| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_system.h |
| * |
| * \brief Include file for platform specific SDL API functions |
| */ |
| |
| #ifndef SDL_system_h_ |
| #define SDL_system_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_keyboard.h> |
| #include <SDL3/SDL_render.h> |
| #include <SDL3/SDL_video.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| |
| /* Platform specific functions for Windows */ |
| #if defined(__WIN32__) || defined(__GDK__) |
| |
| typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); |
| |
| /** |
| * Set a callback for every Windows message, run before TranslateMessage(). |
| * |
| * \param callback The SDL_WindowsMessageHook function to call. |
| * \param userdata a pointer to pass to every iteration of `callback` |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
| |
| #endif /* defined(__WIN32__) || defined(__GDK__) */ |
| |
| #if defined(__WIN32__) || defined(__WINGDK__) |
| |
| /** |
| * Get the D3D9 adapter index that matches the specified display. |
| * |
| * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and |
| * controls on which monitor a full screen application will appear. |
| * |
| * \param displayID the instance of the display to query |
| * \returns the D3D9 adapter index on success or a negative error code on |
| * failure; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID); |
| |
| typedef struct IDirect3DDevice9 IDirect3DDevice9; |
| |
| /** |
| * Get the D3D9 device associated with a renderer. |
| * |
| * Once you are done using the device, you should release it to avoid a |
| * resource leak. |
| * |
| * \param renderer the renderer from which to get the associated D3D device |
| * \returns the D3D9 device associated with given renderer or NULL if it is |
| * not a D3D9 renderer; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_GetRenderD3D9Device(SDL_Renderer * renderer); |
| |
| typedef struct ID3D11Device ID3D11Device; |
| |
| /** |
| * Get the D3D11 device associated with a renderer. |
| * |
| * Once you are done using the device, you should release it to avoid a |
| * resource leak. |
| * |
| * \param renderer the renderer from which to get the associated D3D11 device |
| * \returns the D3D11 device associated with given renderer or NULL if it is |
| * not a D3D11 renderer; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC ID3D11Device* SDLCALL SDL_GetRenderD3D11Device(SDL_Renderer * renderer); |
| |
| #endif /* defined(__WIN32__) || defined(__WINGDK__) */ |
| |
| #if defined(__WIN32__) || defined(__GDK__) |
| |
| typedef struct ID3D12Device ID3D12Device; |
| |
| /** |
| * Get the D3D12 device associated with a renderer. |
| * |
| * Once you are done using the device, you should release it to avoid a |
| * resource leak. |
| * |
| * \param renderer the renderer from which to get the associated D3D12 device |
| * \returns the D3D12 device associated with given renderer or NULL if it is |
| * not a D3D12 renderer; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer); |
| |
| #endif /* defined(__WIN32__) || defined(__GDK__) */ |
| |
| #if defined(__WIN32__) || defined(__WINGDK__) |
| |
| /** |
| * Get the DXGI Adapter and Output indices for the specified display. |
| * |
| * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and |
| * `EnumOutputs` respectively to get the objects required to create a DX10 or |
| * DX11 device and swap chain. |
| * |
| * \param displayID the instance of the display to query |
| * \param adapterIndex a pointer to be filled in with the adapter index |
| * \param outputIndex a pointer to be filled in with the output index |
| * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() |
| * for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex); |
| |
| #endif /* defined(__WIN32__) || defined(__WINGDK__) */ |
| |
| /* Platform specific functions for Linux */ |
| #ifdef __LINUX__ |
| |
| /** |
| * Sets the UNIX nice value for a thread. |
| * |
| * This uses setpriority() if possible, and RealtimeKit if available. |
| * |
| * \param threadID the Unix thread ID to change priority of. |
| * \param priority The new, Unix-specific, priority value. |
| * \returns 0 on success, or -1 on error. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); |
| |
| /** |
| * Sets the priority (not nice level) and scheduling policy for a thread. |
| * |
| * This uses setpriority() if possible, and RealtimeKit if available. |
| * |
| * \param threadID The Unix thread ID to change priority of. |
| * \param sdlPriority The new SDL_ThreadPriority value. |
| * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, |
| * SCHED_OTHER, etc...) |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); |
| |
| #endif /* __LINUX__ */ |
| |
| /* Platform specific functions for iOS */ |
| #ifdef __IOS__ |
| |
| #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) |
| |
| /** |
| * Use this function to set the animation callback on Apple iOS. |
| * |
| * The function prototype for `callback` is: |
| * |
| * ```c |
| * void callback(void* callbackParam); |
| * ``` |
| * |
| * Where its parameter, `callbackParam`, is what was passed as `callbackParam` |
| * to SDL_iPhoneSetAnimationCallback(). |
| * |
| * This function is only available on Apple iOS. |
| * |
| * For more information see: |
| * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md |
| * |
| * This functions is also accessible using the macro |
| * SDL_iOSSetAnimationCallback() since SDL 2.0.4. |
| * |
| * \param window the window for which the animation callback should be set |
| * \param interval the number of frames after which **callback** will be |
| * called |
| * \param callback the function to call for every frame. |
| * \param callbackParam a pointer that is passed to `callback`. |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_iPhoneSetEventPump |
| */ |
| extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam); |
| |
| #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) |
| |
| /** |
| * Use this function to enable or disable the SDL event pump on Apple iOS. |
| * |
| * This function is only available on Apple iOS. |
| * |
| * This functions is also accessible using the macro SDL_iOSSetEventPump() |
| * since SDL 2.0.4. |
| * |
| * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_iPhoneSetAnimationCallback |
| */ |
| extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); |
| |
| #endif /* __IOS__ */ |
| |
| |
| /* Platform specific functions for Android */ |
| #ifdef __ANDROID__ |
| |
| /** |
| * Get the Android Java Native Interface Environment of the current thread. |
| * |
| * This is the JNIEnv one needs to access the Java virtual machine from native |
| * code, and is needed for many Android APIs to be usable from C. |
| * |
| * The prototype of the function in SDL's code actually declare a void* return |
| * type, even if the implementation returns a pointer to a JNIEnv. The |
| * rationale being that the SDL headers can avoid including jni.h. |
| * |
| * \returns a pointer to Java native interface object (JNIEnv) to which the |
| * current thread is attached, or 0 on error. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_AndroidGetActivity |
| */ |
| extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); |
| |
| /** |
| * Retrieve the Java instance of the Android activity class. |
| * |
| * The prototype of the function in SDL's code actually declares a void* |
| * return type, even if the implementation returns a jobject. The rationale |
| * being that the SDL headers can avoid including jni.h. |
| * |
| * The jobject returned by the function is a local reference and must be |
| * released by the caller. See the PushLocalFrame() and PopLocalFrame() or |
| * DeleteLocalRef() functions of the Java native interface: |
| * |
| * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html |
| * |
| * \returns the jobject representing the instance of the Activity class of the |
| * Android application, or NULL on error. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_AndroidGetJNIEnv |
| */ |
| extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); |
| |
| /** |
| * Query Android API level of the current device. |
| * |
| * - API level 31: Android 12 |
| * - API level 30: Android 11 |
| * - API level 29: Android 10 |
| * - API level 28: Android 9 |
| * - API level 27: Android 8.1 |
| * - API level 26: Android 8.0 |
| * - API level 25: Android 7.1 |
| * - API level 24: Android 7.0 |
| * - API level 23: Android 6.0 |
| * - API level 22: Android 5.1 |
| * - API level 21: Android 5.0 |
| * - API level 20: Android 4.4W |
| * - API level 19: Android 4.4 |
| * - API level 18: Android 4.3 |
| * - API level 17: Android 4.2 |
| * - API level 16: Android 4.1 |
| * - API level 15: Android 4.0.3 |
| * - API level 14: Android 4.0 |
| * - API level 13: Android 3.2 |
| * - API level 12: Android 3.1 |
| * - API level 11: Android 3.0 |
| * - API level 10: Android 2.3.3 |
| * |
| * \returns the Android API level. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); |
| |
| /** |
| * Query if the application is running on Android TV. |
| * |
| * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); |
| |
| /** |
| * Query if the application is running on a Chromebook. |
| * |
| * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); |
| |
| /** |
| * Query if the application is running on a Samsung DeX docking station. |
| * |
| * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); |
| |
| /** |
| * Trigger the Android system back button behavior. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); |
| |
| /** |
| See the official Android developer guide for more information: |
| http://developer.android.com/guide/topics/data/data-storage.html |
| */ |
| #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
| #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
| |
| /** |
| * Get the path used for internal storage for this application. |
| * |
| * This path is unique to your application and cannot be written to by other |
| * applications. |
| * |
| * Your internal storage path is typically: |
| * `/data/data/your.app.package/files`. |
| * |
| * \returns the path used for internal storage or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_AndroidGetExternalStorageState |
| */ |
| extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); |
| |
| /** |
| * Get the current state of external storage. |
| * |
| * The current state of external storage, a bitmask of these values: |
| * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. |
| * |
| * If external storage is currently unavailable, this will return 0. |
| * |
| * \param state filled with the current state of external storage. 0 if external storage is currently unavailable. |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_AndroidGetExternalStoragePath |
| */ |
| extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(Uint32 *state); |
| |
| /** |
| * Get the path used for external storage for this application. |
| * |
| * This path is unique to your application, but is public and can be written |
| * to by other applications. |
| * |
| * Your external storage path is typically: |
| * `/storage/sdcard0/Android/data/your.app.package/files`. |
| * |
| * \returns the path used for external storage for this application on success |
| * or NULL on failure; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_AndroidGetExternalStorageState |
| */ |
| extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); |
| |
| /** |
| * Request permissions at runtime. |
| * |
| * This blocks the calling thread until the permission is granted or denied. |
| * |
| * \param permission The permission to request. |
| * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); |
| |
| /** |
| * Shows an Android toast notification. |
| * |
| * Toasts are a sort of lightweight notification that are unique to Android. |
| * |
| * https://developer.android.com/guide/topics/ui/notifiers/toasts |
| * |
| * Shows toast in UI thread. |
| * |
| * For the `gravity` parameter, choose a value from here, or -1 if you don't |
| * have a preference: |
| * |
| * https://developer.android.com/reference/android/view/Gravity |
| * |
| * \param message text message to be shown |
| * \param duration 0=short, 1=long |
| * \param gravity where the notification should appear on the screen. |
| * \param xoffset set this parameter only when gravity >=0 |
| * \param yoffset set this parameter only when gravity >=0 |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); |
| |
| /** |
| * Send a user command to SDLActivity. |
| * |
| * Override "boolean onUnhandledMessage(Message msg)" to handle the message. |
| * |
| * \param command user command that must be greater or equal to 0x8000 |
| * \param param user parameter |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param); |
| |
| #endif /* __ANDROID__ */ |
| |
| /* Platform specific functions for WinRT */ |
| #ifdef __WINRT__ |
| |
| /** |
| * \brief WinRT / Windows Phone path types |
| */ |
| typedef enum |
| { |
| /** \brief The installed app's root directory. |
| Files here are likely to be read-only. */ |
| SDL_WINRT_PATH_INSTALLED_LOCATION, |
| |
| /** \brief The app's local data store. Files may be written here */ |
| SDL_WINRT_PATH_LOCAL_FOLDER, |
| |
| /** \brief The app's roaming data store. Unsupported on Windows Phone. |
| Files written here may be copied to other machines via a network |
| connection. |
| */ |
| SDL_WINRT_PATH_ROAMING_FOLDER, |
| |
| /** \brief The app's temporary data store. Unsupported on Windows Phone. |
| Files written here may be deleted at any time. */ |
| SDL_WINRT_PATH_TEMP_FOLDER |
| } SDL_WinRT_Path; |
| |
| |
| /** |
| * \brief WinRT Device Family |
| */ |
| typedef enum |
| { |
| /** \brief Unknown family */ |
| SDL_WINRT_DEVICEFAMILY_UNKNOWN, |
| |
| /** \brief Desktop family*/ |
| SDL_WINRT_DEVICEFAMILY_DESKTOP, |
| |
| /** \brief Mobile family (for example smartphone) */ |
| SDL_WINRT_DEVICEFAMILY_MOBILE, |
| |
| /** \brief XBox family */ |
| SDL_WINRT_DEVICEFAMILY_XBOX, |
| } SDL_WinRT_DeviceFamily; |
| |
| |
| /** |
| * Retrieve a WinRT defined path on the local file system. |
| * |
| * Not all paths are available on all versions of Windows. This is especially |
| * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path |
| * for more information on which path types are supported where. |
| * |
| * Documentation on most app-specific path types on WinRT can be found on |
| * MSDN, at the URL: |
| * |
| * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
| * |
| * \param pathType the type of path to retrieve, one of SDL_WinRT_Path |
| * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if |
| * the path is not available for any reason; call SDL_GetError() for |
| * more information. |
| * |
| * \since This function is available since SDL 2.0.3. |
| * |
| * \sa SDL_WinRTGetFSPathUTF8 |
| */ |
| extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); |
| |
| /** |
| * Retrieve a WinRT defined path on the local file system. |
| * |
| * Not all paths are available on all versions of Windows. This is especially |
| * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path |
| * for more information on which path types are supported where. |
| * |
| * Documentation on most app-specific path types on WinRT can be found on |
| * MSDN, at the URL: |
| * |
| * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
| * |
| * \param pathType the type of path to retrieve, one of SDL_WinRT_Path |
| * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if |
| * the path is not available for any reason; call SDL_GetError() for |
| * more information. |
| * |
| * \since This function is available since SDL 2.0.3. |
| * |
| * \sa SDL_WinRTGetFSPathUNICODE |
| */ |
| extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); |
| |
| /** |
| * Detects the device family of WinRT platform at runtime. |
| * |
| * \returns a value from the SDL_WinRT_DeviceFamily enum. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); |
| |
| #endif /* __WINRT__ */ |
| |
| /** |
| * Query if the current device is a tablet. |
| * |
| * If SDL can't determine this, it will return SDL_FALSE. |
| * |
| * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); |
| |
| /* Functions used by iOS application delegates to notify SDL about state changes */ |
| |
| /* |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); |
| |
| /* |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); |
| |
| /* |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); |
| |
| /* |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); |
| |
| /* |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); |
| |
| /* |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); |
| |
| #ifdef __IOS__ |
| /* |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); |
| #endif |
| |
| /* Functions used only by GDK */ |
| #if defined(__GDK__) |
| typedef struct XTaskQueueObject * XTaskQueueHandle; |
| |
| /** |
| * Gets a reference to the global async task queue handle for GDK, |
| * initializing if needed. |
| * |
| * Once you are done with the task queue, you should call |
| * XTaskQueueCloseHandle to reduce the reference count to avoid a resource |
| * leak. |
| * |
| * \param outTaskQueue a pointer to be filled in with task queue handle. |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue); |
| |
| #endif |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_system_h_ */ |