commit | 81fe2ccb9cc03e9f17ed8427c4e0fd006cbe40c4 | [log] [tgz] |
---|---|---|
author | Ybalrid (Arthur Brainville) <ybalrid@ybalrid.info> | Sun Oct 31 02:54:20 2021 +0200 |
committer | Sam Lantinga <slouken@libsdl.org> | Sat Oct 30 21:21:54 2021 -0700 |
tree | d311edbf4eac578f73b18303b07bd22074b5cfd3 | |
parent | 8a4a282aaad2c1184867326df83612bf091caef2 [diff] |
cmake: Add missing SDL_JOYSTICK_WGI in config step SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows 10 SDK available, this allow implementing trigger rumbling on Xbox One controllers. The files included in the Visual Studio Solution in VisualC\SDL.sln *do* have this define set. fix #4859
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)