| /* |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| #include <stdlib.h> |
| #include <math.h> |
| #include <stdio.h> |
| #include "SDL.h" |
| #include "SDL_shape.h" |
| |
| #define SHAPED_WINDOW_X 150 |
| #define SHAPED_WINDOW_Y 150 |
| #define SHAPED_WINDOW_DIMENSION 640 |
| |
| typedef struct LoadedPicture { |
| SDL_Surface *surface; |
| SDL_Texture *texture; |
| SDL_WindowShapeMode mode; |
| const char* name; |
| } LoadedPicture; |
| |
| void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions) |
| { |
| /* Clear render-target to blue. */ |
| SDL_SetRenderDrawColor(renderer,0x00,0x00,0xff,0xff); |
| SDL_RenderClear(renderer); |
| |
| /* Render the texture. */ |
| SDL_RenderCopy(renderer,texture,&texture_dimensions,&texture_dimensions); |
| |
| SDL_RenderPresent(renderer); |
| } |
| |
| int main(int argc,char** argv) |
| { |
| Uint8 num_pictures; |
| LoadedPicture* pictures; |
| int i, j; |
| SDL_PixelFormat* format = NULL; |
| SDL_Window *window; |
| SDL_Renderer *renderer; |
| SDL_Color black = {0,0,0,0xff}; |
| SDL_Event event; |
| int should_exit = 0; |
| unsigned int current_picture; |
| int button_down; |
| Uint32 pixelFormat = 0; |
| int access = 0; |
| SDL_Rect texture_dimensions; |
| |
| /* Enable standard application logging */ |
| SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
| |
| if(argc < 2) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument."); |
| exit(-1); |
| } |
| |
| if(SDL_VideoInit(NULL) == -1) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video."); |
| exit(-2); |
| } |
| |
| num_pictures = argc - 1; |
| pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture)*num_pictures); |
| if (!pictures) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory."); |
| exit(1); |
| } |
| for(i=0;i<num_pictures;i++) |
| pictures[i].surface = NULL; |
| for(i=0;i<num_pictures;i++) { |
| pictures[i].surface = SDL_LoadBMP(argv[i+1]); |
| pictures[i].name = argv[i+1]; |
| if(pictures[i].surface == NULL) { |
| for(j=0;j<num_pictures;j++) |
| SDL_FreeSurface(pictures[j].surface); |
| SDL_free(pictures); |
| SDL_VideoQuit(); |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i+1]); |
| exit(-3); |
| } |
| |
| format = pictures[i].surface->format; |
| if(SDL_ISPIXELFORMAT_ALPHA(format->format)) { |
| pictures[i].mode.mode = ShapeModeBinarizeAlpha; |
| pictures[i].mode.parameters.binarizationCutoff = 255; |
| } |
| else { |
| pictures[i].mode.mode = ShapeModeColorKey; |
| pictures[i].mode.parameters.colorKey = black; |
| } |
| } |
| |
| window = SDL_CreateShapedWindow("SDL_Shape test", |
| SHAPED_WINDOW_X, SHAPED_WINDOW_Y, |
| SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION, |
| 0); |
| SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y); |
| if(window == NULL) { |
| for(i=0;i<num_pictures;i++) |
| SDL_FreeSurface(pictures[i].surface); |
| SDL_free(pictures); |
| SDL_VideoQuit(); |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape."); |
| exit(-4); |
| } |
| renderer = SDL_CreateRenderer(window,-1,0); |
| if (!renderer) { |
| SDL_DestroyWindow(window); |
| for(i=0;i<num_pictures;i++) |
| SDL_FreeSurface(pictures[i].surface); |
| SDL_free(pictures); |
| SDL_VideoQuit(); |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window."); |
| exit(-5); |
| } |
| |
| for(i=0;i<num_pictures;i++) |
| pictures[i].texture = NULL; |
| for(i=0;i<num_pictures;i++) { |
| pictures[i].texture = SDL_CreateTextureFromSurface(renderer,pictures[i].surface); |
| if(pictures[i].texture == NULL) { |
| for(i=0;i<num_pictures;i++) |
| if(pictures[i].texture != NULL) |
| SDL_DestroyTexture(pictures[i].texture); |
| for(i=0;i<num_pictures;i++) |
| SDL_FreeSurface(pictures[i].surface); |
| SDL_free(pictures); |
| SDL_DestroyRenderer(renderer); |
| SDL_DestroyWindow(window); |
| SDL_VideoQuit(); |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape."); |
| exit(-6); |
| } |
| } |
| |
| should_exit = 0; |
| current_picture = 0; |
| button_down = 0; |
| texture_dimensions.h = 0; |
| texture_dimensions.w = 0; |
| texture_dimensions.x = 0; |
| texture_dimensions.y = 0; |
| SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name); |
| SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h); |
| SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); |
| SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode); |
| while(should_exit == 0) { |
| while (SDL_PollEvent(&event)) { |
| if(event.type == SDL_KEYDOWN) { |
| button_down = 1; |
| if(event.key.keysym.sym == SDLK_ESCAPE) { |
| should_exit = 1; |
| break; |
| } |
| } |
| if(button_down && event.type == SDL_KEYUP) { |
| button_down = 0; |
| current_picture += 1; |
| if(current_picture >= num_pictures) |
| current_picture = 0; |
| SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name); |
| SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h); |
| SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); |
| SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode); |
| } |
| if (event.type == SDL_QUIT) { |
| should_exit = 1; |
| break; |
| } |
| } |
| render(renderer,pictures[current_picture].texture,texture_dimensions); |
| SDL_Delay(10); |
| } |
| |
| /* Free the textures. */ |
| for(i=0;i<num_pictures;i++) |
| SDL_DestroyTexture(pictures[i].texture); |
| SDL_DestroyRenderer(renderer); |
| /* Destroy the window. */ |
| SDL_DestroyWindow(window); |
| /* Free the original surfaces backing the textures. */ |
| for(i=0;i<num_pictures;i++) |
| SDL_FreeSurface(pictures[i].surface); |
| SDL_free(pictures); |
| /* Call SDL_VideoQuit() before quitting. */ |
| SDL_VideoQuit(); |
| |
| return 0; |
| } |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |