)]}'
{
  "id": "3c67bee1020bb4ae97b4c1ea181c2817f2b76331",
  "entries": [
    {
      "mode": 33188,
      "type": "blob",
      "id": "a1297c981cffabc6cc67244599f59b7a266789cb",
      "name": "D3D11_PixelShader_Advanced.h"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "aad7b77a112e02aae32cda1b94335cf16c3985ea",
      "name": "D3D11_PixelShader_Advanced.hlsl"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "6658e4d11eee5e7e5c5de5feb55a1d8465ac02a0",
      "name": "D3D11_PixelShader_Colors.h"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "5757491b31db0d352a11d1c98e8ee6219cf77cd8",
      "name": "D3D11_PixelShader_Colors.hlsl"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "61053d8c476dc5ad235caf99298fcb2ac6089782",
      "name": "D3D11_PixelShader_Common.hlsli"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "996cac622833158e953eba81894314ccbc45e00f",
      "name": "D3D11_PixelShader_Textures.h"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "f2ecf18a8a138c46d1017c13c944a7e75cce0241",
      "name": "D3D11_PixelShader_Textures.hlsl"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "97beaa39e6144a1f1d106211f19355f0ca1d96cd",
      "name": "D3D11_VertexShader.h"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "63e5172683ca997de827c81e33f6681fc6158a81",
      "name": "D3D11_VertexShader.hlsl"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "bc3c822e218be1da986edeb7b66b08b6a436af0f",
      "name": "SDL_render_d3d11.c"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "9e04dbcdd7983e6acbd06545ab18f2bd334fa484",
      "name": "SDL_render_winrt.cpp"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "f657dacd6921889736831fc22a90182dda0f95b8",
      "name": "SDL_render_winrt.h"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "c8eef04415cb953b1efb43d639b02f214dff75da",
      "name": "SDL_shaders_d3d11.c"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "b54581b529d895a450020284cf29b88681a49d0d",
      "name": "SDL_shaders_d3d11.h"
    },
    {
      "mode": 33188,
      "type": "blob",
      "id": "51d2a34cea320a05fcf84063d9d418bfb0221d11",
      "name": "compile_shaders.bat"
    }
  ]
}
