blob: 27c1b0b81a90eed7b3ef28d0a9f755167a19e2fd [file] [log] [blame] [edit]
#include "overlay.hlsli"
static const uint verts[6] = {0, 1, 2, 0, 2, 3};
static const float2 uvs[4] = {
{0.0f, 0.0f},
{1.0f, 0.0f},
{1.0f, 1.0f},
{0.0f, 1.0f}
};
static const float2 pos[4] = {
{-1.0f, 1.0f},
{1.0f, 1.0f},
{1.0f, -1.0f},
{-1.0f, -1.0f}
};
VSOutput main(uint id : SV_VertexID)
{
VSOutput output;
uint vert = verts[id];
output.uv = uvs[vert];
output.pos = float4(pos[vert], 0.0f, 1.0f);
return output;
}