| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_init.h |
| * |
| * \brief Init and quit header for the SDL library |
| */ |
| |
| #ifndef SDL_init_h_ |
| #define SDL_init_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* As of version 0.5, SDL is loaded dynamically into the application */ |
| |
| /** |
| * \brief Initialization flags for SDL_Init and/or SDL_InitSubSystem |
| * |
| * These are the flags which may be passed to SDL_Init(). You should |
| * specify the subsystems which you will be using in your application. |
| * |
| * \sa SDL_Init |
| * \sa SDL_Quit |
| * \sa SDL_InitSubSystem |
| * \sa SDL_QuitSubSystem |
| * \sa SDL_WasInit |
| */ |
| typedef enum |
| { |
| SDL_INIT_TIMER = 0x00000001, |
| SDL_INIT_AUDIO = 0x00000010, |
| SDL_INIT_VIDEO = 0x00000020, /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS` */ |
| SDL_INIT_JOYSTICK = 0x00000200, /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */ |
| SDL_INIT_HAPTIC = 0x00001000, |
| SDL_INIT_GAMEPAD = 0x00002000, /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */ |
| SDL_INIT_EVENTS = 0x00004000, |
| SDL_INIT_SENSOR = 0x00008000 |
| } SDL_InitFlags; |
| #define SDL_INIT_EVERYTHING ( \ |
| SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ |
| SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMEPAD | SDL_INIT_SENSOR \ |
| ) |
| |
| /** |
| * Initialize the SDL library. |
| * |
| * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the |
| * two may be used interchangeably. Though for readability of your code |
| * SDL_InitSubSystem() might be preferred. |
| * |
| * The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread) |
| * subsystems are initialized by default. Message boxes |
| * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the |
| * video subsystem, in hopes of being useful in showing an error dialog when |
| * SDL_Init fails. You must specifically initialize other subsystems if you |
| * use them in your application. |
| * |
| * Logging (such as SDL_Log) works without initialization, too. |
| * |
| * `flags` may be any of the following OR'd together: |
| * |
| * - `SDL_INIT_TIMER`: timer subsystem |
| * - `SDL_INIT_AUDIO`: audio subsystem |
| * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events |
| * subsystem |
| * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the |
| * events subsystem |
| * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem |
| * - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the |
| * joystick subsystem |
| * - `SDL_INIT_EVENTS`: events subsystem |
| * - `SDL_INIT_EVERYTHING`: all of the above subsystems |
| * |
| * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() |
| * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or |
| * call SDL_Quit() to force shutdown). If a subsystem is already loaded then |
| * this call will increase the ref-count and return. |
| * |
| * \param flags subsystem initialization flags |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_InitSubSystem |
| * \sa SDL_Quit |
| * \sa SDL_SetMainReady |
| * \sa SDL_WasInit |
| */ |
| extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
| |
| /** |
| * Compatibility function to initialize the SDL library. |
| * |
| * This function and SDL_Init() are interchangeable. |
| * |
| * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_Init |
| * \sa SDL_Quit |
| * \sa SDL_QuitSubSystem |
| */ |
| extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
| |
| /** |
| * Shut down specific SDL subsystems. |
| * |
| * You still need to call SDL_Quit() even if you close all open subsystems |
| * with SDL_QuitSubSystem(). |
| * |
| * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_InitSubSystem |
| * \sa SDL_Quit |
| */ |
| extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
| |
| /** |
| * Get a mask of the specified subsystems which are currently initialized. |
| * |
| * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. |
| * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it |
| * returns the initialization status of the specified subsystems. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_Init |
| * \sa SDL_InitSubSystem |
| */ |
| extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
| |
| /** |
| * Clean up all initialized subsystems. |
| * |
| * You should call this function even if you have already shutdown each |
| * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this |
| * function even in the case of errors in initialization. |
| * |
| * You can use this function with atexit() to ensure that it is run when your |
| * application is shutdown, but it is not wise to do this from a library or |
| * other dynamically loaded code. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_Init |
| * \sa SDL_QuitSubSystem |
| */ |
| extern DECLSPEC void SDLCALL SDL_Quit(void); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_init_h_ */ |