SDL_LockTextureToSurface: robustness of locked region compared to texture size
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 2ea2504..fb770d4 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -1684,7 +1684,7 @@
SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect,
SDL_Surface **surface)
{
- SDL_Rect r;
+ SDL_Rect real_rect;
void *pixels = NULL;
int pitch, ret;
@@ -1692,24 +1692,21 @@
return -1;
}
- if (rect == NULL) {
- r.x = 0;
- r.y = 0;
- r.w = texture->w;
- r.h = texture->h;
- } else {
- r.x = rect->x;
- r.y = rect->y;
- r.w = SDL_min(texture->w - rect->x, rect->w);
- r.h = SDL_min(texture->h - rect->y, rect->h);
+ real_rect.x = 0;
+ real_rect.y = 0;
+ real_rect.w = texture->w;
+ real_rect.h = texture->h;
+
+ if (rect) {
+ SDL_IntersectRect(rect, &real_rect, &real_rect);
}
- ret = SDL_LockTexture(texture, &r, &pixels, &pitch);
+ ret = SDL_LockTexture(texture, &real_rect, &pixels, &pitch);
if (ret < 0) {
return ret;
}
- texture->locked_surface = SDL_CreateRGBSurfaceWithFormatFrom(pixels, r.w, r.h, 0, pitch, texture->format);
+ texture->locked_surface = SDL_CreateRGBSurfaceWithFormatFrom(pixels, real_rect.w, real_rect.h, 0, pitch, texture->format);
if (texture->locked_surface == NULL) {
SDL_UnlockTexture(texture);
return -1;