Respect SDL_HINT_JOYSTICK_MFI

Backport of 0bd95b04307a42f09bb0f3baafc41bd353d6f280 (https://github.com/libsdl-org/SDL/pull/15791) to SDL2
2 files changed
tree: eb6fc7e7dc9d6b90a0103b2317bc0bfd5d92ecf7
  1. .github/
  2. acinclude/
  3. android-project/
  4. android-project-ant/
  5. build-scripts/
  6. cmake/
  7. docs/
  8. include/
  9. mingw/
  10. src/
  11. test/
  12. VisualC/
  13. VisualC-GDK/
  14. VisualC-WinRT/
  15. visualtest/
  16. wayland-protocols/
  17. Xcode/
  18. Xcode-iOS/
  19. .clang-format
  20. .editorconfig
  21. .gitignore
  22. .wikiheaders-options
  23. AGENTS.md
  24. Android.mk
  25. autogen.sh
  26. BUGS.txt
  27. CLAUDE.md
  28. cmake_uninstall.cmake.in
  29. CMakeLists.txt
  30. configure
  31. configure.ac
  32. CREDITS.txt
  33. INSTALL.txt
  34. LICENSE.txt
  35. Makefile.in
  36. Makefile.minimal
  37. Makefile.os2
  38. Makefile.pandora
  39. Makefile.w32
  40. README-SDL.txt
  41. README.md
  42. sdl2-config-version.cmake.in
  43. sdl2-config.cmake.in
  44. sdl2-config.in
  45. sdl2.m4
  46. sdl2.pc.in
  47. SDL2.spec.in
  48. SDL2Config.cmake.in
  49. TODO.txt
  50. WhatsNew.txt
README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)