| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_oldnames.h |
| * |
| * \brief Definitions to ease transition from SDL2 code |
| */ |
| |
| #ifndef SDL_oldnames_h_ |
| #define SDL_oldnames_h_ |
| |
| #include <SDL3/SDL_platform_defines.h> |
| |
| /* The new function names are recommended, but if you want to have the |
| * old names available while you are in the process of migrating code |
| * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project. |
| * |
| * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase: |
| * rename_symbols.py --all-symbols source_code_path |
| */ |
| #ifdef SDL_ENABLE_OLD_NAMES |
| |
| /* ##SDL_audio.h */ |
| #define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable |
| #define SDL_AudioStreamClear SDL_ClearAudioStream |
| #define SDL_AudioStreamFlush SDL_FlushAudioStream |
| #define SDL_AudioStreamGet SDL_GetAudioStreamData |
| #define SDL_AudioStreamPut SDL_PutAudioStreamData |
| #define SDL_FreeAudioStream SDL_DestroyAudioStream |
| #define SDL_FreeWAV SDL_free |
| #define SDL_NewAudioStream SDL_CreateAudioStream |
| |
| /* ##SDL_events.h */ |
| #define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND |
| #define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND |
| #define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY |
| #define SDL_APP_TERMINATING SDL_EVENT_TERMINATING |
| #define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND |
| #define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND |
| #define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED |
| #define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED |
| #define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE |
| #define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION |
| #define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN |
| #define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP |
| #define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED |
| #define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED |
| #define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED |
| #define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE |
| #define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN |
| #define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION |
| #define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP |
| #define SDL_ControllerAxisEvent SDL_GamepadAxisEvent |
| #define SDL_ControllerButtonEvent SDL_GamepadButtonEvent |
| #define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent |
| #define SDL_ControllerSensorEvent SDL_GamepadSensorEvent |
| #define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent |
| #define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_CONNECTED |
| #define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_DISCONNECTED |
| #define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED |
| #define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION |
| #define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN |
| #define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE |
| #define SDL_DROPFILE SDL_EVENT_DROP_FILE |
| #define SDL_DROPTEXT SDL_EVENT_DROP_TEXT |
| #define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN |
| #define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION |
| #define SDL_FINGERUP SDL_EVENT_FINGER_UP |
| #define SDL_FIRSTEVENT SDL_EVENT_FIRST |
| #define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION |
| #define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED |
| #define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN |
| #define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP |
| #define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED |
| #define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED |
| #define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION |
| #define SDL_KEYDOWN SDL_EVENT_KEY_DOWN |
| #define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED |
| #define SDL_KEYUP SDL_EVENT_KEY_UP |
| #define SDL_LASTEVENT SDL_EVENT_LAST |
| #define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED |
| #define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN |
| #define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP |
| #define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION |
| #define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL |
| #define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL |
| #define SDL_QUIT SDL_EVENT_QUIT |
| #define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET |
| #define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET |
| #define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE |
| #define SDL_SYSWMEVENT SDL_EVENT_SYSWM |
| #define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING |
| #define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT |
| #define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT |
| #define SDL_USEREVENT SDL_EVENT_USER |
| #define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED |
| #define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED |
| #define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER |
| #define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED |
| #define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED |
| #define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST |
| #define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN |
| #define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST |
| #define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED |
| #define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE |
| #define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED |
| #define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED |
| #define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED |
| #define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED |
| #define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED |
| #define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN |
| #define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED |
| #define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS |
| |
| /* ##SDL_gamepad.h */ |
| #define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID |
| #define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX |
| #define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY |
| #define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_MAX |
| #define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX |
| #define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY |
| #define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER |
| #define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER |
| #define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS |
| #define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON |
| #define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT |
| #define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE |
| #define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_A |
| #define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_B |
| #define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK |
| #define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN |
| #define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT |
| #define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT |
| #define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP |
| #define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE |
| #define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID |
| #define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER |
| #define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK |
| #define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX |
| #define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1 |
| #define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_PADDLE1 |
| #define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_PADDLE2 |
| #define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_PADDLE3 |
| #define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_PADDLE4 |
| #define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER |
| #define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK |
| #define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START |
| #define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD |
| #define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_X |
| #define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_Y |
| #define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_GAMEPAD_TYPE_AMAZON_LUNA |
| #define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_GAMEPAD_TYPE_GOOGLE_STADIA |
| #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT |
| #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR |
| #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT |
| #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO |
| #define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_GAMEPAD_TYPE_NVIDIA_SHIELD |
| #define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3 |
| #define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4 |
| #define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5 |
| #define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_UNKNOWN |
| #define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL |
| #define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360 |
| #define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE |
| #define SDL_GameController SDL_Gamepad |
| #define SDL_GameControllerAddMapping SDL_AddGamepadMapping |
| #define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile |
| #define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromRW |
| #define SDL_GameControllerAxis SDL_GamepadAxis |
| #define SDL_GameControllerBindType SDL_GamepadBindingType |
| #define SDL_GameControllerButton SDL_GamepadButton |
| #define SDL_GameControllerButtonBind SDL_GamepadBinding |
| #define SDL_GameControllerClose SDL_CloseGamepad |
| #define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID |
| #define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex |
| #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis |
| #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton |
| #define SDL_GameControllerGetAttached SDL_GamepadConnected |
| #define SDL_GameControllerGetAxis SDL_GetGamepadAxis |
| #define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString |
| #define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis |
| #define SDL_GameControllerGetBindForButton SDL_GetGamepadBindForButton |
| #define SDL_GameControllerGetButton SDL_GetGamepadButton |
| #define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString |
| #define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion |
| #define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick |
| #define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers |
| #define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads |
| #define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex |
| #define SDL_GameControllerGetProduct SDL_GetGamepadProduct |
| #define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion |
| #define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData |
| #define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate |
| #define SDL_GameControllerGetSerial SDL_GetGamepadSerial |
| #define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis |
| #define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton |
| #define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger |
| #define SDL_GameControllerGetType SDL_GetGamepadType |
| #define SDL_GameControllerGetVendor SDL_GetGamepadVendor |
| #define SDL_GameControllerHasAxis SDL_GamepadHasAxis |
| #define SDL_GameControllerHasButton SDL_GamepadHasButton |
| #define SDL_GameControllerHasLED SDL_GamepadHasLED |
| #define SDL_GameControllerHasRumble SDL_GamepadHasRumble |
| #define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers |
| #define SDL_GameControllerHasSensor SDL_GamepadHasSensor |
| #define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled |
| #define SDL_GameControllerMapping SDL_GetGamepadMapping |
| #define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID |
| #define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex |
| #define SDL_GameControllerName SDL_GetGamepadName |
| #define SDL_GameControllerNumMappings SDL_GetNumGamepadMappings |
| #define SDL_GameControllerOpen SDL_OpenGamepad |
| #define SDL_GameControllerPath SDL_GetGamepadPath |
| #define SDL_GameControllerRumble SDL_RumbleGamepad |
| #define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers |
| #define SDL_GameControllerSendEffect SDL_SendGamepadEffect |
| #define SDL_GameControllerSetLED SDL_SetGamepadLED |
| #define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex |
| #define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled |
| #define SDL_GameControllerType SDL_GamepadType |
| #define SDL_GameControllerUpdate SDL_UpdateGamepads |
| #define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD |
| #define SDL_IsGameController SDL_IsGamepad |
| |
| /* ##SDL_joystick.h */ |
| #define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD |
| #define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick |
| #define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystickEx |
| #define SDL_JoystickClose SDL_CloseJoystick |
| #define SDL_JoystickCurrentPowerLevel SDL_GetJoystickPowerLevel |
| #define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick |
| #define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID |
| #define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex |
| #define SDL_JoystickGetAttached SDL_JoystickConnected |
| #define SDL_JoystickGetAxis SDL_GetJoystickAxis |
| #define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState |
| #define SDL_JoystickGetButton SDL_GetJoystickButton |
| #define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion |
| #define SDL_JoystickGetGUID SDL_GetJoystickGUID |
| #define SDL_JoystickGetGUIDFromString SDL_GetJoystickGUIDFromString |
| #define SDL_JoystickGetGUIDString SDL_GetJoystickGUIDString |
| #define SDL_JoystickGetHat SDL_GetJoystickHat |
| #define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex |
| #define SDL_JoystickGetProduct SDL_GetJoystickProduct |
| #define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion |
| #define SDL_JoystickGetSerial SDL_GetJoystickSerial |
| #define SDL_JoystickGetType SDL_GetJoystickType |
| #define SDL_JoystickGetVendor SDL_GetJoystickVendor |
| #define SDL_JoystickInstanceID SDL_GetJoystickInstanceID |
| #define SDL_JoystickIsVirtual SDL_IsJoystickVirtual |
| #define SDL_JoystickName SDL_GetJoystickName |
| #define SDL_JoystickNumAxes SDL_GetNumJoystickAxes |
| #define SDL_JoystickNumButtons SDL_GetNumJoystickButtons |
| #define SDL_JoystickNumHats SDL_GetNumJoystickHats |
| #define SDL_JoystickOpen SDL_OpenJoystick |
| #define SDL_JoystickPath SDL_GetJoystickPath |
| #define SDL_JoystickRumble SDL_RumbleJoystick |
| #define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers |
| #define SDL_JoystickSendEffect SDL_SendJoystickEffect |
| #define SDL_JoystickSetLED SDL_SetJoystickLED |
| #define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex |
| #define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis |
| #define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton |
| #define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat |
| #define SDL_JoystickUpdate SDL_UpdateJoysticks |
| |
| /* ##SDL_keyboard.h */ |
| #define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown |
| #define SDL_IsTextInputActive SDL_TextInputActive |
| #define SDL_IsTextInputShown SDL_TextInputShown |
| |
| /* ##SDL_keycode.h */ |
| #define KMOD_ALT SDL_KMOD_ALT |
| #define KMOD_CAPS SDL_KMOD_CAPS |
| #define KMOD_CTRL SDL_KMOD_CTRL |
| #define KMOD_GUI SDL_KMOD_GUI |
| #define KMOD_LALT SDL_KMOD_LALT |
| #define KMOD_LCTRL SDL_KMOD_LCTRL |
| #define KMOD_LGUI SDL_KMOD_LGUI |
| #define KMOD_LSHIFT SDL_KMOD_LSHIFT |
| #define KMOD_MODE SDL_KMOD_MODE |
| #define KMOD_NONE SDL_KMOD_NONE |
| #define KMOD_NUM SDL_KMOD_NUM |
| #define KMOD_RALT SDL_KMOD_RALT |
| #define KMOD_RCTRL SDL_KMOD_RCTRL |
| #define KMOD_RESERVED SDL_KMOD_RESERVED |
| #define KMOD_RGUI SDL_KMOD_RGUI |
| #define KMOD_RSHIFT SDL_KMOD_RSHIFT |
| #define KMOD_SCROLL SDL_KMOD_SCROLL |
| #define KMOD_SHIFT SDL_KMOD_SHIFT |
| |
| /* ##SDL_mouse.h */ |
| #define SDL_FreeCursor SDL_DestroyCursor |
| |
| /* ##SDL_pixels.h */ |
| #define SDL_AllocFormat SDL_CreatePixelFormat |
| #define SDL_AllocPalette SDL_CreatePalette |
| #define SDL_FreeFormat SDL_DestroyPixelFormat |
| #define SDL_FreePalette SDL_DestroyPalette |
| #define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatEnumForMasks |
| #define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormatEnum |
| |
| /* ##SDL_platform.h */ |
| #ifdef __IOS__ |
| #define __IPHONEOS__ __IOS__ |
| #endif |
| #ifdef __MACOS__ |
| #define __MACOSX__ __MACOS__ |
| #endif |
| |
| /* ##SDL_rect.h */ |
| #define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat |
| #define SDL_EnclosePoints SDL_GetRectEnclosingPoints |
| #define SDL_FRectEmpty SDL_RectEmptyFloat |
| #define SDL_FRectEquals SDL_RectsEqualFloat |
| #define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon |
| #define SDL_HasIntersection SDL_HasRectIntersection |
| #define SDL_HasIntersectionF SDL_HasRectIntersectionFloat |
| #define SDL_IntersectFRect SDL_GetRectIntersectionFloat |
| #define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat |
| #define SDL_IntersectRect SDL_GetRectIntersection |
| #define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection |
| #define SDL_PointInFRect SDL_PointInRectFloat |
| #define SDL_RectEquals SDL_RectsEqual |
| #define SDL_UnionFRect SDL_GetRectUnionFloat |
| #define SDL_UnionRect SDL_GetRectUnion |
| |
| /* ##SDL_render.h */ |
| #define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize |
| #define SDL_RenderCopy SDL_RenderTexture |
| #define SDL_RenderCopyEx SDL_RenderTextureRotated |
| #define SDL_RenderCopyExF SDL_RenderTextureRotated |
| #define SDL_RenderCopyF SDL_RenderTexture |
| #define SDL_RenderDrawLine SDL_RenderLine |
| #define SDL_RenderDrawLineF SDL_RenderLine |
| #define SDL_RenderDrawLines SDL_RenderLines |
| #define SDL_RenderDrawLinesF SDL_RenderLines |
| #define SDL_RenderDrawPoint SDL_RenderPoint |
| #define SDL_RenderDrawPointF SDL_RenderPoint |
| #define SDL_RenderDrawPoints SDL_RenderPoints |
| #define SDL_RenderDrawPointsF SDL_RenderPoints |
| #define SDL_RenderDrawRect SDL_RenderRect |
| #define SDL_RenderDrawRectF SDL_RenderRect |
| #define SDL_RenderDrawRects SDL_RenderRects |
| #define SDL_RenderDrawRectsF SDL_RenderRects |
| #define SDL_RenderFillRectF SDL_RenderFillRect |
| #define SDL_RenderFillRectsF SDL_RenderFillRects |
| #define SDL_RenderGetClipRect SDL_GetRenderClipRect |
| #define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation |
| #define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder |
| #define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer |
| #define SDL_RenderGetScale SDL_GetRenderScale |
| #define SDL_RenderGetViewport SDL_GetRenderViewport |
| #define SDL_RenderGetWindow SDL_GetRenderWindow |
| #define SDL_RenderIsClipEnabled SDL_RenderClipEnabled |
| #define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow |
| #define SDL_RenderSetClipRect SDL_SetRenderClipRect |
| #define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation |
| #define SDL_RenderSetScale SDL_SetRenderScale |
| #define SDL_RenderSetVSync SDL_SetRenderVSync |
| #define SDL_RenderSetViewport SDL_SetRenderViewport |
| #define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow |
| #define SDL_ScaleModeBest SDL_SCALEMODE_BEST |
| #define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR |
| #define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST |
| |
| /* ##SDL_rwops.h */ |
| #define RW_SEEK_CUR SDL_RW_SEEK_CUR |
| #define RW_SEEK_END SDL_RW_SEEK_END |
| #define RW_SEEK_SET SDL_RW_SEEK_SET |
| #define SDL_AllocRW SDL_CreateRW |
| #define SDL_FreeRW SDL_DestroyRW |
| |
| /* ##SDL_sensor.h */ |
| #define SDL_SensorClose SDL_CloseSensor |
| #define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID |
| #define SDL_SensorGetData SDL_GetSensorData |
| #define SDL_SensorGetInstanceID SDL_GetSensorInstanceID |
| #define SDL_SensorGetName SDL_GetSensorName |
| #define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType |
| #define SDL_SensorGetType SDL_GetSensorType |
| #define SDL_SensorOpen SDL_OpenSensor |
| #define SDL_SensorUpdate SDL_UpdateSensors |
| |
| /* ##SDL_surface.h */ |
| #define SDL_FillRect SDL_FillSurfaceRect |
| #define SDL_FillRects SDL_FillSurfaceRects |
| #define SDL_FreeSurface SDL_DestroySurface |
| #define SDL_GetClipRect SDL_GetSurfaceClipRect |
| #define SDL_GetColorKey SDL_GetSurfaceColorKey |
| #define SDL_HasColorKey SDL_SurfaceHasColorKey |
| #define SDL_HasSurfaceRLE SDL_SurfaceHasRLE |
| #define SDL_LowerBlit SDL_BlitSurfaceUnchecked |
| #define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled |
| #define SDL_SetClipRect SDL_SetSurfaceClipRect |
| #define SDL_SetColorKey SDL_SetSurfaceColorKey |
| #define SDL_UpperBlit SDL_BlitSurface |
| #define SDL_UpperBlitScaled SDL_BlitSurfaceScaled |
| |
| /* ##SDL_system.h */ |
| #define SDL_RenderGetD3D11Device SDL_GetRenderD3D11Device |
| #define SDL_RenderGetD3D9Device SDL_GetRenderD3D9Device |
| |
| /* ##SDL_timer.h */ |
| #define SDL_GetTicks64 SDL_GetTicks |
| |
| /* ##SDL_video.h */ |
| #define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode |
| #define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint |
| #define SDL_GetRectDisplayIndex SDL_GetDisplayForRect |
| #define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow |
| #define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode |
| #define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode |
| #define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED |
| |
| #elif !defined(SDL_DISABLE_OLD_NAMES) |
| |
| /* ##SDL_audio.h */ |
| #define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable |
| #define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream |
| #define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream |
| #define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData |
| #define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData |
| #define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream |
| #define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free |
| #define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream |
| |
| /* ##SDL_events.h */ |
| #define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND |
| #define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND |
| #define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY |
| #define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING |
| #define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND |
| #define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND |
| #define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED |
| #define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED |
| #define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE |
| #define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION |
| #define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN |
| #define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP |
| #define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_GAMEPADADDED |
| #define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_GAMEPADREMAPPED |
| #define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_GAMEPADREMOVED |
| #define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE |
| #define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN |
| #define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION |
| #define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_GAMEPADTOUCHPADUP |
| #define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent |
| #define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent |
| #define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent |
| #define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent |
| #define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent |
| #define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_CONNECTED |
| #define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_DISCONNECTED |
| #define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED |
| #define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION |
| #define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN |
| #define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE |
| #define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE |
| #define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT |
| #define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN |
| #define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION |
| #define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP |
| #define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST |
| #define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION |
| #define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED |
| #define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN |
| #define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP |
| #define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED |
| #define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED |
| #define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION |
| #define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN |
| #define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED |
| #define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP |
| #define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST |
| #define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED |
| #define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN |
| #define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP |
| #define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION |
| #define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL |
| #define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL |
| #define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT |
| #define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET |
| #define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET |
| #define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE |
| #define SDL_SYSWMEVENT SDL_SYSWMEVENT_renamed_SDL_EVENT_SYSWM |
| #define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING |
| #define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT |
| #define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT |
| #define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER |
| #define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED |
| #define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED |
| #define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_ENTER |
| #define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED |
| #define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED |
| #define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST |
| #define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN |
| #define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST |
| #define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED |
| #define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_LEAVE |
| #define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED |
| #define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED |
| #define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED |
| #define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED |
| #define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED |
| #define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN |
| #define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED |
| #define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS |
| |
| /* ##SDL_gamepad.h */ |
| #define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID |
| #define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX |
| #define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY |
| #define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_MAX |
| #define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX |
| #define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY |
| #define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER |
| #define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER |
| #define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS |
| #define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON |
| #define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT |
| #define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE |
| #define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_A |
| #define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_B |
| #define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK |
| #define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN |
| #define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT |
| #define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT |
| #define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP |
| #define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE |
| #define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID |
| #define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER |
| #define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK |
| #define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX |
| #define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1 |
| #define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_PADDLE1 |
| #define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_PADDLE2 |
| #define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_PADDLE3 |
| #define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_PADDLE4 |
| #define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER |
| #define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK |
| #define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START |
| #define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD |
| #define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_X |
| #define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_Y |
| #define SDL_CONTROLLER_TYPE_AMAZON_LUNA SDL_CONTROLLER_TYPE_AMAZON_LUNA_renamed_SDL_GAMEPAD_TYPE_AMAZON_LUNA |
| #define SDL_CONTROLLER_TYPE_GOOGLE_STADIA SDL_CONTROLLER_TYPE_GOOGLE_STADIA_renamed_SDL_GAMEPAD_TYPE_GOOGLE_STADIA |
| #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT |
| #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR |
| #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT |
| #define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO |
| #define SDL_CONTROLLER_TYPE_NVIDIA_SHIELD SDL_CONTROLLER_TYPE_NVIDIA_SHIELD_renamed_SDL_GAMEPAD_TYPE_NVIDIA_SHIELD |
| #define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3 |
| #define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4 |
| #define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5 |
| #define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_UNKNOWN |
| #define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL |
| #define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360 |
| #define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE |
| #define SDL_GameController SDL_GameController_renamed_SDL_Gamepad |
| #define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping |
| #define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile |
| #define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromRW |
| #define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis |
| #define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType |
| #define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton |
| #define SDL_GameControllerButtonBind SDL_GameControllerButtonBind_renamed_SDL_GamepadBinding |
| #define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad |
| #define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID |
| #define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex |
| #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis |
| #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton |
| #define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected |
| #define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis |
| #define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString |
| #define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis |
| #define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_renamed_SDL_GetGamepadBindForButton |
| #define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton |
| #define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString |
| #define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion |
| #define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick |
| #define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers |
| #define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads |
| #define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex |
| #define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct |
| #define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion |
| #define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData |
| #define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate |
| #define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial |
| #define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis |
| #define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton |
| #define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger |
| #define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType |
| #define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor |
| #define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis |
| #define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton |
| #define SDL_GameControllerHasLED SDL_GameControllerHasLED_renamed_SDL_GamepadHasLED |
| #define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble |
| #define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers |
| #define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor |
| #define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled |
| #define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping |
| #define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex |
| #define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID |
| #define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_renamed_SDL_GetGamepadMappingForIndex |
| #define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName |
| #define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_renamed_SDL_GetNumGamepadMappings |
| #define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad |
| #define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath |
| #define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad |
| #define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers |
| #define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect |
| #define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED |
| #define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex |
| #define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled |
| #define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType |
| #define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads |
| #define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD |
| #define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad |
| |
| /* ##SDL_joystick.h */ |
| #define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD |
| #define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick |
| #define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystickEx |
| #define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick |
| #define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_renamed_SDL_GetJoystickPowerLevel |
| #define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick |
| #define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID |
| #define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex |
| #define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected |
| #define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis |
| #define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState |
| #define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton |
| #define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion |
| #define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID |
| #define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GetJoystickGUIDFromString |
| #define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_renamed_SDL_GetJoystickGUIDString |
| #define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat |
| #define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex |
| #define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct |
| #define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion |
| #define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial |
| #define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType |
| #define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor |
| #define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickInstanceID |
| #define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual |
| #define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName |
| #define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes |
| #define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons |
| #define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats |
| #define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick |
| #define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath |
| #define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick |
| #define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers |
| #define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect |
| #define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED |
| #define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex |
| #define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis |
| #define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton |
| #define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat |
| #define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks |
| |
| /* ##SDL_keyboard.h */ |
| #define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown |
| #define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive |
| #define SDL_IsTextInputShown SDL_IsTextInputShown_renamed_SDL_TextInputShown |
| |
| /* ##SDL_keycode.h */ |
| #define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT |
| #define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS |
| #define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL |
| #define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI |
| #define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT |
| #define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL |
| #define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI |
| #define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT |
| #define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE |
| #define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE |
| #define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM |
| #define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT |
| #define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL |
| #define KMOD_RESERVED KMOD_RESERVED_renamed_SDL_KMOD_RESERVED |
| #define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI |
| #define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT |
| #define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL |
| #define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT |
| |
| /* ##SDL_mouse.h */ |
| #define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor |
| |
| /* ##SDL_pixels.h */ |
| #define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_CreatePixelFormat |
| #define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette |
| #define SDL_FreeFormat SDL_FreeFormat_renamed_SDL_DestroyPixelFormat |
| #define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette |
| #define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatEnumForMasks |
| #define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormatEnum |
| |
| /* ##SDL_platform.h */ |
| #ifdef __IOS__ |
| #define __IPHONEOS__ __IPHONEOS___renamed___IOS__ |
| #endif |
| #ifdef __MACOS__ |
| #define __MACOSX__ __MACOSX___renamed___MACOS__ |
| #endif |
| |
| /* ##SDL_rect.h */ |
| #define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat |
| #define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints |
| #define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat |
| #define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat |
| #define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon |
| #define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection |
| #define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat |
| #define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat |
| #define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat |
| #define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection |
| #define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection |
| #define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat |
| #define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual |
| #define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat |
| #define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion |
| |
| /* ##SDL_render.h */ |
| #define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize |
| #define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture |
| #define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated |
| #define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated |
| #define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture |
| #define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine |
| #define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine |
| #define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines |
| #define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines |
| #define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint |
| #define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint |
| #define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints |
| #define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints |
| #define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect |
| #define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect |
| #define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects |
| #define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects |
| #define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect |
| #define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects |
| #define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect |
| #define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation |
| #define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder |
| #define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer |
| #define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale |
| #define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport |
| #define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow |
| #define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled |
| #define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow |
| #define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect |
| #define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation |
| #define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale |
| #define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync |
| #define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport |
| #define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow |
| #define SDL_ScaleModeBest SDL_ScaleModeBest_renamed_SDL_SCALEMODE_BEST |
| #define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR |
| #define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST |
| |
| /* ##SDL_rwops.h */ |
| #define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_RW_SEEK_CUR |
| #define RW_SEEK_END RW_SEEK_END_renamed_SDL_RW_SEEK_END |
| #define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_RW_SEEK_SET |
| #define SDL_AllocRW SDL_AllocRW_renamed_SDL_CreateRW |
| #define SDL_FreeRW SDL_FreeRW_renamed_SDL_DestroyRW |
| |
| /* ##SDL_sensor.h */ |
| #define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor |
| #define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID |
| #define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData |
| #define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorInstanceID |
| #define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName |
| #define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType |
| #define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType |
| #define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor |
| #define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors |
| |
| /* ##SDL_surface.h */ |
| #define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect |
| #define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects |
| #define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface |
| #define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect |
| #define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey |
| #define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey |
| #define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE |
| #define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked |
| #define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled |
| #define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect |
| #define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey |
| #define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface |
| #define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled |
| |
| /* ##SDL_system.h */ |
| #define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_renamed_SDL_GetRenderD3D11Device |
| #define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_renamed_SDL_GetRenderD3D9Device |
| |
| /* ##SDL_timer.h */ |
| #define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks |
| |
| /* ##SDL_video.h */ |
| #define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode |
| #define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint |
| #define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect |
| #define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow |
| #define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode |
| #define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode |
| #define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED |
| |
| #endif /* SDL_ENABLE_OLD_NAMES */ |
| |
| #endif /* SDL_oldnames_h_ */ |