| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_timer_h_ |
| #define SDL_timer_h_ |
| |
| /** |
| * \file SDL_timer.h |
| * |
| * \brief Header for the SDL time management routines. |
| */ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * SDL time constants |
| */ |
| #define SDL_MS_PER_SECOND 1000 |
| #define SDL_US_PER_SECOND 1000000 |
| #define SDL_NS_PER_SECOND 1000000000LL |
| #define SDL_NS_PER_MS 1000000 |
| #define SDL_NS_PER_US 1000 |
| #define SDL_MS_TO_NS(MS) (((Uint64)(MS)) * SDL_NS_PER_MS) |
| #define SDL_NS_TO_MS(NS) ((NS) / SDL_NS_PER_MS) |
| #define SDL_US_TO_NS(US) (((Uint64)(US)) * SDL_NS_PER_US) |
| #define SDL_NS_TO_US(NS) ((NS) / SDL_NS_PER_US) |
| |
| /** |
| * Get the number of milliseconds since SDL library initialization. |
| * |
| * \returns an unsigned 64-bit value representing the number of milliseconds |
| * since the SDL library initialized. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC Uint64 SDLCALL SDL_GetTicks(void); |
| |
| /** |
| * Get the number of nanoseconds since SDL library initialization. |
| * |
| * \returns an unsigned 64-bit value representing the number of nanoseconds |
| * since the SDL library initialized. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void); |
| |
| /** |
| * Get the current value of the high resolution counter. |
| * |
| * This function is typically used for profiling. |
| * |
| * The counter values are only meaningful relative to each other. Differences |
| * between values can be converted to times by using |
| * SDL_GetPerformanceFrequency(). |
| * |
| * \returns the current counter value. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetPerformanceFrequency |
| */ |
| extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); |
| |
| /** |
| * Get the count per second of the high resolution counter. |
| * |
| * \returns a platform-specific count per second. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetPerformanceCounter |
| */ |
| extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); |
| |
| /** |
| * Wait a specified number of milliseconds before returning. |
| * |
| * This function waits a specified number of milliseconds before returning. It |
| * waits at least the specified time, but possibly longer due to OS |
| * scheduling. |
| * |
| * \param ms the number of milliseconds to delay |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); |
| |
| /** |
| * Wait a specified number of nanoseconds before returning. |
| * |
| * This function waits a specified number of nanoseconds before returning. It |
| * waits at least the specified time, but possibly longer due to OS |
| * scheduling. |
| * |
| * \param ns the number of nanoseconds to delay |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns); |
| |
| /** |
| * Function prototype for the timer callback function. |
| * |
| * The callback function is passed the current timer interval and returns |
| * the next timer interval, in milliseconds. If the returned value is the same as the one |
| * passed in, the periodic alarm continues, otherwise a new alarm is |
| * scheduled. If the callback returns 0, the periodic alarm is cancelled. |
| */ |
| typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval, void *param); |
| |
| /** |
| * Definition of the timer ID type. |
| */ |
| typedef int SDL_TimerID; |
| |
| /** |
| * Call a callback function at a future time. |
| * |
| * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init(). |
| * |
| * The callback function is passed the current timer interval and the user |
| * supplied parameter from the SDL_AddTimer() call and should return the next |
| * timer interval. If the value returned from the callback is 0, the timer is |
| * canceled. |
| * |
| * The callback is run on a separate thread. |
| * |
| * Timers take into account the amount of time it took to execute the |
| * callback. For example, if the callback took 250 ms to execute and returned |
| * 1000 (ms), the timer would only wait another 750 ms before its next |
| * iteration. |
| * |
| * Timing may be inexact due to OS scheduling. Be sure to note the current |
| * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your |
| * callback needs to adjust for variances. |
| * |
| * \param interval the timer delay, in milliseconds, passed to `callback` |
| * \param callback the SDL_TimerCallback function to call when the specified |
| * `interval` elapses |
| * \param param a pointer that is passed to `callback` |
| * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_RemoveTimer |
| */ |
| extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, |
| SDL_TimerCallback callback, |
| void *param); |
| |
| /** |
| * Remove a timer created with SDL_AddTimer(). |
| * |
| * \param id the ID of the timer to remove |
| * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't |
| * found. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_AddTimer |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_timer_h_ */ |