Enable alloca on mingw/cygwin builds:

This effectively reverts commit 391d73e37b26614e2e343ca8e9d4334e07380896
Fixes https://github.com/libsdl-org/SDL/issues/5234
2 files changed
tree: 801d88055cc3dda05bfd7dca952b16cb5b418360
  1. .github/
  2. acinclude/
  3. android-project/
  4. android-project-ant/
  5. build-scripts/
  6. cmake/
  7. docs/
  8. include/
  9. src/
  10. test/
  11. VisualC/
  12. VisualC-WinRT/
  13. visualtest/
  14. wayland-protocols/
  15. Xcode/
  16. Xcode-iOS/
  17. .gitignore
  18. Android.mk
  19. autogen.sh
  20. BUGS.txt
  21. cmake_uninstall.cmake.in
  22. CMakeLists.txt
  23. configure
  24. configure.ac
  25. CREDITS.txt
  26. INSTALL.txt
  27. LICENSE.txt
  28. Makefile.in
  29. Makefile.minimal
  30. Makefile.os2
  31. Makefile.pandora
  32. Makefile.psp
  33. Makefile.wiz
  34. README-SDL.txt
  35. README.md
  36. sdl2-config-version.cmake.in
  37. sdl2-config.cmake.in
  38. sdl2-config.in
  39. sdl2.m4
  40. sdl2.pc.in
  41. SDL2.spec.in
  42. SDL2Config.cmake
  43. TODO.txt
  44. WhatsNew.txt
README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)