| /** |
| * Automated SDL subsystems management test. |
| * |
| * Written by J�rgen Tjern� "jorgenpt" |
| * |
| * Released under Public Domain. |
| */ |
| |
| #include "SDL.h" |
| #include "SDL_test.h" |
| |
| |
| /* ! |
| * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems |
| * \sa |
| * http://wiki.libsdl.org/SDL_Init |
| * http://wiki.libsdl.org/SDL_Quit |
| */ |
| static int main_testInitQuitJoystickHaptic (void *arg) |
| { |
| #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED |
| return TEST_SKIPPED; |
| #else |
| int enabled_subsystems; |
| int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC; |
| |
| SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." ); |
| |
| enabled_subsystems = SDL_WasInit(initialized_subsystems); |
| SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems ); |
| |
| SDL_Quit(); |
| |
| enabled_subsystems = SDL_WasInit(initialized_subsystems); |
| SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems ); |
| |
| return TEST_COMPLETED; |
| #endif |
| } |
| |
| /* ! |
| * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem() |
| * \sa |
| * http://wiki.libsdl.org/SDL_Init |
| * http://wiki.libsdl.org/SDL_Quit |
| */ |
| static int main_testInitQuitSubSystem (void *arg) |
| { |
| #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED |
| return TEST_SKIPPED; |
| #else |
| int i; |
| int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER }; |
| |
| for (i = 0; i < SDL_arraysize(subsystems); ++i) { |
| int initialized_system; |
| int subsystem = subsystems[i]; |
| |
| SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem ); |
| SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem ); |
| |
| initialized_system = SDL_WasInit(subsystem); |
| SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system ); |
| |
| SDL_QuitSubSystem(subsystem); |
| |
| SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem ); |
| } |
| |
| return TEST_COMPLETED; |
| #endif |
| } |
| |
| const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER; |
| static int main_testImpliedJoystickInit (void *arg) |
| { |
| #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED |
| return TEST_SKIPPED; |
| #else |
| int initialized_system; |
| |
| /* First initialize the controller */ |
| SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); |
| SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); |
| |
| /* Then make sure this implicitly initialized the joystick subsystem */ |
| initialized_system = SDL_WasInit(joy_and_controller); |
| SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); |
| |
| /* Then quit the controller, and make sure that implicitly also quits the */ |
| /* joystick subsystem */ |
| SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); |
| initialized_system = SDL_WasInit(joy_and_controller); |
| SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); |
| |
| return TEST_COMPLETED; |
| #endif |
| } |
| |
| static int main_testImpliedJoystickQuit (void *arg) |
| { |
| #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED |
| return TEST_SKIPPED; |
| #else |
| int initialized_system; |
| |
| /* First initialize the controller and the joystick (explicitly) */ |
| SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); |
| SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" ); |
| SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); |
| |
| /* Then make sure they're both initialized properly */ |
| initialized_system = SDL_WasInit(joy_and_controller); |
| SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); |
| |
| /* Then quit the controller, and make sure that it does NOT quit the */ |
| /* explicitly initialized joystick subsystem. */ |
| SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); |
| initialized_system = SDL_WasInit(joy_and_controller); |
| SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); |
| |
| SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
| |
| return TEST_COMPLETED; |
| #endif |
| } |
| |
| static int |
| main_testSetError(void *arg) |
| { |
| size_t i; |
| char error[1024]; |
| |
| error[0] = '\0'; |
| SDL_SetError(""); |
| SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"\")"); |
| |
| for (i = 0; i < (sizeof(error)-1); ++i) { |
| error[i] = 'a' + (i % 26); |
| } |
| error[i] = '\0'; |
| SDL_SetError("%s", error); |
| SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"abc...1023\")"); |
| |
| return TEST_COMPLETED; |
| } |
| |
| static const SDLTest_TestCaseReference mainTest1 = |
| { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED}; |
| |
| static const SDLTest_TestCaseReference mainTest2 = |
| { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED}; |
| |
| static const SDLTest_TestCaseReference mainTest3 = |
| { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED}; |
| |
| static const SDLTest_TestCaseReference mainTest4 = |
| { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED}; |
| |
| static const SDLTest_TestCaseReference mainTest5 = |
| { (SDLTest_TestCaseFp)main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED}; |
| |
| /* Sequence of Main test cases */ |
| static const SDLTest_TestCaseReference *mainTests[] = { |
| &mainTest1, |
| &mainTest2, |
| &mainTest3, |
| &mainTest4, |
| &mainTest5, |
| NULL |
| }; |
| |
| /* Main test suite (global) */ |
| SDLTest_TestSuiteReference mainTestSuite = { |
| "Main", |
| NULL, |
| mainTests, |
| NULL |
| }; |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |