDL_free(item); |
| item = next; |
| } |
| *list = NULL; |
| } |
| |
| static void COREAUDIO_DetectDevices(void) |
| { |
| build_device_list(SDL_TRUE, addToDevList, NULL); |
| build_device_list(SDL_FALSE, addToDevList, NULL); |
| } |
| |
| static void build_device_change_list(const char *name, SDL_AudioSpec *spec, const int iscapture, AudioDeviceID devId, void *data) |
| { |
| AudioDeviceList **list = (AudioDeviceList **)data; |
| AudioDeviceList *item; |
| for (item = *list; item != NULL; item = item->next) { |
| if (item->devid == devId) { |
| item->alive = SDL_TRUE; |
| return; |
| } |
| } |
| |
| add_to_internal_dev_list(iscapture, devId); /* new device, add it. */ |
| SDL_AddAudioDevice(iscapture, name, spec, (void *)((size_t)devId)); |
| } |
| |
| static void reprocess_device_list(const int iscapture, AudioDeviceList **list) |
| { |
| AudioDeviceList *item; |
| AudioDeviceList *prev = NULL; |
| for (item = *list; item != NULL; item = item->next) { |
| item->alive = SDL_FALSE; |
| } |
| |
| build_device_list(iscapture, build_device_change_list, list); |
| |
| /* free items in the list that aren't still alive. */ |
| item = *list; |
| while (item != NULL) { |
| AudioDeviceList *next = item->next; |
| if (item->alive) { |
| prev = item; |
| } else { |
| SDL_RemoveAudioDevice(iscapture, (void *)((size_t)item->devid)); |
| if (prev) { |
| prev->next = item->next; |
| } else { |
| *list = item->next; |
| } |
| SDL_free(item); |
| } |
| item = next; |
| } |
| } |
| |
| /* this is called when the system's list of available audio devices changes. */ |
| static OSStatus device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data) |
| { |
| reprocess_device_list(SDL_TRUE, &capture_devs); |
| reprocess_device_list(SDL_FALSE, &output_devs); |
| return 0; |
| } |
| #endif |
| |
| static int open_playback_devices; |
| static int open_capture_devices; |
| static int num_open_devices; |
| static SDL_AudioDevice **open_devices; |
| |
| #if !MACOSX_COREAUDIO |
| |
| static BOOL session_active = NO; |
| |
| static void pause_audio_devices() |
| { |
| int i; |
| |
| if (!open_devices) { |
| return; |
| } |
| |
| for (i = 0; i < num_open_devices; ++i) { |
| SDL_AudioDevice *device = open_devices[i]; |
| if (device->hidden->audioQueue && !device->hidden->interrupted) { |
| AudioQueuePause(device->hidden->audioQueue); |
| } |
| } |
| } |
| |
| static void resume_audio_devices() |
| { |
| int i; |
| |
| if (!open_devices) { |
| return; |
| } |
| |
| for (i = 0; i < num_open_devices; ++i) { |
| SDL_AudioDevice *device = open_devices[i]; |
| if (device->hidden->audioQueue && !device->hidden->interrupted) { |
| AudioQueueStart(device->hidden->audioQueue, NULL); |
| } |
| } |
| } |
| |
| static void interruption_begin(_THIS) |
| { |
| if (this != NULL && this->hidden->audioQueue != NULL) { |
| this->hidden->interrupted = SDL_TRUE; |
| AudioQueuePause(this->hidden->audioQueue); |
| } |
| } |
| |
| static void interruption_end(_THIS) |
| { |
| if (this != NULL && this->hidden != NULL && this->hidden->audioQueue != NULL && this->hidden->interrupted && AudioQueueStart(this->hidden->audioQueue, NULL) == AVAudioSessionErrorCodeNone) { |
| this->hidden->interrupted = SDL_FALSE; |
| } |
| } |
| |
| @interface SDLInterruptionListener : NSObject |
| |
| @property(nonatomic, assign) SDL_AudioDevice *device; |
| |
| @end |
| |
| @implementation SDLInterruptionListener |
| |
| - (void)audioSessionInterruption:(NSNotification *)note |
| { |
| @synchronized(self) { |
| NSNumber *type = note.userInfo[AVAudioSessionInterruptionTypeKey]; |
| if (type.unsignedIntegerValue == AVAudioSessionInterruptionTypeBegan) { |
| interruption_begin(self.device); |
| } else { |
| interruption_end(self.device); |
| } |
| } |
| } |
| |
| - (void)applicationBecameActive:(NSNotification *)note |
| { |
| @synchronized(self) { |
| interruption_end(self.device); |
| } |
| } |
| |
| @end |
| |
| static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrecord) |
| { |
| @autoreleasepool { |
| AVAudioSession *session = [AVAudioSession sharedInstance]; |
| NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; |
| |
| NSString *category = AVAudioSessionCategoryPlayback; |
| NSString *mode = AVAudioSessionModeDefault; |
| NSUInteger options = AVAudioSessionCategoryOptionMixWithOthers; |
| NSError *err = nil; |
| const char *hint; |
| |
| hint = SDL_GetHint(SDL_HINT_AUDIO_CATEGORY); |
| if (hint) { |
| if (SDL_strcasecmp(hint, "AVAudioSessionCategoryAmbient") == 0) { |
| category = AVAudioSessionCategoryAmbient; |
| } else if (SDL_strcasecmp(hint, "AVAudioSessionCategorySoloAmbient") == 0) { |
| category = AVAudioSessionCategorySoloAmbient; |
| options &= ~AVAudioSessionCategoryOptionMixWithOthers; |
| } else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayback") == 0 || |
| SDL_strcasecmp(hint, "playback") == 0) { |
| category = AVAudioSessionCategoryPlayback; |
| options &= ~AVAudioSessionCategoryOptionMixWithOthers; |
| } else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayAndRecord") == 0 || |
| SDL_strcasecmp(hint, "playandrecord") == 0) { |
| if (allow_playandrecord) { |
| category = AVAudioSessionCategoryPlayAndRecord; |
| } |
| } |
| } else if (open_playback_devices && open_capture_devices) { |
| category = AVAudioSessionCategoryPlayAndRecord; |
| } else if (open_capture_devices) { |
| category = AVAudioSessionCategoryRecord; |
| } |
| |
| #if !TARGET_OS_TV |
| if (category == AVAudioSessionCategoryPlayAndRecord) { |
| options |= AVAudioSessionCategoryOptionDefaultToSpeaker; |
| } |
| #endif |
| if (category == AVAudioSessionCategoryRecord || |
| category == AVAudioSessionCategoryPlayAndRecord) { |
| /* AVAudioSessionCategoryOptionAllowBluetooth isn't available in the SDK for |
| Apple TV but is still needed in order to output to Bluetooth devices. |
| */ |
| options |= 0x4; /* AVAudioSessionCategoryOptionAllowBluetooth; */ |
| } |
| if (category == AVAudioSessionCategoryPlayAndRecord) { |
| options |= AVAudioSessionCategoryOptionAllowBluetoothA2DP | |
| AVAudioSessionCategoryOptionAllowAirPlay; |
| } |
| if (category == AVAudioSessionCategoryPlayback || |
| category == AVAudioSessionCategoryPlayAndRecord) { |
| options |= AVAudioSessionCategoryOptionDuckOthers; |
| } |
| |
| if ([session respondsToSelector:@selector(setCategory:mode:options:error:)]) { |
| if (![session.category isEqualToString:category] || session.categoryOptions != options) { |
| /* Stop the current session so we don't interrupt other application audio */ |
| pause_audio_devices(); |
| [session setActive:NO error:nil]; |
| session_active = NO; |
| |
| if (![session setCategory:category mode:mode options:options error:&err]) { |
| NSString *desc = err.description; |
| SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String); |
| return NO; |
| } |
| } |
| } else { |
| if (![session.category isEqualToString:category]) { |
| /* Stop the current session so we don't interrupt other application audio */ |
| pause_audio_devices(); |
| [session setActive:NO error:nil]; |
| session_active = NO; |
| |
| if (![session setCategory:category error:&err]) { |
| NSString *desc = err.description; |
| SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String); |
| return NO; |
| } |
| } |
| } |
| |
| if ((open_playback_devices || open_capture_devices) && !session_active) { |
| if (![session setActive:YES error:&err]) { |
| if ([err code] == AVAudioSessionErrorCodeResourceNotAvailable && |
| category == AVAudioSessionCategoryPlayAndRecord) { |
| return update_audio_session(this, open, SDL_FALSE); |
| } |
| |
| NSString *desc = err.description; |
| SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String); |
| return NO; |
| } |
| session_active = YES; |
| resume_audio_devices(); |
| } else if (!open_playback_devices && !open_capture_devices && session_active) { |
| pause_audio_devices(); |
| [session setActive:NO error:nil]; |
| session_active = NO; |
| } |
| |
| if (open) { |
| SDLInterruptionListener *listener = [SDLInterruptionListener new]; |
| listener.device = this; |
| |
| [center addObserver:listener |
| selector:@selector(audioSessionInterruption:) |
| name:AVAudioSessionInterruptionNotification |
| object:session]; |
| |
| /* An interruption end notification is not guaranteed to be sent if |
| we were previously interrupted... resuming if needed when the app |
| becomes active seems to be the way to go. */ |
| // Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications. johna |
| [center addObserver:listener |
| selector:@selector(applicationBecameActive:) |
| name:UIApplicationDidBecomeActiveNotification |
| object:nil]; |
| |
| [center addObserver:listener |
| selector:@selector(applicationBecameActive:) |
| name:UIApplicationWillEnterForegroundNotification |
| object:nil]; |
| |
| this->hidden->interruption_listener = CFBridgingRetain(listener); |
| } else { |
| SDLInterruptionListener *listener = nil; |
| listener = (SDLInterruptionListener *)CFBridgingRelease(this->hidden->interruption_listener); |
| [center removeObserver:listener]; |
| @synchronized(listener) { |
| listener.device = NULL; |
| } |
| } |
| } |
| |
| return YES; |
| } |
| #endif |
| |
| /* The AudioQueue callback */ |
| static void outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) |
| { |
| SDL_AudioDevice *this = (SDL_AudioDevice *)inUserData; |
| |
| /* This flag is set before this->mixer_lock is destroyed during |
| shutdown, so check it before grabbing the mutex, and then check it |
| again _after_ in case we blocked waiting on the lock. */ |
| if (SDL_AtomicGet(&this->shutdown)) { |
| return; /* don't do anything, since we don't even want to enqueue this buffer again. */ |
| } |
| |
| SDL_LockMutex(this->mixer_lock); |
| |
| if (SDL_AtomicGet(&this->shutdown)) { |
| SDL_UnlockMutex(this->mixer_lock); |
| return; /* don't do anything, since we don't even want to enqueue this buffer again. */ |
| } |
| |
| if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) { |
| /* Supply silence if audio is not enabled or paused */ |
| SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity); |
| } else if (this->stream) { |
| UInt32 remaining = inBuffer->mAudioDataBytesCapacity; |
| Uint8 *ptr = (Uint8 *)inBuffer->mAudioData; |
| |
| while (remaining > 0) { |
| if (SDL_AudioStreamAvailable(this->stream) == 0) { |
| /* Generate the data */ |
| (*this->callbackspec.callback)(this->callbackspec.userdata, |
| this->hidden->buffer, this->hidden->bufferSize); |
| this->hidden->bufferOffset = 0; |
| SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize); |
| } |
| if (SDL_AudioStreamAvailable(this->stream) > 0) { |
| int got; |
| UInt32 len = SDL_AudioStreamAvailable(this->stream); |
| if (len > remaining) { |
| len = remaining; |
| } |
| got = SDL_AudioStreamGet(this->stream, ptr, len); |
| SDL_assert((got < 0) || (got == len)); |
| if (got != len) { |
| SDL_memset(ptr, this->spec.silence, len); |
| } |
| ptr = ptr + len; |
| remaining -= len; |
| } |
| } |
| } else { |
| UInt32 remaining = inBuffer->mAudioDataBytesCapacity; |
| Uint8 *ptr = (Uint8 *)inBuffer->mAudioData; |
| |
| while (remaining > 0) { |
| UInt32 len; |
| if (this->hidden->bufferOffset >= this->hidden->bufferSize) { |
| /* Generate the data */ |
| (*this->callbackspec.callback)(this->callbackspec.userdata, |
| this->hidden->buffer, this->hidden->bufferSize); |
| this->hidden->bufferOffset = 0; |
| } |
| |
| len = this->hidden->bufferSize - this->hidden->bufferOffset; |
| if (len > remaining) { |
| len = remaining; |
| } |
| SDL_memcpy(ptr, (char *)this->hidden->buffer + this->hidden->bufferOffset, len); |
| ptr = ptr + len; |
| remaining -= len; |
| this->hidden->bufferOffset += len; |
| } |
| } |
| |
| AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL); |
| |
| inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity; |
| |
| SDL_UnlockMutex(this->mixer_lock); |
| } |
| |
| static void inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer, |
| const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions, |
| const AudioStreamPacketDescription *inPacketDescs) |
| { |
| SDL_AudioDevice *this = (SDL_AudioDevice *)inUserData; |
| |
| if (SDL_AtomicGet(&this->shutdown)) { |
| return; /* don't do anything. */ |
| } |
| |
| /* ignore unless we're active. */ |
| if (!SDL_AtomicGet(&this->paused) && SDL_AtomicGet(&this->enabled)) { |
| const Uint8 *ptr = (const Uint8 *)inBuffer->mAudioData; |
| UInt32 remaining = inBuffer->mAudioDataByteSize; |
| while (remaining > 0) { |
| UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset; |
| if (len > remaining) { |
| len = remaining; |
| } |
| |
| SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len); |
| ptr += len; |
| remaining -= len; |
| this->hidden->bufferOffset += len; |
| |
| if (this->hidden->bufferOffset >= this->hidden->bufferSize) { |
| SDL_LockMutex(this->mixer_lock); |
| (*this->callbackspec.callback)(this->callbackspec.userdata, this->hidden->buffer, this->hidden->bufferSize); |
| SDL_UnlockMutex(this->mixer_lock); |
| this->hidden->bufferOffset = 0; |
| } |
| } |
| } |
| |
| AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL); |
| } |
| |
| #if MACOSX_COREAUDIO |
| static const AudioObjectPropertyAddress alive_address = { |
| kAudioDevicePropertyDeviceIsAlive, |
| kAudioObjectPropertyScopeGlobal, |
| kAudioObjectPropertyElementMain |
| }; |
| |
| static OSStatus device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data) |
| { |
| SDL_AudioDevice *this = (SDL_AudioDevice *)data; |
| SDL_bool dead = SDL_FALSE; |
| UInt32 isAlive = 1; |
| UInt32 size = sizeof(isAlive); |
| OSStatus error; |
| |
| if (!SDL_AtomicGet(&this->enabled)) { |
| return 0; /* already known to be dead. */ |
| } |
| |
| error = AudioObjectGetPropertyData(this->hidden->deviceID, &alive_address, |
| 0, NULL, &size, &isAlive); |
| |
| if (error == kAudioHardwareBadDeviceError) { |
| dead = SDL_TRUE; /* device was unplugged. */ |
| } else if ((error == kAudioHardwareNoError) && (!isAlive)) { |
| dead = SDL_TRUE; /* device died in some other way. */ |
| } |
| |
| if (dead) { |
| SDL_OpenedAudioDeviceDisconnected(this); |
| } |
| |
| return 0; |
| } |
| |
| /* macOS calls this when the default device changed (if we have a default device open). */ |
| static OSStatus default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inUserData) |
| { |
| SDL_AudioDevice *this = (SDL_AudioDevice *)inUserData; |
| #if DEBUG_COREAUDIO |
| printf("COREAUDIO: default device changed for SDL audio device %p!\n", this); |
| #endif |
| SDL_AtomicSet(&this->hidden->device_change_flag, 1); /* let the audioqueue thread pick up on this when safe to do so. */ |
| return noErr; |
| } |
| #endif |
| |
| static void COREAUDIO_CloseDevice(_THIS) |
| { |
| const SDL_bool iscapture = this->iscapture; |
| int i; |
| |
| /* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */ |
| /* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */ |
| #if MACOSX_COREAUDIO |
| if (this->handle != NULL) { /* we don't register this listener for default devices. */ |
| AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this); |
| } |
| #endif |
| |
| /* if callback fires again, feed silence; don't call into the app. */ |
| SDL_AtomicSet(&this->paused, 1); |
| |
| /* dispose of the audio queue before waiting on the thread, or it might stall for a long time! */ |
| if (this->hidden->audioQueue) { |
| AudioQueueFlush(this->hidden->audioQueue); |
| AudioQueueStop(this->hidden->audioQueue, 0); |
| AudioQueueDispose(this->hidden->audioQueue, 0); |
| } |
| |
| if (this->hidden->thread) { |
| SDL_assert(SDL_AtomicGet(&this->shutdown) != 0); /* should have been set by SDL_audio.c */ |
| SDL_WaitThread(this->hidden->thread, NULL); |
| } |
| |
| if (iscapture) { |
| open_capture_devices--; |
| } else { |
| open_playback_devices--; |
| } |
| |
| #if !MACOSX_COREAUDIO |
| update_audio_session(this, SDL_FALSE, SDL_TRUE); |
| #endif |
| |
| for (i = 0; i < num_open_devices; ++i) { |
| if (open_devices[i] == this) { |
| --num_open_devices; |
| if (i < num_open_devices) { |
| SDL_memmove(&open_devices[i], &open_devices[i + 1], sizeof(open_devices[i]) * (num_open_devices - i)); |
| } |
| break; |
| } |
| } |
| if (num_open_devices == 0) { |
| SDL_free(open_devices); |
| open_devices = NULL; |
| } |
| |
| if (this->hidden->ready_semaphore) { |
| SDL_DestroySemaphore(this->hidden->ready_semaphore); |
| } |
| |
| /* AudioQueueDispose() frees the actual buffer objects. */ |
| SDL_free(this->hidden->audioBuffer); |
| SDL_free(this->hidden->thread_error); |
| SDL_free(this->hidden->buffer); |
| SDL_free(this->hidden); |
| } |
| |
| #if MACOSX_COREAUDIO |
| static int prepare_device(_THIS) |
| { |
| void *handle = this->handle; |
| SDL_bool iscapture = this->iscapture; |
| AudioDeviceID devid = (AudioDeviceID)((size_t)handle); |
| OSStatus result = noErr; |
| UInt32 size = 0; |
| UInt32 alive = 0; |
| pid_t pid = 0; |
| |
| AudioObjectPropertyAddress addr = { |
| 0, |
| kAudioObjectPropertyScopeGlobal, |
| kAudioObjectPropertyElementMain |
| }; |
| |
| if (handle == NULL) { |
| size = sizeof(AudioDeviceID); |
| addr.mSelector = |
| ((iscapture) ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice); |
| result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr, |
| 0, NULL, &size, &devid); |
| CHECK_RESULT("AudioHardwareGetProperty (default device)"); |
| } |
| |
| addr.mSelector = kAudioDevicePropertyDeviceIsAlive; |
| addr.mScope = iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput; |
| |
| size = sizeof(alive); |
| result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &alive); |
| CHECK_RESULT("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)"); |
| |
| if (!alive) { |
| SDL_SetError("CoreAudio: requested device exists, but isn't alive."); |
| return 0; |
| } |
| |
| addr.mSelector = kAudioDevicePropertyHogMode; |
| size = sizeof(pid); |
| result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &pid); |
| |
| /* some devices don't support this property, so errors are fine here. */ |
| if ((result == noErr) && (pid != -1)) { |
| SDL_SetError("CoreAudio: requested device is being hogged."); |
| return 0; |
| } |
| |
| this->hidden->deviceID = devid; |
| return 1; |
| } |
| |
| static int assign_device_to_audioqueue(_THIS) |
| { |
| const AudioObjectPropertyAddress prop = { |
| kAudioDevicePropertyDeviceUID, |
| this->iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, |
| kAudioObjectPropertyElementMain |
| }; |
| |
| OSStatus result; |
| CFStringRef devuid; |
| UInt32 devuidsize = sizeof(devuid); |
| result = AudioObjectGetPropertyData(this->hidden->deviceID, &prop, 0, NULL, &devuidsize, &devuid); |
| CHECK_RESULT("AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID)"); |
| result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_CurrentDevice, &devuid, devuidsize); |
| CHECK_RESULT("AudioQueueSetProperty (kAudioQueueProperty_CurrentDevice)"); |
| |
| return 1; |
| } |
| #endif |
| |
| static int prepare_audioqueue(_THIS) |
| { |
| const AudioStreamBasicDescription *strdesc = &this->hidden->strdesc; |
| const int iscapture = this->iscapture; |
| OSStatus result; |
| int i, numAudioBuffers = 2; |
| AudioChannelLayout layout; |
| double MINIMUM_AUDIO_BUFFER_TIME_MS; |
| const double msecs = (this->spec.samples / ((double)this->spec.freq)) * 1000.0; |
| ; |
| |
| SDL_assert(CFRunLoopGetCurrent() != NULL); |
| |
| if (iscapture) { |
| result = AudioQueueNewInput(strdesc, inputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue); |
| CHECK_RESULT("AudioQueueNewInput"); |
| } else { |
| result = AudioQueueNewOutput(strdesc, outputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue); |
| CHECK_RESULT("AudioQueueNewOutput"); |
| } |
| |
| #if MACOSX_COREAUDIO |
| if (!assign_device_to_audioqueue(this)) { |
| return 0; |
| } |
| |
| /* only listen for unplugging on specific devices, not the default device, as that should |
| switch to a different device (or hang out silently if there _is_ no other device). */ |
| if (this->handle != NULL) { |
| /* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */ |
| /* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */ |
| /* Fire a callback if the device stops being "alive" (disconnected, etc). */ |
| /* If this fails, oh well, we won't notice a device had an extraordinary event take place. */ |
| AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this); |
| } |
| #endif |
| |
| /* Calculate the final parameters for this audio specification */ |
| SDL_CalculateAudioSpec(&this->spec); |
| |
| /* Set the channel layout for the audio queue */ |
| SDL_zero(layout); |
| switch (this->spec.channels) { |
| case 1: |
| layout.mChannelLayoutTag = kAudioChannelLayoutTag_Mono; |
| break; |
| case 2: |
| layout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo; |
| break; |
| case 3: |
| layout.mChannelLayoutTag = kAudioChannelLayoutTag_DVD_4; |
| break; |
| case 4: |
| layout.mChannelLayoutTag = kAudioChannelLayoutTag_Quadraphonic; |
| break; |
| case 5: |
| layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_0_A; |
| break; |
| case 6: |
| layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A; |
| break; |
| case 7: |
| /* FIXME: Need to move channel[4] (BC) to channel[6] */ |
| layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_6_1_A; |
| break; |
| case 8: |
| layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_7_1_A; |
| break; |
| } |
| if (layout.mChannelLayoutTag != 0) { |
| result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_ChannelLayout, &layout, sizeof(layout)); |
| CHECK_RESULT("AudioQueueSetProperty(kAudioQueueProperty_ChannelLayout)"); |
| } |
| |
| /* Allocate a sample buffer */ |
| this->hidden->bufferSize = this->spec.size; |
| this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize; |
| |
| this->hidden->buffer = SDL_malloc(this->hidden->bufferSize); |
| if (this->hidden->buffer == NULL) { |
| SDL_OutOfMemory(); |
| return 0; |
| } |
| |
| /* Make sure we can feed the device a minimum amount of time */ |
| MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0; |
| #if defined(__IPHONEOS__) |
| if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) { |
| /* Older iOS hardware, use 40 ms as a minimum time */ |
| MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0; |
| } |
| #endif |
| if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { /* use more buffers if we have a VERY small sample set. */ |
| numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2); |
| } |
| |
| this->hidden->numAudioBuffers = numAudioBuffers; |
| this->hidden->audioBuffer = SDL_calloc(1, sizeof(AudioQueueBufferRef) * numAudioBuffers); |
| if (this->hidden->audioBuffer == NULL) { |
| SDL_OutOfMemory(); |
| return 0; |
| } |
| |
| #if DEBUG_COREAUDIO |
| printf("COREAUDIO: numAudioBuffers == %d\n", numAudioBuffers); |
| #endif |
| |
| for (i = 0; i < numAudioBuffers; i++) { |
| result = AudioQueueAllocateBuffer(this->hidden->audioQueue, this->spec.size, &this->hidden->audioBuffer[i]); |
| CHECK_RESULT("AudioQueueAllocateBuffer"); |
| SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity); |
| this->hidden->audioBuffer[i]->mAudioDataByteSize = this->hidden->audioBuffer[i]->mAudioDataBytesCapacity; |
| /* !!! FIXME: should we use AudioQueueEnqueueBufferWithParameters and specify all frames be "trimmed" so these are immediately ready to refill with SDL callback data? */ |
| result = AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL); |
| CHECK_RESULT("AudioQueueEnqueueBuffer"); |
| } |
| |
| result = AudioQueueStart(this->hidden->audioQueue, NULL); |
| CHECK_RESULT("AudioQueueStart"); |
| |
| /* We're running! */ |
| return 1; |
| } |
| |
| static int audioqueue_thread(void *arg) |
| { |
| SDL_AudioDevice *this = (SDL_AudioDevice *)arg; |
| int rc; |
| |
| #if MACOSX_COREAUDIO |
| const AudioObjectPropertyAddress default_device_address = { |
| this->iscapture ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice, |
| kAudioObjectPropertyScopeGlobal, |
| kAudioObjectPropertyElementMain |
| }; |
| |
| if (this->handle == NULL) { /* opened the default device? Register to know if the user picks a new default. */ |
| /* we don't care if this fails; we just won't change to new default devices, but we still otherwise function in this case. */ |
| AudioObjectAddPropertyListener(kAudioObjectSystemObject, &default_device_address, default_device_changed, this); |
| } |
| #endif |
| |
| rc = prepare_audioqueue(this); |
| if (!rc) { |
| this->hidden->thread_error = SDL_strdup(SDL_GetError()); |
| SDL_SemPost(this->hidden->ready_semaphore); |
| return 0; |
| } |
| |
| SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH); |
| |
| /* init was successful, alert parent thread and start running... */ |
| SDL_SemPost(this->hidden->ready_semaphore); |
| |
| while (!SDL_AtomicGet(&this->shutdown)) { |
| CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1); |
| |
| #if MACOSX_COREAUDIO |
| if ((this->handle == NULL) && SDL_AtomicGet(&this->hidden->device_change_flag)) { |
| const AudioDeviceID prev_devid = this->hidden->deviceID; |
| SDL_AtomicSet(&this->hidden->device_change_flag, 0); |
| |
| #if DEBUG_COREAUDIO |
| printf("COREAUDIO: audioqueue_thread is trying to switch to new default device!\n"); |
| #endif |
| |
| /* if any of this fails, there's not much to do but wait to see if the user gives up |
| and quits (flagging the audioqueue for shutdown), or toggles to some other system |
| output device (in which case we'll try again). */ |
| if (prepare_device(this) && (prev_devid != this->hidden->deviceID)) { |
| AudioQueueStop(this->hidden->audioQueue, 1); |
| if (assign_device_to_audioqueue(this)) { |
| int i; |
| for (i = 0; i < this->hidden->numAudioBuffers; i++) { |
| SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity); |
| /* !!! FIXME: should we use AudioQueueEnqueueBufferWithParameters and specify all frames be "trimmed" so these are immediately ready to refill with SDL callback data? */ |
| AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL); |
| } |
| AudioQueueStart(this->hidden->audioQueue, NULL); |
| } |
| } |
| } |
| #endif |
| } |
| |
| if (!this->iscapture) { /* Drain off any pending playback. */ |
| const CFTimeInterval secs = (((this->spec.size / (SDL_AUDIO_BITSIZE(this->spec.format) / 8.0)) / this->spec.channels) / ((CFTimeInterval)this->spec.freq)) * 2.0; |
| CFRunLoopRunInMode(kCFRunLoopDefaultMode, secs, 0); |
| } |
| |
| #if MACOSX_COREAUDIO |
| if (this->handle == NULL) { |
| /* we don't care if this fails; we just won't change to new default devices, but we still otherwise function in this case. */ |
| AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &default_device_address, default_device_changed, this); |
| } |
| #endif |
| |
| return 0; |
| } |
| |
| static int COREAUDIO_OpenDevice(_THIS, const char *devname) |
| { |
| AudioStreamBasicDescription *strdesc; |
| SDL_AudioFormat test_format; |
| SDL_bool iscapture = this->iscapture; |
| SDL_AudioDevice **new_open_devices; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| this->hidden = (struct SDL_PrivateAudioData *)SDL_malloc(sizeof(*this->hidden)); |
| if (this->hidden == NULL) { |
| return SDL_OutOfMemory(); |
| } |
| SDL_zerop(this->hidden); |
| |
| strdesc = &this->hidden->strdesc; |
| |
| if (iscapture) { |
| open_capture_devices++; |
| } else { |
| open_playback_devices++; |
| } |
| |
| new_open_devices = (SDL_AudioDevice **)SDL_realloc(open_devices, sizeof(open_devices[0]) * (num_open_devices + 1)); |
| if (new_open_devices) { |
| open_devices = new_open_devices; |
| open_devices[num_open_devices++] = this; |
| } |
| |
| #if !MACOSX_COREAUDIO |
| if (!update_audio_session(this, SDL_TRUE, SDL_TRUE)) { |
| return -1; |
| } |
| |
| /* Stop CoreAudio from doing expensive audio rate conversion */ |
| @autoreleasepool { |
| AVAudioSession *session = [AVAudioSession sharedInstance]; |
| [session setPreferredSampleRate:this->spec.freq error:nil]; |
| this->spec.freq = (int)session.sampleRate; |
| #if TARGET_OS_TV |
| if (iscapture) { |
| [session setPreferredInputNumberOfChannels:this->spec.channels error:nil]; |
| this->spec.channels = session.preferredInputNumberOfChannels; |
| } else { |
| [session setPreferredOutputNumberOfChannels:this->spec.channels error:nil]; |
| this->spec.channels = session.preferredOutputNumberOfChannels; |
| } |
| #else |
| /* Calling setPreferredOutputNumberOfChannels seems to break audio output on iOS */ |
| #endif /* TARGET_OS_TV */ |
| } |
| #endif |
| |
| /* Setup a AudioStreamBasicDescription with the requested format */ |
| SDL_zerop(strdesc); |
| strdesc->mFormatID = kAudioFormatLinearPCM; |
| strdesc->mFormatFlags = kLinearPCMFormatFlagIsPacked; |
| strdesc->mChannelsPerFrame = this->spec.channels; |
| strdesc->mSampleRate = this->spec.freq; |
| strdesc->mFramesPerPacket = 1; |
| |
| for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { |
| /* CoreAudio handles most of SDL's formats natively, but not U16, apparently. */ |
| switch (test_format) { |
| case AUDIO_U8: |
| case AUDIO_S8: |
| case AUDIO_S16LSB: |
| case AUDIO_S16MSB: |
| case AUDIO_S32LSB: |
| case AUDIO_S32MSB: |
| case AUDIO_F32LSB: |
| case AUDIO_F32MSB: |
| break; |
| |
| default: |
| continue; |
| } |
| break; |
| } |
| |
| if (!test_format) { /* shouldn't happen, but just in case... */ |
| return SDL_SetError("%s: Unsupported audio format", "coreaudio"); |
| } |
| this->spec.format = test_format; |
| strdesc->mBitsPerChannel = SDL_AUDIO_BITSIZE(test_format); |
| if (SDL_AUDIO_ISBIGENDIAN(test_format)) { |
| strdesc->mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; |
| } |
| |
| if (SDL_AUDIO_ISFLOAT(test_format)) { |
| strdesc->mFormatFlags |= kLinearPCMFormatFlagIsFloat; |
| } else if (SDL_AUDIO_ISSIGNED(test_format)) { |
| strdesc->mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; |
| } |
| |
| strdesc->mBytesPerFrame = strdesc->mChannelsPerFrame * strdesc->mBitsPerChannel / 8; |
| strdesc->mBytesPerPacket = strdesc->mBytesPerFrame * strdesc->mFramesPerPacket; |
| |
| #if MACOSX_COREAUDIO |
| if (!prepare_device(this)) { |
| return -1; |
| } |
| #endif |
| |
| /* This has to init in a new thread so it can get its own CFRunLoop. :/ */ |
| this->hidden->ready_semaphore = SDL_CreateSemaphore(0); |
| if (!this->hidden->ready_semaphore) { |
| return -1; /* oh well. */ |
| } |
| |
| this->hidden->thread = SDL_CreateThreadInternal(audioqueue_thread, "AudioQueue thread", 512 * 1024, this); |
| if (!this->hidden->thread) { |
| return -1; |
| } |
| |
| SDL_SemWait(this->hidden->ready_semaphore); |
| SDL_DestroySemaphore(this->hidden->ready_semaphore); |
| this->hidden->ready_semaphore = NULL; |
| |
| if ((this->hidden->thread != NULL) && (this->hidden->thread_error != NULL)) { |
| return SDL_SetError("%s", this->hidden->thread_error); |
| } |
| |
| return (this->hidden->thread != NULL) ? 0 : -1; |
| } |
| |
| #if !MACOSX_COREAUDIO |
| static int COREAUDIO_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture) |
| { |
| AVAudioSession *session = [AVAudioSession sharedInstance]; |
| |
| if (name != NULL) { |
| *name = NULL; |
| } |
| SDL_zerop(spec); |
| spec->freq = [session sampleRate]; |
| spec->channels = [session outputNumberOfChannels]; |
| return 0; |
| } |
| #else /* MACOSX_COREAUDIO */ |
| static int COREAUDIO_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture) |
| { |
| AudioDeviceID devid; |
| AudioBufferList *buflist; |
| OSStatus result; |
| UInt32 size; |
| CFStringRef cfstr; |
| char *devname; |
| int usable; |
| double sampleRate; |
| CFIndex len; |
| |
| AudioObjectPropertyAddress addr = { |
| iscapture ? kAudioHardwarePropertyDefaultInputDevice |
| : kAudioHardwarePropertyDefaultOutputDevice, |
| iscapture ? kAudioDevicePropertyScopeInput |
| : kAudioDevicePropertyScopeOutput, |
| kAudioObjectPropertyElementMain |
| }; |
| AudioObjectPropertyAddress nameaddr = { |
| kAudioObjectPropertyName, |
| iscapture ? kAudioDevicePropertyScopeInput |
| : kAudioDevicePropertyScopeOutput, |
| kAudioObjectPropertyElementMain |
| }; |
| AudioObjectPropertyAddress freqaddr = { |
| kAudioDevicePropertyNominalSampleRate, |
| iscapture ? kAudioDevicePropertyScopeInput |
| : kAudioDevicePropertyScopeOutput, |
| kAudioObjectPropertyElementMain |
| }; |
| AudioObjectPropertyAddress bufaddr = { |
| kAudioDevicePropertyStreamConfiguration, |
| iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, |
| kAudioObjectPropertyElementMain |
| }; |
| |
| /* Get the Device ID */ |
| cfstr = NULL; |
| size = sizeof(AudioDeviceID); |
| result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr, |
| 0, NULL, &size, &devid); |
| |
| if (result != noErr) { |
| return SDL_SetError("%s: Default Device ID not found", "coreaudio"); |
| } |
| |
| if (name != NULL) { |
| /* Use the Device ID to get the name */ |
| size = sizeof(CFStringRef); |
| result = AudioObjectGetPropertyData(devid, &nameaddr, 0, NULL, &size, &cfstr); |
| |
| if (result != noErr) { |
| return SDL_SetError("%s: Default Device Name not found", "coreaudio"); |
| } |
| |
| len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr), |
| kCFStringEncodingUTF8); |
| devname = (char *)SDL_malloc(len + 1); |
| usable = ((devname != NULL) && |
| (CFStringGetCString(cfstr, devname, len + 1, kCFStringEncodingUTF8))); |
| CFRelease(cfstr); |
| |
| if (usable) { |
| usable = 0; |
| len = strlen(devname); |
| /* Some devices have whitespace at the end...trim it. */ |
| while ((len > 0) && (devname[len - 1] == ' ')) { |
| len--; |
| usable = len; |
| } |
| } |
| |
| if (usable) { |
| devname[len] = '\0'; |
| } |
| *name = devname; |
| } |
| |
| /* Uses the Device ID to get the spec */ |
| SDL_zerop(spec); |
| |
| sampleRate = 0; |
| size = sizeof(sampleRate); |
| result = AudioObjectGetPropertyData(devid, &freqaddr, 0, NULL, &size, &sampleRate); |
| |
| if (result != noErr) { |
| return SDL_SetError("%s: Default Device Sample Rate not found", "coreaudio"); |
| } |
| |
| spec->freq = (int)sampleRate; |
| |
| result = AudioObjectGetPropertyDataSize(devid, &bufaddr, 0, NULL, &size); |
| if (result != noErr) { |
| return SDL_SetError("%s: Default Device Data Size not found", "coreaudio"); |
| } |
| |
| buflist = (AudioBufferList *)SDL_malloc(size); |
| if (buflist == NULL) { |
| return SDL_SetError("%s: Default Device Buffer List not found", "coreaudio"); |
| } |
| |
| result = AudioObjectGetPropertyData(devid, &bufaddr, 0, NULL, |
| &size, buflist); |
| |
| if (result == noErr) { |
| UInt32 j; |
| for (j = 0; j < buflist->mNumberBuffers; j++) { |
| spec->channels += buflist->mBuffers[j].mNumberChannels; |
| } |
| } |
| |
| SDL_free(buflist); |
| |
| if (spec->channels == 0) { |
| return SDL_SetError("%s: Default Device has no channels!", "coreaudio"); |
| } |
| |
| return 0; |
| } |
| #endif /* MACOSX_COREAUDIO */ |
| |
| static void COREAUDIO_Deinitialize(void) |
| { |
| #if MACOSX_COREAUDIO |
| AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL); |
| free_audio_device_list(&capture_devs); |
| free_audio_device_list(&output_devs); |
| #endif |
| } |
| |
| static SDL_bool COREAUDIO_Init(SDL_AudioDriverImpl *impl) |
| { |
| /* Set the function pointers */ |
| impl->OpenDevice = COREAUDIO_OpenDevice; |
| impl->CloseDevice = COREAUDIO_CloseDevice; |
| impl->Deinitialize = COREAUDIO_Deinitialize; |
| impl->GetDefaultAudioInfo = COREAUDIO_GetDefaultAudioInfo; |
| |
| #if MACOSX_COREAUDIO |
| impl->DetectDevices = COREAUDIO_DetectDevices; |
| AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL); |
| #else |
| impl->OnlyHasDefaultOutputDevice = SDL_TRUE; |
| impl->OnlyHasDefaultCaptureDevice = SDL_TRUE; |
| #endif |
| |
| impl->ProvidesOwnCallbackThread = SDL_TRUE; |
| impl->HasCaptureSupport = SDL_TRUE; |
| impl->SupportsNonPow2Samples = SDL_TRUE; |
| |
| return SDL_TRUE; /* this audio target is available. */ |
| } |
| |
| AudioBootStrap COREAUDIO_bootstrap = { |
| "coreaudio", "CoreAudio", COREAUDIO_Init, SDL_FALSE |
| }; |
| |
| #endif /* SDL_AUDIO_DRIVER_COREAUDIO */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |