| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_timer_h_ |
| #define SDL_timer_h_ |
| |
| /** |
| * \file SDL_timer.h |
| * |
| * Header for the SDL time management routines. |
| */ |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * Get the number of milliseconds since SDL library initialization. |
| * |
| * This value wraps if the program runs for more than ~49 days. |
| * |
| * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64() |
| * instead, where the value doesn't wrap every ~49 days. There are places in |
| * SDL where we provide a 32-bit timestamp that can not change without |
| * breaking binary compatibility, though, so this function isn't officially |
| * deprecated. |
| * |
| * \returns an unsigned 32-bit value representing the number of milliseconds |
| * since the SDL library initialized. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_TICKS_PASSED |
| */ |
| extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); |
| |
| /** |
| * Get the number of milliseconds since SDL library initialization. |
| * |
| * Note that you should not use the SDL_TICKS_PASSED macro with values |
| * returned by this function, as that macro does clever math to compensate for |
| * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit |
| * values from this function can be safely compared directly. |
| * |
| * For example, if you want to wait 100 ms, you could do this: |
| * |
| * ```c |
| * const Uint64 timeout = SDL_GetTicks64() + 100; |
| * while (SDL_GetTicks64() < timeout) { |
| * // ... do work until timeout has elapsed |
| * } |
| * ``` |
| * |
| * \returns an unsigned 64-bit value representing the number of milliseconds |
| * since the SDL library initialized. |
| * |
| * \since This function is available since SDL 2.0.18. |
| */ |
| extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void); |
| |
| /** |
| * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`. |
| * |
| * This should be used with results from SDL_GetTicks(), as this macro |
| * attempts to deal with the 32-bit counter wrapping back to zero every ~49 |
| * days, but should _not_ be used with SDL_GetTicks64(), which does not have |
| * that problem. |
| * |
| * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could |
| * do this: |
| * |
| * ```c |
| * const Uint32 timeout = SDL_GetTicks() + 100; |
| * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { |
| * // ... do work until timeout has elapsed |
| * } |
| * ``` |
| * |
| * Note that this does not handle tick differences greater |
| * than 2^31 so take care when using the above kind of code |
| * with large timeout delays (tens of days). |
| */ |
| #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) |
| |
| /** |
| * Get the current value of the high resolution counter. |
| * |
| * This function is typically used for profiling. |
| * |
| * The counter values are only meaningful relative to each other. Differences |
| * between values can be converted to times by using |
| * SDL_GetPerformanceFrequency(). |
| * |
| * \returns the current counter value. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GetPerformanceFrequency |
| */ |
| extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); |
| |
| /** |
| * Get the count per second of the high resolution counter. |
| * |
| * \returns a platform-specific count per second. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GetPerformanceCounter |
| */ |
| extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); |
| |
| /** |
| * Wait a specified number of milliseconds before returning. |
| * |
| * This function waits a specified number of milliseconds before returning. It |
| * waits at least the specified time, but possibly longer due to OS |
| * scheduling. |
| * |
| * \param ms the number of milliseconds to delay |
| * |
| * \since This function is available since SDL 2.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); |
| |
| /** |
| * Function prototype for the timer callback function. |
| * |
| * The callback function is passed the current timer interval and returns |
| * the next timer interval. If the returned value is the same as the one |
| * passed in, the periodic alarm continues, otherwise a new alarm is |
| * scheduled. If the callback returns 0, the periodic alarm is cancelled. |
| */ |
| typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); |
| |
| /** |
| * Definition of the timer ID type. |
| */ |
| typedef int SDL_TimerID; |
| |
| /** |
| * Call a callback function at a future time. |
| * |
| * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init(). |
| * |
| * The callback function is passed the current timer interval and the user |
| * supplied parameter from the SDL_AddTimer() call and should return the next |
| * timer interval. If the value returned from the callback is 0, the timer is |
| * canceled. |
| * |
| * The callback is run on a separate thread. |
| * |
| * Timers take into account the amount of time it took to execute the |
| * callback. For example, if the callback took 250 ms to execute and returned |
| * 1000 (ms), the timer would only wait another 750 ms before its next |
| * iteration. |
| * |
| * Timing may be inexact due to OS scheduling. Be sure to note the current |
| * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your |
| * callback needs to adjust for variances. |
| * |
| * \param interval the timer delay, in milliseconds, passed to `callback` |
| * \param callback the SDL_TimerCallback function to call when the specified |
| * `interval` elapses |
| * \param param a pointer that is passed to `callback` |
| * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RemoveTimer |
| */ |
| extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, |
| SDL_TimerCallback callback, |
| void *param); |
| |
| /** |
| * Remove a timer created with SDL_AddTimer(). |
| * |
| * \param id the ID of the timer to remove |
| * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't |
| * found. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_AddTimer |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* SDL_timer_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |