opengl: default to vsync=0 everywhere.

This reverts commit 3ee29f2e7a3af825daf39ec980d5f92896773b45, among other
changes. This means getting a scary warning on the javascript console in
Emscripten by default, but this is easily fixed by setting a GL swap
interval at startup or creating a 2D renderer with the appropriate property
(or call to SDL_SetRenderVSync()).

Fixes #14625.
2 files changed
tree: 5a3824b58c6b85eb38032c23f702cdaca687d319
  1. .github/
  2. android-project/
  3. build-scripts/
  4. cmake/
  5. docs/
  6. examples/
  7. include/
  8. src/
  9. test/
  10. VisualC/
  11. VisualC-GDK/
  12. wayland-protocols/
  13. Xcode/
  14. .clang-format
  15. .clang-tidy
  16. .editorconfig
  17. .gitignore
  18. .wikiheaders-options
  19. Android.mk
  20. BUGS.txt
  21. CMakeLists.txt
  22. CREDITS.md
  23. INSTALL.md
  24. LICENSE.txt
  25. README.md
  26. WhatsNew.txt
README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)