| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| // Pressure-sensitive pen handling code for SDL |
| |
| #include "../SDL_hints_c.h" |
| #include "SDL_events_c.h" |
| #include "SDL_pen_c.h" |
| |
| static SDL_PenID pen_touching = 0; // used for synthetic mouse/touch events. |
| |
| typedef struct SDL_Pen |
| { |
| SDL_PenID instance_id; |
| char *name; |
| SDL_PenInfo info; |
| float axes[SDL_PEN_AXIS_COUNT]; |
| float x; |
| float y; |
| SDL_PenInputFlags input_state; |
| void *driverdata; |
| } SDL_Pen; |
| |
| // we assume there's usually 0-1 pens in most cases and this list doesn't |
| // usually change after startup, so a simple array with a RWlock is fine for now. |
| static SDL_RWLock *pen_device_rwlock = NULL; |
| static SDL_Pen *pen_devices SDL_GUARDED_BY(pen_device_rwlock) = NULL; |
| static int pen_device_count SDL_GUARDED_BY(pen_device_rwlock) = 0; |
| |
| // You must hold pen_device_rwlock before calling this, and result is only safe while lock is held! |
| // If SDL isn't initialized, grabbing the NULL lock is a no-op and there will be zero devices, so |
| // locking and calling this in that case will do the right thing. |
| static SDL_Pen *FindPenByInstanceId(SDL_PenID instance_id) SDL_REQUIRES_SHARED(pen_device_rwlock) |
| { |
| if (instance_id) { |
| for (int i = 0; i < pen_device_count; i++) { |
| if (pen_devices[i].instance_id == instance_id) { |
| return &pen_devices[i]; |
| } |
| } |
| } |
| SDL_SetError("Invalid pen instance ID"); |
| return NULL; |
| } |
| |
| SDL_PenID SDL_FindPenByHandle(void *handle) |
| { |
| SDL_PenID result = 0; |
| SDL_LockRWLockForReading(pen_device_rwlock); |
| for (int i = 0; i < pen_device_count; i++) { |
| if (pen_devices[i].driverdata == handle) { |
| result = pen_devices[i].instance_id; |
| break; |
| } |
| } |
| SDL_UnlockRWLock(pen_device_rwlock); |
| return result; |
| } |
| |
| SDL_PenID SDL_FindPenByCallback(bool (*callback)(void *handle, void *userdata), void *userdata) |
| { |
| SDL_PenID result = 0; |
| SDL_LockRWLockForReading(pen_device_rwlock); |
| for (int i = 0; i < pen_device_count; i++) { |
| if (callback(pen_devices[i].driverdata, userdata)) { |
| result = pen_devices[i].instance_id; |
| break; |
| } |
| } |
| SDL_UnlockRWLock(pen_device_rwlock); |
| return result; |
| } |
| |
| |
| |
| // public API ... |
| |
| bool SDL_InitPen(void) |
| { |
| SDL_assert(pen_device_rwlock == NULL); |
| SDL_assert(pen_devices == NULL); |
| SDL_assert(pen_device_count == 0); |
| pen_device_rwlock = SDL_CreateRWLock(); |
| if (!pen_device_rwlock) { |
| return false; |
| } |
| return true; |
| } |
| |
| void SDL_QuitPen(void) |
| { |
| SDL_DestroyRWLock(pen_device_rwlock); |
| pen_device_rwlock = NULL; |
| if (pen_devices) { |
| for (int i = pen_device_count; i--; ) { |
| SDL_free(pen_devices[i].name); |
| } |
| SDL_free(pen_devices); |
| pen_devices = NULL; |
| } |
| pen_device_count = 0; |
| pen_touching = 0; |
| } |
| |
| #if 0 // not a public API at the moment. |
| SDL_PenID *SDL_GetPens(int *count) |
| { |
| SDL_LockRWLockForReading(pen_device_rwlock); |
| const int num_devices = pen_device_count; |
| SDL_PenID *result = (SDL_PenID *) SDL_malloc((num_devices + 1) * sizeof (SDL_PenID)); |
| if (result) { |
| for (int i = 0; i < num_devices; i++) { |
| result[i] = pen_devices[i].instance_id; |
| } |
| result[num_devices] = 0; // null-terminated. |
| } |
| SDL_UnlockRWLock(pen_device_rwlock); |
| |
| if (count) { |
| *count = result ? num_devices : 0; |
| } |
| return result; |
| } |
| |
| const char *SDL_GetPenName(SDL_PenID instance_id) |
| { |
| SDL_LockRWLockForReading(pen_device_rwlock); |
| const SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| const char *result = pen ? SDL_GetPersistentString(pen->name) : NULL; |
| SDL_UnlockRWLock(pen_device_rwlock); |
| return result; |
| } |
| |
| bool SDL_GetPenInfo(SDL_PenID instance_id, SDL_PenInfo *info) |
| { |
| SDL_LockRWLockForReading(pen_device_rwlock); |
| const SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| const bool result = pen ? true : false; |
| if (info) { |
| if (result) { |
| SDL_copyp(info, &pen->info); |
| } else { |
| SDL_zerop(info); |
| } |
| } |
| SDL_UnlockRWLock(pen_device_rwlock); |
| return result; |
| } |
| |
| bool SDL_PenConnected(SDL_PenID instance_id) |
| { |
| SDL_LockRWLockForReading(pen_device_rwlock); |
| const SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| const bool result = (pen != NULL); |
| SDL_UnlockRWLock(pen_device_rwlock); |
| return result; |
| } |
| #endif |
| |
| SDL_PenInputFlags SDL_GetPenStatus(SDL_PenID instance_id, float *axes, int num_axes) |
| { |
| if (num_axes < 0) { |
| num_axes = 0; |
| } |
| |
| SDL_LockRWLockForReading(pen_device_rwlock); |
| const SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| SDL_PenInputFlags result = 0; |
| if (pen) { |
| result = pen->input_state; |
| if (axes && num_axes) { |
| SDL_memcpy(axes, pen->axes, SDL_min(num_axes, SDL_PEN_AXIS_COUNT) * sizeof (*axes)); |
| // zero out axes we don't know about, in case the caller built with newer SDL headers that support more of them. |
| if (num_axes > SDL_PEN_AXIS_COUNT) { |
| SDL_memset(&axes[SDL_PEN_AXIS_COUNT], '\0', (num_axes - SDL_PEN_AXIS_COUNT) * sizeof (*axes)); |
| } |
| } |
| } |
| SDL_UnlockRWLock(pen_device_rwlock); |
| return result; |
| } |
| |
| SDL_PenCapabilityFlags SDL_GetPenCapabilityFromAxis(SDL_PenAxis axis) |
| { |
| // the initial capability bits happen to match up, but as |
| // more features show up later, the bits may no longer be contiguous! |
| if ((axis >= SDL_PEN_AXIS_PRESSURE) && (axis <= SDL_PEN_AXIS_SLIDER)) { |
| return ((SDL_PenCapabilityFlags) 1u) << ((SDL_PenCapabilityFlags) axis); |
| } |
| return 0; // oh well. |
| } |
| |
| SDL_PenID SDL_AddPenDevice(Uint64 timestamp, const char *name, const SDL_PenInfo *info, void *handle) |
| { |
| SDL_assert(handle != NULL); // just allocate a Uint8 so you have a unique pointer if not needed! |
| SDL_assert(SDL_FindPenByHandle(handle) == 0); // Backends shouldn't double-add pens! |
| SDL_assert(pen_device_rwlock != NULL); // subsystem should be initialized by now! |
| |
| char *namecpy = SDL_strdup(name ? name : "Unnamed pen"); |
| if (!namecpy) { |
| return 0; |
| } |
| |
| SDL_PenID result = 0; |
| |
| SDL_LockRWLockForWriting(pen_device_rwlock); |
| |
| SDL_Pen *pen = NULL; |
| void *ptr = SDL_realloc(pen_devices, (pen_device_count + 1) * sizeof (*pen)); |
| if (ptr) { |
| result = (SDL_PenID) SDL_GetNextObjectID(); |
| pen_devices = (SDL_Pen *) ptr; |
| pen = &pen_devices[pen_device_count]; |
| pen_device_count++; |
| |
| SDL_zerop(pen); |
| pen->instance_id = result; |
| pen->name = namecpy; |
| if (info) { |
| SDL_copyp(&pen->info, info); |
| } |
| pen->driverdata = handle; |
| // axes and input state defaults to zero. |
| } |
| SDL_UnlockRWLock(pen_device_rwlock); |
| |
| if (!pen) { |
| SDL_free(namecpy); |
| } |
| |
| if (result && SDL_EventEnabled(SDL_EVENT_PEN_PROXIMITY_IN)) { |
| SDL_Event event; |
| SDL_zero(event); |
| event.pproximity.type = SDL_EVENT_PEN_PROXIMITY_IN; |
| event.pproximity.timestamp = timestamp; |
| event.pproximity.which = result; |
| SDL_PushEvent(&event); |
| } |
| |
| return result; |
| } |
| |
| void SDL_RemovePenDevice(Uint64 timestamp, SDL_PenID instance_id) |
| { |
| if (!instance_id) { |
| return; |
| } |
| |
| SDL_LockRWLockForWriting(pen_device_rwlock); |
| SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| if (pen) { |
| SDL_free(pen->name); |
| // we don't free `pen`, it's just part of simple array. Shuffle it out. |
| const int idx = ((int) (pen - pen_devices)); |
| SDL_assert((idx >= 0) && (idx < pen_device_count)); |
| if ( idx < (pen_device_count - 1) ) { |
| SDL_memmove(&pen_devices[idx], &pen_devices[idx + 1], sizeof (*pen) * ((pen_device_count - idx) - 1)); |
| } |
| |
| SDL_assert(pen_device_count > 0); |
| pen_device_count--; |
| |
| if (pen_device_count) { |
| void *ptr = SDL_realloc(pen_devices, sizeof (*pen) * pen_device_count); // shrink it down. |
| if (ptr) { |
| pen_devices = (SDL_Pen *) ptr; |
| } |
| } else { |
| SDL_free(pen_devices); |
| pen_devices = NULL; |
| } |
| } |
| SDL_UnlockRWLock(pen_device_rwlock); |
| |
| if (pen && SDL_EventEnabled(SDL_EVENT_PEN_PROXIMITY_OUT)) { |
| SDL_Event event; |
| SDL_zero(event); |
| event.pproximity.type = SDL_EVENT_PEN_PROXIMITY_OUT; |
| event.pproximity.timestamp = timestamp; |
| event.pproximity.which = instance_id; |
| SDL_PushEvent(&event); |
| } |
| } |
| |
| // This presumably is happening during video quit, so we don't send PROXIMITY_OUT events here. |
| void SDL_RemoveAllPenDevices(void (*callback)(SDL_PenID instance_id, void *handle, void *userdata), void *userdata) |
| { |
| SDL_LockRWLockForWriting(pen_device_rwlock); |
| if (pen_device_count > 0) { |
| SDL_assert(pen_devices != NULL); |
| for (int i = 0; i < pen_device_count; i++) { |
| callback(pen_devices[i].instance_id, pen_devices[i].driverdata, userdata); |
| SDL_free(pen_devices[i].name); |
| } |
| } |
| SDL_free(pen_devices); |
| pen_devices = NULL; |
| SDL_UnlockRWLock(pen_device_rwlock); |
| } |
| |
| void SDL_SendPenTouch(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, bool eraser, bool down) |
| { |
| bool send_event = false; |
| SDL_PenInputFlags input_state = 0; |
| float x = 0.0f; |
| float y = 0.0f; |
| |
| // note that this locks for _reading_ because the lock protects the |
| // pen_devices array from being reallocated from under us, not the data in it; |
| // we assume only one thread (in the backend) is modifying an individual pen at |
| // a time, so it can update input state cleanly here. |
| SDL_LockRWLockForReading(pen_device_rwlock); |
| SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| if (pen) { |
| input_state = pen->input_state; |
| x = pen->x; |
| y = pen->y; |
| |
| if (down && ((input_state & SDL_PEN_INPUT_DOWN) == 0)) { |
| input_state |= SDL_PEN_INPUT_DOWN; |
| send_event = true; |
| } else if (!down && (input_state & SDL_PEN_INPUT_DOWN)) { |
| input_state &= ~SDL_PEN_INPUT_DOWN; |
| send_event = true; |
| } |
| |
| if (eraser && ((input_state & SDL_PEN_INPUT_ERASER_TIP) == 0)) { |
| input_state |= SDL_PEN_INPUT_ERASER_TIP; |
| send_event = true; |
| } else if (!eraser && (input_state & SDL_PEN_INPUT_ERASER_TIP)) { |
| input_state &= ~SDL_PEN_INPUT_ERASER_TIP; |
| send_event = true; |
| } |
| |
| pen->input_state = input_state; // we could do an SDL_SetAtomicInt here if we run into trouble... |
| } |
| SDL_UnlockRWLock(pen_device_rwlock); |
| |
| if (send_event) { |
| const SDL_EventType evtype = down ? SDL_EVENT_PEN_DOWN : SDL_EVENT_PEN_UP; |
| if (SDL_EventEnabled(evtype)) { |
| SDL_Event event; |
| SDL_zero(event); |
| event.ptouch.type = evtype; |
| event.ptouch.timestamp = timestamp; |
| event.ptouch.windowID = window ? window->id : 0; |
| event.ptouch.which = instance_id; |
| event.ptouch.pen_state = input_state; |
| event.ptouch.x = x; |
| event.ptouch.y = y; |
| event.ptouch.eraser = eraser; |
| event.ptouch.down = down; |
| SDL_PushEvent(&event); |
| } |
| |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| if (mouse && window) { |
| if (mouse->pen_mouse_events) { |
| if (down) { |
| if (!pen_touching) { |
| SDL_SendMouseMotion(timestamp, window, SDL_PEN_MOUSEID, false, x, y); |
| SDL_SendMouseButton(timestamp, window, SDL_PEN_MOUSEID, SDL_BUTTON_LEFT, true); |
| } |
| } else { |
| if (pen_touching == instance_id) { |
| SDL_SendMouseButton(timestamp, window, SDL_PEN_MOUSEID, SDL_BUTTON_LEFT, false); |
| } |
| } |
| } |
| |
| if (mouse->pen_touch_events) { |
| const SDL_EventType touchtype = down ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP; |
| const float normalized_x = x / (float)window->w; |
| const float normalized_y = y / (float)window->h; |
| if (!pen_touching || (pen_touching == instance_id)) { |
| SDL_SendTouch(timestamp, SDL_PEN_TOUCHID, SDL_BUTTON_LEFT, window, touchtype, normalized_x, normalized_y, pen->axes[SDL_PEN_AXIS_PRESSURE]); |
| } |
| } |
| } |
| |
| if (down) { |
| if (!pen_touching) { |
| pen_touching = instance_id; |
| } |
| } else { |
| if (pen_touching == instance_id) { |
| pen_touching = 0; |
| } |
| } |
| } |
| } |
| |
| void SDL_SendPenAxis(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, SDL_PenAxis axis, float value) |
| { |
| SDL_assert((axis >= 0) && (axis < SDL_PEN_AXIS_COUNT)); // fix the backend if this triggers. |
| |
| bool send_event = false; |
| SDL_PenInputFlags input_state = 0; |
| float x = 0.0f; |
| float y = 0.0f; |
| |
| // note that this locks for _reading_ because the lock protects the |
| // pen_devices array from being reallocated from under us, not the data in it; |
| // we assume only one thread (in the backend) is modifying an individual pen at |
| // a time, so it can update input state cleanly here. |
| SDL_LockRWLockForReading(pen_device_rwlock); |
| SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| if (pen) { |
| if (pen->axes[axis] != value) { |
| pen->axes[axis] = value; // we could do an SDL_SetAtomicInt here if we run into trouble... |
| input_state = pen->input_state; |
| x = pen->x; |
| y = pen->y; |
| send_event = true; |
| } |
| } |
| SDL_UnlockRWLock(pen_device_rwlock); |
| |
| if (send_event && SDL_EventEnabled(SDL_EVENT_PEN_AXIS)) { |
| SDL_Event event; |
| SDL_zero(event); |
| event.paxis.type = SDL_EVENT_PEN_AXIS; |
| event.paxis.timestamp = timestamp; |
| event.paxis.windowID = window ? window->id : 0; |
| event.paxis.which = instance_id; |
| event.paxis.pen_state = input_state; |
| event.paxis.x = x; |
| event.paxis.y = y; |
| event.paxis.axis = axis; |
| event.paxis.value = value; |
| SDL_PushEvent(&event); |
| |
| if (window && (axis == SDL_PEN_AXIS_PRESSURE) && (pen_touching == instance_id)) { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| if (mouse && mouse->pen_touch_events) { |
| const float normalized_x = x / (float)window->w; |
| const float normalized_y = y / (float)window->h; |
| SDL_SendTouchMotion(timestamp, SDL_PEN_TOUCHID, SDL_BUTTON_LEFT, window, normalized_x, normalized_y, value); |
| } |
| } |
| } |
| } |
| |
| void SDL_SendPenMotion(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, float x, float y) |
| { |
| bool send_event = false; |
| SDL_PenInputFlags input_state = 0; |
| |
| // note that this locks for _reading_ because the lock protects the |
| // pen_devices array from being reallocated from under us, not the data in it; |
| // we assume only one thread (in the backend) is modifying an individual pen at |
| // a time, so it can update input state cleanly here. |
| SDL_LockRWLockForReading(pen_device_rwlock); |
| SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| if (pen) { |
| if ((pen->x != x) || (pen->y != y)) { |
| pen->x = x; // we could do an SDL_SetAtomicInt here if we run into trouble... |
| pen->y = y; // we could do an SDL_SetAtomicInt here if we run into trouble... |
| input_state = pen->input_state; |
| send_event = true; |
| } |
| } |
| SDL_UnlockRWLock(pen_device_rwlock); |
| |
| if (send_event && SDL_EventEnabled(SDL_EVENT_PEN_MOTION)) { |
| SDL_Event event; |
| SDL_zero(event); |
| event.pmotion.type = SDL_EVENT_PEN_MOTION; |
| event.pmotion.timestamp = timestamp; |
| event.pmotion.windowID = window ? window->id : 0; |
| event.pmotion.which = instance_id; |
| event.pmotion.pen_state = input_state; |
| event.pmotion.x = x; |
| event.pmotion.y = y; |
| SDL_PushEvent(&event); |
| |
| if (window) { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| if (mouse) { |
| if (pen_touching == instance_id) { |
| if (mouse->pen_mouse_events) { |
| SDL_SendMouseMotion(timestamp, window, SDL_PEN_MOUSEID, false, x, y); |
| } |
| |
| if (mouse->pen_touch_events) { |
| const float normalized_x = x / (float)window->w; |
| const float normalized_y = y / (float)window->h; |
| SDL_SendTouchMotion(timestamp, SDL_PEN_TOUCHID, SDL_BUTTON_LEFT, window, normalized_x, normalized_y, pen->axes[SDL_PEN_AXIS_PRESSURE]); |
| } |
| } else if (pen_touching == 0) { // send mouse motion (without a pressed button) for pens that aren't touching. |
| // this might cause a little chaos if you have multiple pens hovering at the same time, but this seems unlikely in the real world, and also something you did to yourself. :) |
| SDL_SendMouseMotion(timestamp, window, SDL_PEN_MOUSEID, false, x, y); |
| } |
| } |
| } |
| } |
| } |
| |
| void SDL_SendPenButton(Uint64 timestamp, SDL_PenID instance_id, SDL_Window *window, Uint8 button, bool down) |
| { |
| bool send_event = false; |
| SDL_PenInputFlags input_state = 0; |
| float x = 0.0f; |
| float y = 0.0f; |
| |
| if ((button < 1) || (button > 5)) { |
| return; // clamp for now. |
| } |
| |
| // note that this locks for _reading_ because the lock protects the |
| // pen_devices array from being reallocated from under us, not the data in it; |
| // we assume only one thread (in the backend) is modifying an individual pen at |
| // a time, so it can update input state cleanly here. |
| SDL_LockRWLockForReading(pen_device_rwlock); |
| SDL_Pen *pen = FindPenByInstanceId(instance_id); |
| if (pen) { |
| input_state = pen->input_state; |
| const Uint32 flag = (Uint32) (1u << button); |
| const bool current = ((input_state & flag) != 0); |
| x = pen->x; |
| y = pen->y; |
| if (down && !current) { |
| input_state |= flag; |
| send_event = true; |
| } else if (!down && current) { |
| input_state &= ~flag; |
| send_event = true; |
| } |
| pen->input_state = input_state; // we could do an SDL_SetAtomicInt here if we run into trouble... |
| } |
| SDL_UnlockRWLock(pen_device_rwlock); |
| |
| if (send_event) { |
| const SDL_EventType evtype = down ? SDL_EVENT_PEN_BUTTON_DOWN : SDL_EVENT_PEN_BUTTON_UP; |
| if (SDL_EventEnabled(evtype)) { |
| SDL_Event event; |
| SDL_zero(event); |
| event.pbutton.type = evtype; |
| event.pbutton.timestamp = timestamp; |
| event.pbutton.windowID = window ? window->id : 0; |
| event.pbutton.which = instance_id; |
| event.pbutton.pen_state = input_state; |
| event.pbutton.x = x; |
| event.pbutton.y = y; |
| event.pbutton.button = button; |
| event.pbutton.down = down; |
| SDL_PushEvent(&event); |
| |
| if (window && (!pen_touching || (pen_touching == instance_id))) { |
| SDL_Mouse *mouse = SDL_GetMouse(); |
| if (mouse && mouse->pen_mouse_events) { |
| static const Uint8 mouse_buttons[] = { |
| SDL_BUTTON_LEFT, |
| SDL_BUTTON_RIGHT, |
| SDL_BUTTON_MIDDLE, |
| SDL_BUTTON_X1, |
| SDL_BUTTON_X2 |
| }; |
| if (button < SDL_arraysize(mouse_buttons)) { |
| SDL_SendMouseButton(timestamp, window, SDL_PEN_MOUSEID, mouse_buttons[button], down); |
| } |
| } |
| } |
| } |
| } |
| } |
| |