| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../SDL_internal.h" |
| |
| #ifndef SDL_sysaudio_h_ |
| #define SDL_sysaudio_h_ |
| |
| #include "SDL_mutex.h" |
| #include "SDL_thread.h" |
| #include "../SDL_dataqueue.h" |
| #include "./SDL_audio_c.h" |
| |
| /* !!! FIXME: These are wordy and unlocalized... */ |
| #define DEFAULT_OUTPUT_DEVNAME "System audio output device" |
| #define DEFAULT_INPUT_DEVNAME "System audio capture device" |
| |
| /* The SDL audio driver */ |
| typedef struct SDL_AudioDevice SDL_AudioDevice; |
| #define _THIS SDL_AudioDevice *_this |
| |
| /* Audio targets should call this as devices are added to the system (such as |
| a USB headset being plugged in), and should also be called for |
| for every device found during DetectDevices(). */ |
| extern void SDL_AddAudioDevice(const SDL_bool iscapture, const char *name, SDL_AudioSpec *spec, void *handle); |
| |
| /* Audio targets should call this as devices are removed, so SDL can update |
| its list of available devices. */ |
| extern void SDL_RemoveAudioDevice(const SDL_bool iscapture, void *handle); |
| |
| /* Audio targets should call this if an opened audio device is lost while |
| being used. This can happen due to i/o errors, or a device being unplugged, |
| etc. If the device is totally gone, please also call SDL_RemoveAudioDevice() |
| as appropriate so SDL's list of devices is accurate. */ |
| extern void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device); |
| |
| /* This is the size of a packet when using SDL_QueueAudio(). We allocate |
| these as necessary and pool them, under the assumption that we'll |
| eventually end up with a handful that keep recycling, meeting whatever |
| the app needs. We keep packing data tightly as more arrives to avoid |
| wasting space, and if we get a giant block of data, we'll split them |
| into multiple packets behind the scenes. My expectation is that most |
| apps will have 2-3 of these in the pool. 8k should cover most needs, but |
| if this is crippling for some embedded system, we can #ifdef this. |
| The system preallocates enough packets for 2 callbacks' worth of data. */ |
| #define SDL_AUDIOBUFFERQUEUE_PACKETLEN (8 * 1024) |
| |
| typedef struct SDL_AudioDriverImpl |
| { |
| void (*DetectDevices)(void); |
| int (*OpenDevice)(_THIS, const char *devname); |
| void (*ThreadInit)(_THIS); /* Called by audio thread at start */ |
| void (*ThreadDeinit)(_THIS); /* Called by audio thread at end */ |
| void (*WaitDevice)(_THIS); |
| void (*PlayDevice)(_THIS); |
| Uint8 *(*GetDeviceBuf)(_THIS); |
| int (*CaptureFromDevice)(_THIS, void *buffer, int buflen); |
| void (*FlushCapture)(_THIS); |
| void (*CloseDevice)(_THIS); |
| void (*LockDevice)(_THIS); |
| void (*UnlockDevice)(_THIS); |
| void (*FreeDeviceHandle)(void *handle); /**< SDL is done with handle from SDL_AddAudioDevice() */ |
| void (*Deinitialize)(void); |
| int (*GetDefaultAudioInfo)(char **name, SDL_AudioSpec *spec, int iscapture); |
| |
| /* !!! FIXME: add pause(), so we can optimize instead of mixing silence. */ |
| |
| /* Some flags to push duplicate code into the core and reduce #ifdefs. */ |
| SDL_bool ProvidesOwnCallbackThread; |
| SDL_bool HasCaptureSupport; |
| SDL_bool OnlyHasDefaultOutputDevice; |
| SDL_bool OnlyHasDefaultCaptureDevice; |
| SDL_bool AllowsArbitraryDeviceNames; |
| SDL_bool SupportsNonPow2Samples; |
| } SDL_AudioDriverImpl; |
| |
| typedef struct SDL_AudioDeviceItem |
| { |
| void *handle; |
| char *name; |
| char *original_name; |
| SDL_AudioSpec spec; |
| int dupenum; |
| struct SDL_AudioDeviceItem *next; |
| } SDL_AudioDeviceItem; |
| |
| typedef struct SDL_AudioDriver |
| { |
| /* * * */ |
| /* The name of this audio driver */ |
| const char *name; |
| |
| /* * * */ |
| /* The description of this audio driver */ |
| const char *desc; |
| |
| SDL_AudioDriverImpl impl; |
| |
| /* A mutex for device detection */ |
| SDL_mutex *detectionLock; |
| SDL_bool captureDevicesRemoved; |
| SDL_bool outputDevicesRemoved; |
| int outputDeviceCount; |
| int inputDeviceCount; |
| SDL_AudioDeviceItem *outputDevices; |
| SDL_AudioDeviceItem *inputDevices; |
| } SDL_AudioDriver; |
| |
| /* Define the SDL audio driver structure */ |
| struct SDL_AudioDevice |
| { |
| /* * * */ |
| /* Data common to all devices */ |
| SDL_AudioDeviceID id; |
| |
| /* The device's current audio specification */ |
| SDL_AudioSpec spec; |
| |
| /* The callback's expected audio specification (converted vs device's spec). */ |
| SDL_AudioSpec callbackspec; |
| |
| /* Stream that converts and resamples. NULL if not needed. */ |
| SDL_AudioStream *stream; |
| |
| /* Current state flags */ |
| SDL_atomic_t shutdown; /* true if we are signaling the play thread to end. */ |
| SDL_atomic_t enabled; /* true if device is functioning and connected. */ |
| SDL_atomic_t paused; |
| SDL_bool iscapture; |
| |
| /* Scratch buffer used in the bridge between SDL and the user callback. */ |
| Uint8 *work_buffer; |
| |
| /* Size, in bytes, of work_buffer. */ |
| Uint32 work_buffer_len; |
| |
| /* A mutex for locking the mixing buffers */ |
| SDL_mutex *mixer_lock; |
| |
| /* A thread to feed the audio device */ |
| SDL_Thread *thread; |
| SDL_threadID threadid; |
| |
| /* Queued buffers (if app not using callback). */ |
| SDL_DataQueue *buffer_queue; |
| |
| /* * * */ |
| /* Data private to this driver */ |
| struct SDL_PrivateAudioData *hidden; |
| |
| void *handle; |
| }; |
| #undef _THIS |
| |
| typedef struct AudioBootStrap |
| { |
| const char *name; |
| const char *desc; |
| SDL_bool (*init)(SDL_AudioDriverImpl *impl); |
| SDL_bool demand_only; /* 1==request explicitly, or it won't be available. */ |
| } AudioBootStrap; |
| |
| /* Not all of these are available in a given build. Use #ifdefs, etc. */ |
| extern AudioBootStrap PIPEWIRE_bootstrap; |
| extern AudioBootStrap PULSEAUDIO_bootstrap; |
| extern AudioBootStrap ALSA_bootstrap; |
| extern AudioBootStrap JACK_bootstrap; |
| extern AudioBootStrap SNDIO_bootstrap; |
| extern AudioBootStrap NETBSDAUDIO_bootstrap; |
| extern AudioBootStrap DSP_bootstrap; |
| extern AudioBootStrap QSAAUDIO_bootstrap; |
| extern AudioBootStrap SUNAUDIO_bootstrap; |
| extern AudioBootStrap ARTS_bootstrap; |
| extern AudioBootStrap ESD_bootstrap; |
| extern AudioBootStrap NACLAUDIO_bootstrap; |
| extern AudioBootStrap NAS_bootstrap; |
| extern AudioBootStrap WASAPI_bootstrap; |
| extern AudioBootStrap DSOUND_bootstrap; |
| extern AudioBootStrap WINMM_bootstrap; |
| extern AudioBootStrap PAUDIO_bootstrap; |
| extern AudioBootStrap HAIKUAUDIO_bootstrap; |
| extern AudioBootStrap COREAUDIO_bootstrap; |
| extern AudioBootStrap DISKAUDIO_bootstrap; |
| extern AudioBootStrap DUMMYAUDIO_bootstrap; |
| extern AudioBootStrap FUSIONSOUND_bootstrap; |
| extern AudioBootStrap aaudio_bootstrap; |
| extern AudioBootStrap openslES_bootstrap; |
| extern AudioBootStrap ANDROIDAUDIO_bootstrap; |
| extern AudioBootStrap PS2AUDIO_bootstrap; |
| extern AudioBootStrap PSPAUDIO_bootstrap; |
| extern AudioBootStrap VITAAUD_bootstrap; |
| extern AudioBootStrap N3DSAUDIO_bootstrap; |
| extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap; |
| extern AudioBootStrap OS2AUDIO_bootstrap; |
| |
| #endif /* SDL_sysaudio_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |