Make CMake script more accurate to autoconf script

DBus, IBus and inotify is now able to be used outside Linux like in configure.
KMSDRM input is now working on FreeBSD with CMake compilation.
2 files changed
tree: 38bf78468dae1c6d2fabe30d6add62fabf2b72fa
  1. .github/
  2. acinclude/
  3. android-project/
  4. android-project-ant/
  5. build-scripts/
  6. cmake/
  7. debian/
  8. docs/
  9. include/
  10. src/
  11. test/
  12. VisualC/
  13. VisualC-WinRT/
  14. visualtest/
  15. wayland-protocols/
  16. Xcode/
  17. Xcode-iOS/
  18. .gitignore
  19. Android.mk
  20. autogen.sh
  21. BUGS.txt
  22. cmake_uninstall.cmake.in
  23. CMakeLists.txt
  24. configure
  25. configure.ac
  26. CREDITS.txt
  27. INSTALL.txt
  28. LICENSE.txt
  29. Makefile.in
  30. Makefile.minimal
  31. Makefile.os2
  32. Makefile.pandora
  33. Makefile.psp
  34. Makefile.wiz
  35. README-SDL.txt
  36. README.md
  37. sdl2-config-version.cmake.in
  38. sdl2-config.cmake.in
  39. sdl2-config.in
  40. sdl2.m4
  41. sdl2.pc.in
  42. SDL2.spec.in
  43. SDL2Config.cmake
  44. TODO.txt
  45. WhatsNew.txt
README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)