cmake: do 's#set(SOURCE_FILES  #list(APPEND SOURCE_FILES #g'
2 files changed
tree: 7a60034288e710f77c9df633effc776a93d4318b
  1. .github/
  2. acinclude/
  3. android-project/
  4. android-project-ant/
  5. build-scripts/
  6. cmake/
  7. docs/
  8. include/
  9. mingw/
  10. src/
  11. test/
  12. VisualC/
  13. VisualC-WinRT/
  14. visualtest/
  15. wayland-protocols/
  16. Xcode/
  17. Xcode-iOS/
  18. .clang-format
  19. .editorconfig
  20. .gitignore
  21. Android.mk
  22. autogen.sh
  23. BUGS.txt
  24. cmake_uninstall.cmake.in
  25. CMakeLists.txt
  26. configure
  27. configure.ac
  28. CREDITS.txt
  29. INSTALL.txt
  30. LICENSE.txt
  31. Makefile.in
  32. Makefile.minimal
  33. Makefile.os2
  34. Makefile.pandora
  35. Makefile.w32
  36. README-SDL.txt
  37. README.md
  38. sdl2-config-version.cmake.in
  39. sdl2-config.cmake.in
  40. sdl2-config.in
  41. sdl2.m4
  42. sdl2.pc.in
  43. SDL2.spec.in
  44. SDL2Config.cmake.in
  45. TODO.txt
  46. WhatsNew.txt
README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)