blob: fb7ae5333bee7658ddad1319fd850312b70ac193 [file] [edit]
This example uses SDL_SetTextureBlendMode() to apply blending to textures,
and SDL_ComposeCustomBlendMode() to create a custom blend mode.
You can also use SDL_SetRenderDrawBlendMode() to apply blending to the
entire renderer, but it only affects filled rects and lines, not texture