commit | acf811a06ba0232aaf5a257284b3e0bbc6a06cd6 | [log] [tgz] |
---|---|---|
author | Ryan C. Gordon <icculus@icculus.org> | Mon Apr 22 17:01:07 2024 -0400 |
committer | Ryan C. Gordon <icculus@icculus.org> | Mon Apr 22 17:01:07 2024 -0400 |
tree | b548533e0a3da56cd99d523078b13b9a7f0100d9 | |
parent | 3dcacd2dc8dca9758f39566563e1af9d68df033a [diff] |
Revert "dynapi: Remove unused ENABLE_SDL_CALL_LOGGING code." This reverts commit 9128f92f38aef54a674ae574111818b8cd56b069. Apparently this is useful for debugging from time to time!
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)