| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_messagebox_h_ |
| #define SDL_messagebox_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_video.h> /* For SDL_Window */ |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * SDL_MessageBox flags. If supported will display warning icon, etc. |
| */ |
| typedef enum |
| { |
| SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ |
| SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ |
| SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */ |
| SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */ |
| SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */ |
| } SDL_MessageBoxFlags; |
| |
| /** |
| * Flags for SDL_MessageBoxButtonData. |
| */ |
| typedef enum |
| { |
| SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ |
| SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ |
| } SDL_MessageBoxButtonFlags; |
| |
| /** |
| * Individual button data. |
| */ |
| typedef struct |
| { |
| Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ |
| int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ |
| const char * text; /**< The UTF-8 button text */ |
| } SDL_MessageBoxButtonData; |
| |
| /** |
| * RGB value used in a message box color scheme |
| */ |
| typedef struct |
| { |
| Uint8 r, g, b; |
| } SDL_MessageBoxColor; |
| |
| typedef enum |
| { |
| SDL_MESSAGEBOX_COLOR_BACKGROUND, |
| SDL_MESSAGEBOX_COLOR_TEXT, |
| SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, |
| SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, |
| SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, |
| SDL_MESSAGEBOX_COLOR_MAX |
| } SDL_MessageBoxColorType; |
| |
| /** |
| * A set of colors to use for message box dialogs |
| */ |
| typedef struct |
| { |
| SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; |
| } SDL_MessageBoxColorScheme; |
| |
| /** |
| * MessageBox structure containing title, text, window, etc. |
| */ |
| typedef struct |
| { |
| Uint32 flags; /**< ::SDL_MessageBoxFlags */ |
| SDL_Window *window; /**< Parent window, can be NULL */ |
| const char *title; /**< UTF-8 title */ |
| const char *message; /**< UTF-8 message text */ |
| |
| int numbuttons; |
| const SDL_MessageBoxButtonData *buttons; |
| |
| const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ |
| } SDL_MessageBoxData; |
| |
| /** |
| * Create a modal message box. |
| * |
| * If your needs aren't complex, it might be easier to use |
| * SDL_ShowSimpleMessageBox. |
| * |
| * This function should be called on the thread that created the parent |
| * window, or on the main thread if the messagebox has no parent. It will |
| * block execution of that thread until the user clicks a button or closes the |
| * messagebox. |
| * |
| * This function may be called at any time, even before SDL_Init(). This makes |
| * it useful for reporting errors like a failure to create a renderer or |
| * OpenGL context. |
| * |
| * On X11, SDL rolls its own dialog box with X11 primitives instead of a |
| * formal toolkit like GTK+ or Qt. |
| * |
| * Note that if SDL_Init() would fail because there isn't any available video |
| * target, this function is likely to fail for the same reasons. If this is a |
| * concern, check the return value from this function and fall back to writing |
| * to stderr if you can. |
| * |
| * \param messageboxdata the SDL_MessageBoxData structure with title, text and |
| * other options |
| * \param buttonid the pointer to which user id of hit button should be copied |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_ShowSimpleMessageBox |
| */ |
| extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); |
| |
| /** |
| * Display a simple modal message box. |
| * |
| * If your needs aren't complex, this function is preferred over |
| * SDL_ShowMessageBox. |
| * |
| * `flags` may be any of the following: |
| * |
| * - `SDL_MESSAGEBOX_ERROR`: error dialog |
| * - `SDL_MESSAGEBOX_WARNING`: warning dialog |
| * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog |
| * |
| * This function should be called on the thread that created the parent |
| * window, or on the main thread if the messagebox has no parent. It will |
| * block execution of that thread until the user clicks a button or closes the |
| * messagebox. |
| * |
| * This function may be called at any time, even before SDL_Init(). This makes |
| * it useful for reporting errors like a failure to create a renderer or |
| * OpenGL context. |
| * |
| * On X11, SDL rolls its own dialog box with X11 primitives instead of a |
| * formal toolkit like GTK+ or Qt. |
| * |
| * Note that if SDL_Init() would fail because there isn't any available video |
| * target, this function is likely to fail for the same reasons. If this is a |
| * concern, check the return value from this function and fall back to writing |
| * to stderr if you can. |
| * |
| * \param flags an SDL_MessageBoxFlags value |
| * \param title UTF-8 title text |
| * \param message UTF-8 message text |
| * \param window the parent window, or NULL for no parent |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_ShowMessageBox |
| */ |
| extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_messagebox_h_ */ |