| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL.h |
| * |
| * Main include header for the SDL library |
| */ |
| |
| |
| #ifndef SDL_h_ |
| #define SDL_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_assert.h> |
| #include <SDL3/SDL_atomic.h> |
| #include <SDL3/SDL_audio.h> |
| #include <SDL3/SDL_bits.h> |
| #include <SDL3/SDL_blendmode.h> |
| #include <SDL3/SDL_clipboard.h> |
| #include <SDL3/SDL_cpuinfo.h> |
| #include <SDL3/SDL_endian.h> |
| #include <SDL3/SDL_error.h> |
| #include <SDL3/SDL_events.h> |
| #include <SDL3/SDL_filesystem.h> |
| #include <SDL3/SDL_gamepad.h> |
| #include <SDL3/SDL_guid.h> |
| #include <SDL3/SDL_haptic.h> |
| #include <SDL3/SDL_hidapi.h> |
| #include <SDL3/SDL_hints.h> |
| #include <SDL3/SDL_init.h> |
| #include <SDL3/SDL_joystick.h> |
| #include <SDL3/SDL_keyboard.h> |
| #include <SDL3/SDL_keycode.h> |
| #include <SDL3/SDL_loadso.h> |
| #include <SDL3/SDL_locale.h> |
| #include <SDL3/SDL_log.h> |
| #include <SDL3/SDL_messagebox.h> |
| #include <SDL3/SDL_metal.h> |
| #include <SDL3/SDL_misc.h> |
| #include <SDL3/SDL_mouse.h> |
| #include <SDL3/SDL_mutex.h> |
| #include <SDL3/SDL_pixels.h> |
| #include <SDL3/SDL_platform.h> |
| #include <SDL3/SDL_power.h> |
| #include <SDL3/SDL_quit.h> |
| #include <SDL3/SDL_rect.h> |
| #include <SDL3/SDL_render.h> |
| #include <SDL3/SDL_rwops.h> |
| #include <SDL3/SDL_scancode.h> |
| #include <SDL3/SDL_sensor.h> |
| #include <SDL3/SDL_shape.h> |
| #include <SDL3/SDL_surface.h> |
| #include <SDL3/SDL_system.h> |
| #include <SDL3/SDL_thread.h> |
| #include <SDL3/SDL_timer.h> |
| #include <SDL3/SDL_touch.h> |
| #include <SDL3/SDL_version.h> |
| #include <SDL3/SDL_video.h> |
| #include <SDL3/SDL_oldnames.h> |
| |
| #endif /* SDL_h_ */ |