| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_platform.h |
| * |
| * \brief Header file for platform functions. |
| */ |
| |
| #ifndef SDL_platform_h_ |
| #define SDL_platform_h_ |
| |
| #include <SDL3/SDL_platform_defines.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * Get the name of the platform. |
| * |
| * Here are the names returned for some (but not all) supported platforms: |
| * |
| * - "Windows" |
| * - "macOS" |
| * - "Linux" |
| * - "iOS" |
| * - "Android" |
| * |
| * \returns the name of the platform. If the correct platform name is not |
| * available, returns a string beginning with the text "Unknown". |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_platform_h_ */ |