| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_joystick.h |
| * |
| * \brief Include file for SDL joystick event handling |
| * |
| * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted |
| * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. |
| * |
| * The term "player_index" is the number assigned to a player on a specific |
| * controller. For XInput controllers this returns the XInput user index. |
| * Many joysticks will not be able to supply this information. |
| * |
| * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of |
| * the device (a X360 wired controller for example). This identifier is platform dependent. |
| */ |
| |
| #ifndef SDL_joystick_h_ |
| #define SDL_joystick_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| #include <SDL3/SDL_guid.h> |
| #include <SDL3/SDL_mutex.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * \file SDL_joystick.h |
| * |
| * In order to use these functions, SDL_Init() must have been called |
| * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system |
| * for joysticks, and load appropriate drivers. |
| * |
| * If you would like to receive joystick updates while the application |
| * is in the background, you should set the following hint before calling |
| * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
| */ |
| |
| /** |
| * The joystick structure used to identify an SDL joystick |
| */ |
| #ifdef SDL_THREAD_SAFETY_ANALYSIS |
| extern SDL_mutex *SDL_joystick_lock; |
| #endif |
| struct SDL_Joystick; |
| typedef struct SDL_Joystick SDL_Joystick; |
| |
| /* A structure that encodes the stable unique id for a joystick device */ |
| typedef SDL_GUID SDL_JoystickGUID; |
| |
| /** |
| * This is a unique ID for a joystick for the time it is connected to the system, |
| * and is never reused for the lifetime of the application. If the joystick is |
| * disconnected and reconnected, it will get a new ID. |
| * |
| * The ID value starts at 1 and increments from there. The value 0 is an invalid ID. |
| */ |
| typedef Uint32 SDL_JoystickID; |
| |
| typedef enum |
| { |
| SDL_JOYSTICK_TYPE_UNKNOWN, |
| SDL_JOYSTICK_TYPE_GAMEPAD, |
| SDL_JOYSTICK_TYPE_WHEEL, |
| SDL_JOYSTICK_TYPE_ARCADE_STICK, |
| SDL_JOYSTICK_TYPE_FLIGHT_STICK, |
| SDL_JOYSTICK_TYPE_DANCE_PAD, |
| SDL_JOYSTICK_TYPE_GUITAR, |
| SDL_JOYSTICK_TYPE_DRUM_KIT, |
| SDL_JOYSTICK_TYPE_ARCADE_PAD, |
| SDL_JOYSTICK_TYPE_THROTTLE |
| } SDL_JoystickType; |
| |
| typedef enum |
| { |
| SDL_JOYSTICK_POWER_UNKNOWN = -1, |
| SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ |
| SDL_JOYSTICK_POWER_LOW, /* <= 20% */ |
| SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ |
| SDL_JOYSTICK_POWER_FULL, /* <= 100% */ |
| SDL_JOYSTICK_POWER_WIRED, |
| SDL_JOYSTICK_POWER_MAX |
| } SDL_JoystickPowerLevel; |
| |
| #define SDL_JOYSTICK_AXIS_MAX 32767 |
| #define SDL_JOYSTICK_AXIS_MIN -32768 |
| |
| /* Set max recognized G-force from accelerometer |
| See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed |
| */ |
| #define SDL_IPHONE_MAX_GFORCE 5.0 |
| |
| |
| /* Function prototypes */ |
| |
| /** |
| * Locking for atomic access to the joystick API |
| * |
| * The SDL joystick functions are thread-safe, however you can lock the |
| * joysticks while processing to guarantee that the joystick list won't change |
| * and joystick and gamepad events will not be delivered. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); |
| |
| /** |
| * Unlocking for atomic access to the joystick API |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); |
| |
| /** |
| * Get a list of currently connected joysticks. |
| * |
| * \param count a pointer filled in with the number of joysticks returned |
| * \returns a 0 terminated array of joystick instance IDs which should be |
| * freed with SDL_free(), or NULL on error; call SDL_GetError() for |
| * more details. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_OpenJoystick |
| */ |
| extern DECLSPEC SDL_JoystickID *SDLCALL SDL_GetJoysticks(int *count); |
| |
| /** |
| * Get the implementation dependent name of a joystick. |
| * |
| * This can be called before any joysticks are opened. |
| * |
| * \param instance_id the joystick instance ID |
| * \returns the name of the selected joystick. If no name can be found, this |
| * function returns NULL; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickName |
| * \sa SDL_OpenJoystick |
| */ |
| extern DECLSPEC const char *SDLCALL SDL_GetJoystickInstanceName(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the implementation dependent path of a joystick. |
| * |
| * This can be called before any joysticks are opened. |
| * |
| * \param instance_id the joystick instance ID |
| * \returns the path of the selected joystick. If no path can be found, this |
| * function returns NULL; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickPath |
| * \sa SDL_OpenJoystick |
| */ |
| extern DECLSPEC const char *SDLCALL SDL_GetJoystickInstancePath(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the player index of a joystick. |
| * |
| * This can be called before any joysticks are opened. |
| * |
| * \param instance_id the joystick instance ID |
| * \returns the player index of a joystick, or -1 if it's not available |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickPlayerIndex |
| * \sa SDL_OpenJoystick |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetJoystickInstancePlayerIndex(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the implementation-dependent GUID of a joystick. |
| * |
| * This can be called before any joysticks are opened. |
| * |
| * \param instance_id the joystick instance ID |
| * \returns the GUID of the selected joystick. If called on an invalid index, |
| * this function returns a zero GUID |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickGUID |
| * \sa SDL_GetJoystickGUIDString |
| */ |
| extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickInstanceGUID(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the USB vendor ID of a joystick, if available. |
| * |
| * This can be called before any joysticks are opened. If the vendor ID isn't |
| * available this function returns 0. |
| * |
| * \param instance_id the joystick instance ID |
| * \returns the USB vendor ID of the selected joystick. If called on an |
| * invalid index, this function returns zero |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceVendor(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the USB product ID of a joystick, if available. |
| * |
| * This can be called before any joysticks are opened. If the product ID isn't |
| * available this function returns 0. |
| * |
| * \param instance_id the joystick instance ID |
| * \returns the USB product ID of the selected joystick. If called on an |
| * invalid index, this function returns zero |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProduct(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the product version of a joystick, if available. |
| * |
| * This can be called before any joysticks are opened. If the product version |
| * isn't available this function returns 0. |
| * |
| * \param instance_id the joystick instance ID |
| * \returns the product version of the selected joystick. If called on an |
| * invalid index, this function returns zero |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickInstanceProductVersion(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the type of a joystick, if available. |
| * |
| * This can be called before any joysticks are opened. |
| * |
| * \param instance_id the joystick instance ID |
| * \returns the SDL_JoystickType of the selected joystick. If called on an |
| * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickInstanceType(SDL_JoystickID instance_id); |
| |
| /** |
| * Open a joystick for use. |
| * |
| * The joystick subsystem must be initialized before a joystick can be opened |
| * for use. |
| * |
| * \param instance_id the joystick instance ID |
| * \returns a joystick identifier or NULL if an error occurred; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_CloseJoystick |
| */ |
| extern DECLSPEC SDL_Joystick *SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the SDL_Joystick associated with an instance ID, if it has been opened. |
| * |
| * \param instance_id the instance ID to get the SDL_Joystick for |
| * \returns an SDL_Joystick on success or NULL on failure or if it hasn't been |
| * opened yet; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromInstanceID(SDL_JoystickID instance_id); |
| |
| /** |
| * Get the SDL_Joystick associated with a player index. |
| * |
| * \param player_index the player index to get the SDL_Joystick for |
| * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() |
| * for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromPlayerIndex(int player_index); |
| |
| /** |
| * Attach a new virtual joystick. |
| * |
| * \param type type of joystick |
| * \param naxes number of axes |
| * \param nbuttons number of buttons |
| * \param nhats number of hats |
| * \returns the joystick instance ID, or 0 if an error occurred; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(SDL_JoystickType type, |
| int naxes, |
| int nbuttons, |
| int nhats); |
| |
| /** |
| * The structure that defines an extended virtual joystick description |
| * |
| * The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_AttachVirtualJoystickEx() |
| * All other elements of this structure are optional and can be left 0. |
| * |
| * \sa SDL_AttachVirtualJoystickEx |
| */ |
| typedef struct SDL_VirtualJoystickDesc |
| { |
| Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */ |
| Uint16 type; /**< `SDL_JoystickType` */ |
| Uint16 naxes; /**< the number of axes on this joystick */ |
| Uint16 nbuttons; /**< the number of buttons on this joystick */ |
| Uint16 nhats; /**< the number of hats on this joystick */ |
| Uint16 vendor_id; /**< the USB vendor ID of this joystick */ |
| Uint16 product_id; /**< the USB product ID of this joystick */ |
| Uint16 padding; /**< unused */ |
| Uint32 button_mask; /**< A mask of which buttons are valid for this controller |
| e.g. (1 << SDL_GAMEPAD_BUTTON_A) */ |
| Uint32 axis_mask; /**< A mask of which axes are valid for this controller |
| e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */ |
| const char *name; /**< the name of the joystick */ |
| |
| void *userdata; /**< User data pointer passed to callbacks */ |
| void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ |
| void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ |
| int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_RumbleJoystick() */ |
| int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_RumbleJoystickTriggers() */ |
| int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_SetJoystickLED() */ |
| int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_SendJoystickEffect() */ |
| |
| } SDL_VirtualJoystickDesc; |
| |
| /** |
| * \brief The current version of the SDL_VirtualJoystickDesc structure |
| */ |
| #define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1 |
| |
| /** |
| * Attach a new virtual joystick with extended properties. |
| * |
| * \param desc Joystick description |
| * \returns the joystick instance ID, or 0 if an error occurred; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystickEx(const SDL_VirtualJoystickDesc *desc); |
| |
| /** |
| * Detach a virtual joystick. |
| * |
| * \param instance_id the joystick instance ID, previously returned from |
| * SDL_AttachVirtualJoystick() |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id); |
| |
| /** |
| * Query whether or not a joystick is virtual. |
| * |
| * \param instance_id the joystick instance ID |
| * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id); |
| |
| /** |
| * Set values on an opened, virtual-joystick's axis. |
| * |
| * Please note that values set here will not be applied until the next call to |
| * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| * indirectly through various other SDL APIs, including, but not limited to |
| * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| * SDL_WaitEvent. |
| * |
| * Note that when sending trigger axes, you should scale the value to the full |
| * range of Sint16. For example, a trigger at rest would have the value of |
| * `SDL_JOYSTICK_AXIS_MIN`. |
| * |
| * \param joystick the virtual joystick on which to set state. |
| * \param axis the specific axis on the virtual joystick to set. |
| * \param value the new value for the specified axis. |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); |
| |
| /** |
| * Set values on an opened, virtual-joystick's button. |
| * |
| * Please note that values set here will not be applied until the next call to |
| * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| * indirectly through various other SDL APIs, including, but not limited to |
| * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| * SDL_WaitEvent. |
| * |
| * \param joystick the virtual joystick on which to set state. |
| * \param button the specific button on the virtual joystick to set. |
| * \param value the new value for the specified button. |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); |
| |
| /** |
| * Set values on an opened, virtual-joystick's hat. |
| * |
| * Please note that values set here will not be applied until the next call to |
| * SDL_UpdateJoysticks, which can either be called directly, or can be called |
| * indirectly through various other SDL APIs, including, but not limited to |
| * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, |
| * SDL_WaitEvent. |
| * |
| * \param joystick the virtual joystick on which to set state. |
| * \param hat the specific hat on the virtual joystick to set. |
| * \param value the new value for the specified hat. |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); |
| |
| /** |
| * Get the implementation dependent name of a joystick. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() |
| * \returns the name of the selected joystick. If no name can be found, this |
| * function returns NULL; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickInstanceName |
| * \sa SDL_OpenJoystick |
| */ |
| extern DECLSPEC const char *SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick); |
| |
| /** |
| * Get the implementation dependent path of a joystick. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() |
| * \returns the path of the selected joystick. If no path can be found, this |
| * function returns NULL; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickInstancePath |
| */ |
| extern DECLSPEC const char *SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick); |
| |
| /** |
| * Get the player index of an opened joystick. |
| * |
| * For XInput controllers this returns the XInput user index. Many joysticks |
| * will not be able to supply this information. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() |
| * \returns the player index, or -1 if it's not available. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick); |
| |
| /** |
| * Set the player index of an opened joystick. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() |
| * \param player_index Player index to assign to this joystick, or -1 to clear |
| * the player index and turn off player LEDs. |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index); |
| |
| /** |
| * Get the implementation-dependent GUID for the joystick. |
| * |
| * This function requires an open joystick. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() |
| * \returns the GUID of the given joystick. If called on an invalid index, |
| * this function returns a zero GUID; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickInstanceGUID |
| * \sa SDL_GetJoystickGUIDString |
| */ |
| extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick); |
| |
| /** |
| * Get the USB vendor ID of an opened joystick, if available. |
| * |
| * If the vendor ID isn't available this function returns 0. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() |
| * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick); |
| |
| /** |
| * Get the USB product ID of an opened joystick, if available. |
| * |
| * If the product ID isn't available this function returns 0. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() |
| * \returns the USB product ID of the selected joystick, or 0 if unavailable. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick); |
| |
| /** |
| * Get the product version of an opened joystick, if available. |
| * |
| * If the product version isn't available this function returns 0. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() |
| * \returns the product version of the selected joystick, or 0 if unavailable. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick); |
| |
| /** |
| * Get the firmware version of an opened joystick, if available. |
| * |
| * If the firmware version isn't available this function returns 0. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() |
| * \returns the firmware version of the selected joystick, or 0 if |
| * unavailable. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick); |
| |
| /** |
| * Get the serial number of an opened joystick, if available. |
| * |
| * Returns the serial number of the joystick, or NULL if it is not available. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() |
| * \returns the serial number of the selected joystick, or NULL if |
| * unavailable. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick); |
| |
| /** |
| * Get the type of an opened joystick. |
| * |
| * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick() |
| * \returns the SDL_JoystickType of the selected joystick. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick); |
| |
| /** |
| * Get an ASCII string representation for a given SDL_JoystickGUID. |
| * |
| * You should supply at least 33 bytes for pszGUID. |
| * |
| * \param guid the SDL_JoystickGUID you wish to convert to string |
| * \param pszGUID buffer in which to write the ASCII string |
| * \param cbGUID the size of pszGUID |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickInstanceGUID |
| * \sa SDL_GetJoystickGUID |
| * \sa SDL_GetJoystickGUIDFromString |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetJoystickGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); |
| |
| /** |
| * Convert a GUID string into a SDL_JoystickGUID structure. |
| * |
| * Performs no error checking. If this function is given a string containing |
| * an invalid GUID, the function will silently succeed, but the GUID generated |
| * will not be useful. |
| * |
| * \param pchGUID string containing an ASCII representation of a GUID |
| * \returns a SDL_JoystickGUID structure. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickGUIDString |
| */ |
| extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_GetJoystickGUIDFromString(const char *pchGUID); |
| |
| /** |
| * Get the device information encoded in a SDL_JoystickGUID structure |
| * |
| * \param guid the SDL_JoystickGUID you wish to get info about |
| * \param vendor A pointer filled in with the device VID, or 0 if not |
| * available |
| * \param product A pointer filled in with the device PID, or 0 if not |
| * available |
| * \param version A pointer filled in with the device version, or 0 if not |
| * available |
| * \param crc16 A pointer filled in with a CRC used to distinguish different |
| * products with the same VID/PID, or 0 if not available |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickInstanceGUID |
| */ |
| extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); |
| |
| /** |
| * Get the status of a specified joystick. |
| * |
| * \param joystick the joystick to query |
| * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; |
| * call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_CloseJoystick |
| * \sa SDL_OpenJoystick |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick); |
| |
| /** |
| * Get the instance ID of an opened joystick. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information |
| * \returns the instance ID of the specified joystick on success or 0 on |
| * failure; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_OpenJoystick |
| */ |
| extern DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickInstanceID(SDL_Joystick *joystick); |
| |
| /** |
| * Get the number of general axis controls on a joystick. |
| * |
| * Often, the directional pad on a game controller will either look like 4 |
| * separate buttons or a POV hat, and not axes, but all of this is up to the |
| * device and platform. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information |
| * \returns the number of axis controls/number of axes on success or a |
| * negative error code on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickAxis |
| * \sa SDL_OpenJoystick |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick); |
| |
| /** |
| * Get the number of POV hats on a joystick. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information |
| * \returns the number of POV hats on success or a negative error code on |
| * failure; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickHat |
| * \sa SDL_OpenJoystick |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick); |
| |
| /** |
| * Get the number of buttons on a joystick. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information |
| * \returns the number of buttons on success or a negative error code on |
| * failure; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetJoystickButton |
| * \sa SDL_OpenJoystick |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick); |
| |
| /** |
| * Set the state of joystick event processing. |
| * |
| * If joystick events are disabled, you must call SDL_UpdateJoysticks() |
| * yourself and check the state of the joystick when you want joystick |
| * information. |
| * |
| * \param enabled whether to process joystick events or not |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_JoystickEventsEnabled |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(SDL_bool enabled); |
| |
| /** |
| * Query the state of joystick event processing. |
| * |
| * If joystick events are disabled, you must call SDL_UpdateJoysticks() |
| * yourself and check the state of the joystick when you want joystick |
| * information. |
| * |
| * \returns SDL_TRUE if joystick events are being processed, SDL_FALSE |
| * otherwise. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_SetJoystickEventsEnabled |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickEventsEnabled(void); |
| |
| /** |
| * Update the current state of the open joysticks. |
| * |
| * This is called automatically by the event loop if any joystick events are |
| * enabled. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC void SDLCALL SDL_UpdateJoysticks(void); |
| |
| /** |
| * Get the current state of an axis control on a joystick. |
| * |
| * SDL makes no promises about what part of the joystick any given axis refers |
| * to. Your game should have some sort of configuration UI to let users |
| * specify what each axis should be bound to. Alternately, SDL's higher-level |
| * Game Controller API makes a great effort to apply order to this lower-level |
| * interface, so you know that a specific axis is the "left thumb stick," etc. |
| * |
| * The value returned by SDL_GetJoystickAxis() is a signed integer (-32768 to |
| * 32767) representing the current position of the axis. It may be necessary |
| * to impose certain tolerances on these values to account for jitter. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information |
| * \param axis the axis to query; the axis indices start at index 0 |
| * \returns a 16-bit signed integer representing the current position of the |
| * axis or 0 on failure; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetNumJoystickAxes |
| */ |
| extern DECLSPEC Sint16 SDLCALL SDL_GetJoystickAxis(SDL_Joystick *joystick, |
| int axis); |
| |
| /** |
| * Get the initial state of an axis control on a joystick. |
| * |
| * The state is a value ranging from -32768 to 32767. |
| * |
| * The axis indices start at index 0. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information |
| * \param axis the axis to query; the axis indices start at index 0 |
| * \param state Upon return, the initial value is supplied here. |
| * \returns SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, |
| int axis, Sint16 *state); |
| |
| /** |
| * \name Hat positions |
| */ |
| /* @{ */ |
| #define SDL_HAT_CENTERED 0x00 |
| #define SDL_HAT_UP 0x01 |
| #define SDL_HAT_RIGHT 0x02 |
| #define SDL_HAT_DOWN 0x04 |
| #define SDL_HAT_LEFT 0x08 |
| #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
| #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
| #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
| #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
| /* @} */ |
| |
| /** |
| * Get the current state of a POV hat on a joystick. |
| * |
| * The returned value will be one of the following positions: |
| * |
| * - `SDL_HAT_CENTERED` |
| * - `SDL_HAT_UP` |
| * - `SDL_HAT_RIGHT` |
| * - `SDL_HAT_DOWN` |
| * - `SDL_HAT_LEFT` |
| * - `SDL_HAT_RIGHTUP` |
| * - `SDL_HAT_RIGHTDOWN` |
| * - `SDL_HAT_LEFTUP` |
| * - `SDL_HAT_LEFTDOWN` |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information |
| * \param hat the hat index to get the state from; indices start at index 0 |
| * \returns the current hat position. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetNumJoystickHats |
| */ |
| extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick, |
| int hat); |
| |
| /** |
| * Get the current state of a button on a joystick. |
| * |
| * \param joystick an SDL_Joystick structure containing joystick information |
| * \param button the button index to get the state from; indices start at |
| * index 0 |
| * \returns 1 if the specified button is pressed, 0 otherwise. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetNumJoystickButtons |
| */ |
| extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, |
| int button); |
| |
| /** |
| * Start a rumble effect. |
| * |
| * Each call to this function cancels any previous rumble effect, and calling |
| * it with 0 intensity stops any rumbling. |
| * |
| * \param joystick The joystick to vibrate |
| * \param low_frequency_rumble The intensity of the low frequency (left) |
| * rumble motor, from 0 to 0xFFFF |
| * \param high_frequency_rumble The intensity of the high frequency (right) |
| * rumble motor, from 0 to 0xFFFF |
| * \param duration_ms The duration of the rumble effect, in milliseconds |
| * \returns 0, or -1 if rumble isn't supported on this joystick |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_JoystickHasRumble |
| */ |
| extern DECLSPEC int SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
| |
| /** |
| * Start a rumble effect in the joystick's triggers |
| * |
| * Each call to this function cancels any previous trigger rumble effect, and |
| * calling it with 0 intensity stops any rumbling. |
| * |
| * Note that this is rumbling of the _triggers_ and not the game controller as |
| * a whole. This is currently only supported on Xbox One controllers. If you |
| * want the (more common) whole-controller rumble, use SDL_RumbleJoystick() |
| * instead. |
| * |
| * \param joystick The joystick to vibrate |
| * \param left_rumble The intensity of the left trigger rumble motor, from 0 |
| * to 0xFFFF |
| * \param right_rumble The intensity of the right trigger rumble motor, from 0 |
| * to 0xFFFF |
| * \param duration_ms The duration of the rumble effect, in milliseconds |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_JoystickHasRumbleTriggers |
| */ |
| extern DECLSPEC int SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); |
| |
| /** |
| * Query whether a joystick has an LED. |
| * |
| * An example of a joystick LED is the light on the back of a PlayStation 4's |
| * DualShock 4 controller. |
| * |
| * \param joystick The joystick to query |
| * \returns SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); |
| |
| /** |
| * Query whether a joystick has rumble support. |
| * |
| * \param joystick The joystick to query |
| * \returns SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_RumbleJoystick |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); |
| |
| /** |
| * Query whether a joystick has rumble support on triggers. |
| * |
| * \param joystick The joystick to query |
| * \returns SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_RumbleJoystickTriggers |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); |
| |
| /** |
| * Update a joystick's LED color. |
| * |
| * An example of a joystick LED is the light on the back of a PlayStation 4's |
| * DualShock 4 controller. |
| * |
| * \param joystick The joystick to update |
| * \param red The intensity of the red LED |
| * \param green The intensity of the green LED |
| * \param blue The intensity of the blue LED |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); |
| |
| /** |
| * Send a joystick specific effect packet |
| * |
| * \param joystick The joystick to affect |
| * \param data The data to send to the joystick |
| * \param size The size of the data to send to the joystick |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size); |
| |
| /** |
| * Close a joystick previously opened with SDL_OpenJoystick(). |
| * |
| * \param joystick The joystick device to close |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_OpenJoystick |
| */ |
| extern DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick); |
| |
| /** |
| * Get the battery level of a joystick as SDL_JoystickPowerLevel. |
| * |
| * \param joystick the SDL_Joystick to query |
| * \returns the current battery level as SDL_JoystickPowerLevel on success or |
| * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_GetJoystickPowerLevel(SDL_Joystick *joystick); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_joystick_h_ */ |