| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_opengles2.h |
| * |
| * \brief This is a simple file to encapsulate the OpenGL ES 2.0 API headers. |
| */ |
| #include <SDL3/SDL_platform_defines.h> |
| |
| #if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) |
| |
| #ifdef __IOS__ |
| #include <OpenGLES/ES2/gl.h> |
| #include <OpenGLES/ES2/glext.h> |
| #else |
| #include <GLES2/gl2platform.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #endif |
| |
| #else /* _MSC_VER */ |
| |
| /* OpenGL ES2 headers for Visual Studio */ |
| #include <SDL3/SDL_opengles2_khrplatform.h> |
| #include <SDL3/SDL_opengles2_gl2platform.h> |
| #include <SDL3/SDL_opengles2_gl2.h> |
| #include <SDL3/SDL_opengles2_gl2ext.h> |
| |
| #endif /* _MSC_VER */ |
| |
| #ifndef APIENTRY |
| #define APIENTRY GL_APIENTRY |
| #endif |