| #include <stdlib.h> |
| |
| #ifdef __EMSCRIPTEN__ |
| #include <emscripten/emscripten.h> |
| #endif |
| |
| #include <SDL3/SDL_test.h> |
| #include <SDL3/SDL_test_common.h> |
| #include <SDL3/SDL_main.h> |
| #include "testutils.h" |
| |
| #define POOF_LIFETIME 250 |
| |
| typedef struct Texture |
| { |
| SDL_Texture *texture; |
| float w; |
| float h; |
| } Texture; |
| |
| typedef enum ThingType |
| { |
| THING_NULL, |
| THING_PHYSDEV, |
| THING_PHYSDEV_CAPTURE, |
| THING_LOGDEV, |
| THING_LOGDEV_CAPTURE, |
| THING_TRASHCAN, |
| THING_STREAM, |
| THING_POOF, |
| THING_WAV |
| } ThingType; |
| |
| |
| typedef struct Thing Thing; |
| |
| struct Thing |
| { |
| ThingType what; |
| |
| union { |
| struct { |
| SDL_AudioDeviceID devid; |
| SDL_bool iscapture; |
| SDL_AudioSpec spec; |
| char *name; |
| } physdev; |
| struct { |
| SDL_AudioDeviceID devid; |
| SDL_bool iscapture; |
| SDL_AudioSpec spec; |
| Thing *physdev; |
| } logdev; |
| struct { |
| SDL_AudioSpec spec; |
| Uint8 *buf; |
| Uint32 buflen; |
| } wav; |
| struct { |
| float startw; |
| float starth; |
| float centerx; |
| float centery; |
| } poof; |
| struct { |
| SDL_AudioStream *stream; |
| int total_ticks; |
| Uint64 next_level_update; |
| Uint8 levels[5]; |
| } stream; |
| } data; |
| |
| Thing *line_connected_to; |
| char *titlebar; |
| SDL_FRect rect; |
| float z; |
| Uint8 r, g, b, a; |
| float progress; |
| float scale; |
| Uint64 createticks; |
| Texture *texture; |
| const ThingType *can_be_dropped_onto; |
| |
| void (*ontick)(Thing *thing, Uint64 now); |
| void (*ondrag)(Thing *thing, int button, float x, float y); |
| void (*ondrop)(Thing *thing, int button, float x, float y); |
| void (*ondraw)(Thing *thing, SDL_Renderer *renderer); |
| |
| Thing *prev; |
| Thing *next; |
| }; |
| |
| |
| static Uint64 app_ready_ticks = 0; |
| static int done = 0; |
| static SDLTest_CommonState *state = NULL; |
| |
| static Thing *things = NULL; |
| static char *current_titlebar = NULL; |
| |
| static Thing *droppable_highlighted_thing = NULL; |
| static Thing *dragging_thing = NULL; |
| static int dragging_button = -1; |
| |
| static Texture *physdev_texture = NULL; |
| static Texture *logdev_texture = NULL; |
| static Texture *audio_texture = NULL; |
| static Texture *trashcan_texture = NULL; |
| static Texture *soundboard_texture = NULL; |
| static Texture *soundboard_levels_texture = NULL; |
| |
| static void DestroyTexture(Texture *tex); |
| |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| static void Quit(int rc) |
| { |
| DestroyTexture(physdev_texture); |
| DestroyTexture(logdev_texture); |
| DestroyTexture(audio_texture); |
| DestroyTexture(trashcan_texture); |
| DestroyTexture(soundboard_texture); |
| DestroyTexture(soundboard_levels_texture); |
| SDLTest_CommonQuit(state); |
| /* Let 'main()' return normally */ |
| if (rc != 0) { |
| exit(rc); |
| } |
| } |
| |
| static char *xstrdup(const char *str) |
| { |
| char *ptr = SDL_strdup(str); |
| if (!ptr) { |
| SDL_Log("Out of memory!"); |
| Quit(1); |
| } |
| return ptr; |
| } |
| |
| static void *xalloc(const size_t len) |
| { |
| void *ptr = SDL_calloc(1, len); |
| if (!ptr) { |
| SDL_Log("Out of memory!"); |
| Quit(1); |
| } |
| return ptr; |
| } |
| |
| |
| static void SetTitleBar(const char *fmt, ...) |
| { |
| char *newstr = NULL; |
| va_list ap; |
| va_start(ap, fmt); |
| SDL_vasprintf(&newstr, fmt, ap); |
| va_end(ap); |
| |
| if (newstr && (!current_titlebar || (SDL_strcmp(current_titlebar, newstr) != 0))) { |
| SDL_SetWindowTitle(state->windows[0], newstr); |
| SDL_free(current_titlebar); |
| current_titlebar = newstr; |
| } else { |
| SDL_free(newstr); |
| } |
| } |
| |
| static void SetDefaultTitleBar(void) |
| { |
| SetTitleBar("testaudio: %s", SDL_GetCurrentAudioDriver()); |
| } |
| |
| static Thing *FindThingAtPoint(const float x, const float y) |
| { |
| const SDL_FPoint pt = { x, y }; |
| Thing *retval = NULL; |
| Thing *i; |
| for (i = things; i != NULL; i = i->next) { |
| if ((i != dragging_thing) && SDL_PointInRectFloat(&pt, &i->rect)) { |
| retval = i; /* keep going, though, because things drawn on top are later in the list. */ |
| } |
| } |
| return retval; |
| } |
| |
| static Thing *UpdateMouseOver(const float x, const float y) |
| { |
| Thing *thing; |
| |
| if (dragging_thing) { |
| thing = dragging_thing; |
| } else { |
| thing = FindThingAtPoint(x, y); |
| } |
| |
| if (!thing) { |
| SetDefaultTitleBar(); |
| } else if (thing->titlebar) { |
| SetTitleBar("%s", thing->titlebar); |
| } |
| |
| return thing; |
| } |
| |
| static Thing *CreateThing(ThingType what, float x, float y, float z, float w, float h, Texture *texture, char *titlebar) |
| { |
| Thing *last = NULL; |
| Thing *i; |
| Thing *thing; |
| |
| thing = (Thing *) xalloc(sizeof (Thing)); |
| if ((w < 0) || (h < 0)) { |
| SDL_assert(texture != NULL); |
| if (w < 0) { |
| w = texture->w; |
| } |
| if (h < 0) { |
| h = texture->h; |
| } |
| } |
| |
| thing->what = what; |
| thing->rect.x = x; |
| thing->rect.y = y; |
| thing->rect.w = w; |
| thing->rect.h = h; |
| thing->z = z; |
| thing->r = 255; |
| thing->g = 255; |
| thing->b = 255; |
| thing->a = 255; |
| thing->scale = 1.0f; |
| thing->createticks = SDL_GetTicks(); |
| thing->texture = texture; |
| thing->titlebar = titlebar; |
| |
| /* insert in list by Z order (furthest from the "camera" first, so they get drawn over; negative Z is not drawn at all). */ |
| if (things == NULL) { |
| things = thing; |
| return thing; |
| } |
| |
| for (i = things; i != NULL; i = i->next) { |
| if (z > i->z) { /* insert here. */ |
| thing->next = i; |
| thing->prev = i->prev; |
| |
| SDL_assert(i->prev == last); |
| |
| if (i->prev) { |
| i->prev->next = thing; |
| } else { |
| SDL_assert(i == things); |
| things = thing; |
| } |
| i->prev = thing; |
| return thing; |
| } |
| last = i; |
| } |
| |
| if (last) { |
| last->next = thing; |
| thing->prev = last; |
| } |
| return thing; |
| } |
| |
| static void DestroyThing(Thing *thing) |
| { |
| if (!thing) { |
| return; |
| } |
| |
| switch (thing->what) { |
| case THING_POOF: break; |
| case THING_NULL: break; |
| case THING_TRASHCAN: break; |
| case THING_LOGDEV: |
| case THING_LOGDEV_CAPTURE: |
| SDL_CloseAudioDevice(thing->data.logdev.devid); |
| break; |
| case THING_PHYSDEV: |
| case THING_PHYSDEV_CAPTURE: |
| SDL_free(thing->data.physdev.name); |
| break; |
| case THING_WAV: |
| SDL_free(thing->data.wav.buf); |
| break; |
| case THING_STREAM: |
| SDL_DestroyAudioStream(thing->data.stream.stream); |
| break; |
| } |
| |
| if (thing->prev) { |
| thing->prev->next = thing->next; |
| } else { |
| SDL_assert(thing == things); |
| things = thing->next; |
| } |
| |
| if (thing->next) { |
| thing->next->prev = thing->prev; |
| } |
| |
| SDL_free(thing->titlebar); |
| SDL_free(thing); |
| } |
| |
| static void DrawOneThing(SDL_Renderer *renderer, Thing *thing) |
| { |
| SDL_FRect dst; |
| SDL_memcpy(&dst, &thing->rect, sizeof (SDL_FRect)); |
| if (thing->scale != 1.0f) { |
| const float centerx = thing->rect.x + (thing->rect.w / 2); |
| const float centery = thing->rect.y + (thing->rect.h / 2); |
| SDL_assert(thing->texture != NULL); |
| dst.w = thing->texture->w * thing->scale; |
| dst.h = thing->texture->h * thing->scale; |
| dst.x = centerx - (dst.w / 2); |
| dst.y = centery - (dst.h / 2); |
| } |
| |
| if (thing->texture) { |
| if (droppable_highlighted_thing == thing) { |
| SDL_SetRenderDrawColor(renderer, 255, 0, 255, 100); |
| SDL_RenderFillRect(renderer, &dst); |
| } |
| SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a); |
| SDL_RenderTexture(renderer, thing->texture->texture, NULL, &dst); |
| } else { |
| SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a); |
| SDL_RenderFillRect(renderer, &dst); |
| } |
| |
| if (thing->ondraw) { |
| thing->ondraw(thing, renderer); |
| } |
| |
| if (thing->progress > 0.0f) { |
| SDL_FRect r = { thing->rect.x, thing->rect.y + (thing->rect.h + 2.0f), 0.0f, 10.0f }; |
| r.w = thing->rect.w * ((thing->progress > 1.0f) ? 1.0f : thing->progress); |
| SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128); |
| SDL_RenderFillRect(renderer, &r); |
| } |
| } |
| |
| static void DrawThings(SDL_Renderer *renderer) |
| { |
| Thing *i; |
| |
| /* draw connecting lines first, so they're behind everything else. */ |
| for (i = things; i && (i->z >= 0.0f); i = i->next) { |
| Thing *dst = i->line_connected_to; |
| if (dst) { |
| SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); |
| SDL_RenderLine(renderer, i->rect.x + (i->rect.w / 2), i->rect.y + (i->rect.h / 2), dst->rect.x + (dst->rect.w / 2), dst->rect.y + (dst->rect.h / 2)); |
| } |
| } |
| |
| /* Draw the actual things. */ |
| for (i = things; i && (i->z >= 0.0f); i = i->next) { |
| if (i != dragging_thing) { |
| DrawOneThing(renderer, i); |
| } |
| } |
| |
| if (dragging_thing) { |
| DrawOneThing(renderer, dragging_thing); /* draw last so it's always on top. */ |
| } |
| } |
| |
| static void Draw(void) |
| { |
| SDL_Renderer *renderer = state->renderers[0]; |
| SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); |
| SDL_SetRenderDrawColor(renderer, 64, 0, 64, 255); |
| SDL_RenderClear(renderer); |
| DrawThings(renderer); |
| SDL_RenderPresent(renderer); |
| } |
| |
| static void RepositionRowOfThings(const ThingType what, const float y) |
| { |
| int total_things = 0; |
| float texw = 0.0f; |
| float texh = 0.0f; |
| Thing *i; |
| |
| for (i = things; i != NULL; i = i->next) { |
| if (i->what == what) { |
| texw = i->rect.w; |
| texh = i->rect.h; |
| total_things++; |
| } |
| } |
| |
| if (total_things > 0) { |
| int w, h; |
| SDL_GetWindowSize(state->windows[0], &w, &h); |
| const float spacing = w / ((float) total_things); |
| float x = (spacing - texw) / 2.0f; |
| for (i = things; i != NULL; i = i->next) { |
| if (i->what == what) { |
| i->rect.x = x; |
| i->rect.y = (y >= 0.0f) ? y : ((h + y) - texh); |
| x += spacing; |
| } |
| } |
| } |
| } |
| |
| static const char *AudioFmtToString(const SDL_AudioFormat fmt) |
| { |
| switch (fmt) { |
| #define FMTCASE(x) case SDL_AUDIO_##x: return #x |
| FMTCASE(U8); |
| FMTCASE(S8); |
| FMTCASE(S16LSB); |
| FMTCASE(S16MSB); |
| FMTCASE(S32LSB); |
| FMTCASE(S32MSB); |
| FMTCASE(F32LSB); |
| FMTCASE(F32MSB); |
| #undef FMTCASE |
| } |
| return "?"; |
| } |
| |
| static const char *AudioChansToStr(const int channels) |
| { |
| switch (channels) { |
| case 1: return "mono"; |
| case 2: return "stereo"; |
| case 3: return "2.1"; |
| case 4: return "quad"; |
| case 5: return "4.1"; |
| case 6: return "5.1"; |
| case 7: return "6.1"; |
| case 8: return "7.1"; |
| default: break; |
| } |
| return "?"; |
| } |
| |
| static void PoofThing_ondrag(Thing *thing, int button, float x, float y) |
| { |
| dragging_thing = NULL; /* refuse to be dragged. */ |
| } |
| |
| static void PoofThing_ontick(Thing *thing, Uint64 now) |
| { |
| const int lifetime = POOF_LIFETIME; |
| const int elasped = (int) (now - thing->createticks); |
| if (elasped > lifetime) { |
| DestroyThing(thing); |
| } else { |
| const float pct = ((float) elasped) / ((float) lifetime); |
| thing->a = (Uint8) (int) (255.0f - (pct * 255.0f)); |
| thing->scale = 1.0f - pct; /* shrink to nothing! */ |
| } |
| } |
| |
| static Thing *CreatePoofThing(Thing *poofing_thing) |
| { |
| const float centerx = poofing_thing->rect.x + (poofing_thing->rect.w / 2); |
| const float centery = poofing_thing->rect.y + (poofing_thing->rect.h / 2); |
| const float z = poofing_thing->z; |
| Thing *thing = CreateThing(THING_POOF, poofing_thing->rect.x, poofing_thing->rect.y, z, poofing_thing->rect.w, poofing_thing->rect.h, poofing_thing->texture, NULL); |
| thing->data.poof.startw = poofing_thing->rect.w; |
| thing->data.poof.starth = poofing_thing->rect.h; |
| thing->data.poof.centerx = centerx; |
| thing->data.poof.centery = centery; |
| thing->ontick = PoofThing_ontick; |
| thing->ondrag = PoofThing_ondrag; |
| return thing; |
| } |
| |
| static void DestroyThingInPoof(Thing *thing) |
| { |
| if (thing) { |
| if (thing->what != THING_POOF) { |
| CreatePoofThing(thing); |
| } |
| DestroyThing(thing); |
| } |
| } |
| |
| /* this poofs a thing and additionally poofs all things connected to the thing. */ |
| static void TrashThing(Thing *thing) |
| { |
| Thing *i, *next; |
| for (i = things; i != NULL; i = next) { |
| next = i->next; |
| if (i->line_connected_to == thing) { |
| TrashThing(i); |
| next = things; /* start over in case this blew up the list. */ |
| } |
| } |
| DestroyThingInPoof(thing); |
| } |
| |
| static void StreamThing_ontick(Thing *thing, Uint64 now) |
| { |
| if (!thing->line_connected_to) { |
| return; |
| } |
| |
| /* are we playing? See if we're done, or update state. */ |
| if (thing->line_connected_to->what == THING_LOGDEV) { |
| const int available = SDL_GetAudioStreamAvailable(thing->data.stream.stream); |
| SDL_AudioSpec spec; |
| if (!available || (SDL_GetAudioStreamFormat(thing->data.stream.stream, NULL, &spec) < 0)) { |
| DestroyThingInPoof(thing); |
| } else { |
| const int ticksleft = (int) ((((Uint64) ((available / (SDL_AUDIO_BITSIZE(spec.format) / 8)) / spec.channels)) * 1000) / spec.freq); |
| const float pct = thing->data.stream.total_ticks ? (((float) (ticksleft)) / ((float) thing->data.stream.total_ticks)) : 0.0f; |
| thing->progress = 1.0f - pct; |
| } |
| } |
| |
| if (thing->data.stream.next_level_update <= now) { |
| Uint64 perf = SDL_GetPerformanceCounter(); |
| int i; |
| for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) { |
| thing->data.stream.levels[i] = (Uint8) (perf % 6); |
| perf >>= 3; |
| } |
| thing->data.stream.next_level_update += 150; |
| } |
| } |
| |
| static void StreamThing_ondrag(Thing *thing, int button, float x, float y) |
| { |
| if (button == SDL_BUTTON_RIGHT) { /* this is kinda hacky, but use this to disconnect from a playing source. */ |
| if (thing->line_connected_to) { |
| SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */ |
| thing->line_connected_to = NULL; |
| } |
| } |
| } |
| |
| static void StreamThing_ondrop(Thing *thing, int button, float x, float y) |
| { |
| if (droppable_highlighted_thing) { |
| if (droppable_highlighted_thing->what == THING_TRASHCAN) { |
| TrashThing(thing); |
| } else if (((droppable_highlighted_thing->what == THING_LOGDEV) || (droppable_highlighted_thing->what == THING_LOGDEV_CAPTURE)) && (droppable_highlighted_thing != thing->line_connected_to)) { |
| /* connect to a logical device! */ |
| SDL_Log("Binding audio stream ('%s') to logical device %u", thing->titlebar, (unsigned int) droppable_highlighted_thing->data.logdev.devid); |
| if (thing->line_connected_to) { |
| const SDL_AudioSpec *spec = &droppable_highlighted_thing->data.logdev.spec; |
| SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */ |
| if (thing->line_connected_to->what == THING_LOGDEV_CAPTURE) { |
| SDL_FlushAudioStream(thing->data.stream.stream); |
| thing->data.stream.total_ticks = (int) (((((Uint64) (SDL_GetAudioStreamAvailable(thing->data.stream.stream) / (SDL_AUDIO_BITSIZE(spec->format) / 8))) / spec->channels) * 1000) / spec->freq); |
| } |
| } |
| |
| SDL_BindAudioStream(droppable_highlighted_thing->data.logdev.devid, thing->data.stream.stream); /* bind to new device! */ |
| |
| thing->progress = 0.0f; /* ontick will adjust this if we're on an output device.*/ |
| thing->data.stream.next_level_update = SDL_GetTicks() + 100; |
| thing->line_connected_to = droppable_highlighted_thing; |
| } |
| } |
| } |
| |
| static void StreamThing_ondraw(Thing *thing, SDL_Renderer *renderer) |
| { |
| if (thing->line_connected_to) { /* are we playing? Update progress bar, and bounce the levels a little. */ |
| static const float xlocs[5] = { 18, 39, 59, 79, 99 }; |
| static const float ylocs[5] = { 49, 39, 29, 19, 10 }; |
| const float blockw = soundboard_levels_texture->w; |
| const float blockh = soundboard_levels_texture->h / 5.0f; |
| int i, j; |
| SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a); |
| for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) { |
| const int level = (int) thing->data.stream.levels[i]; |
| const float x = xlocs[i]; |
| for (j = 0; j < level; j++) { |
| const SDL_FRect src = { 0, soundboard_levels_texture->h - ((j+1) * blockh), blockw, blockh }; |
| const SDL_FRect dst = { thing->rect.x + x, thing->rect.y + ylocs[j], blockw, blockh }; |
| SDL_RenderTexture(renderer, soundboard_levels_texture->texture, &src, &dst); |
| } |
| } |
| } |
| } |
| |
| static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, const Uint32 buflen, const char *fname, const float x, const float y) |
| { |
| static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_CAPTURE, THING_NULL }; |
| Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname ? xstrdup(fname) : NULL); |
| SDL_Log("Adding audio stream for %s", fname ? fname : "(null)"); |
| thing->data.stream.stream = SDL_CreateAudioStream(spec, spec); |
| if (buf && buflen) { |
| SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen); |
| SDL_FlushAudioStream(thing->data.stream.stream); |
| thing->data.stream.total_ticks = (int) (((((Uint64) (SDL_GetAudioStreamAvailable(thing->data.stream.stream) / (SDL_AUDIO_BITSIZE(spec->format) / 8))) / spec->channels) * 1000) / spec->freq); |
| } |
| thing->ontick = StreamThing_ontick; |
| thing->ondrag = StreamThing_ondrag; |
| thing->ondrop = StreamThing_ondrop; |
| thing->ondraw = StreamThing_ondraw; |
| thing->can_be_dropped_onto = can_be_dropped_onto; |
| return thing; |
| } |
| |
| static void WavThing_ondrag(Thing *thing, int button, float x, float y) |
| { |
| if (button == SDL_BUTTON_RIGHT) { /* drag out a new audio stream. */ |
| dragging_thing = CreateStreamThing(&thing->data.wav.spec, thing->data.wav.buf, thing->data.wav.buflen, thing->titlebar, x - (thing->rect.w / 2), y - (thing->rect.h / 2)); |
| } |
| } |
| |
| static void WavThing_ondrop(Thing *thing, int button, float x, float y) |
| { |
| if (droppable_highlighted_thing) { |
| if (droppable_highlighted_thing->what == THING_TRASHCAN) { |
| TrashThing(thing); |
| } |
| } |
| } |
| |
| static Thing *LoadWavThing(const char *fname, float x, float y) |
| { |
| Thing *thing = NULL; |
| char *path; |
| SDL_AudioSpec spec; |
| Uint8 *buf = NULL; |
| Uint32 buflen = 0; |
| |
| path = GetNearbyFilename(fname); |
| if (path) { |
| fname = path; |
| } |
| |
| if (SDL_LoadWAV(fname, &spec, &buf, &buflen) == 0) { |
| static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL }; |
| char *titlebar = NULL; |
| const char *nodirs = SDL_strrchr(fname, '/'); |
| #ifdef __WINDOWS__ |
| const char *nodirs2 = SDL_strrchr(nodirs ? nodirs : fname, '\\'); |
| if (nodirs2) { |
| nodirs = nodirs2; |
| } |
| #endif |
| |
| SDL_Log("Adding WAV file '%s'", fname); |
| |
| if (nodirs) { |
| nodirs++; |
| } else { |
| nodirs = fname; |
| } |
| |
| SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, AudioFmtToString(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq); |
| thing = CreateThing(THING_WAV, x - (audio_texture->w / 2), y - (audio_texture->h / 2), 5, -1, -1, audio_texture, titlebar); |
| SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec)); |
| thing->data.wav.buf = buf; |
| thing->data.wav.buflen = buflen; |
| thing->can_be_dropped_onto = can_be_dropped_onto; |
| thing->ondrag = WavThing_ondrag; |
| thing->ondrop = WavThing_ondrop; |
| } |
| |
| SDL_free(path); |
| |
| return thing; |
| } |
| |
| static Thing *LoadStockWavThing(const char *fname) |
| { |
| char *path = GetNearbyFilename(fname); |
| Thing *thing = LoadWavThing(path ? path : fname, 0.0f, 0.0f); /* will reposition in a moment. */ |
| SDL_free(path); |
| return thing; |
| } |
| |
| static void LoadStockWavThings(void) |
| { |
| LoadStockWavThing("sample.wav"); |
| RepositionRowOfThings(THING_WAV, -10.0f); |
| } |
| |
| static void DestroyTexture(Texture *tex) |
| { |
| if (tex) { |
| SDL_DestroyTexture(tex->texture); |
| SDL_free(tex); |
| } |
| } |
| |
| static Texture *CreateTexture(const char *fname) |
| { |
| Texture *tex = (Texture *) xalloc(sizeof (Texture)); |
| int texw, texh; |
| tex->texture = LoadTexture(state->renderers[0], fname, SDL_TRUE, &texw, &texh); |
| if (!tex->texture) { |
| SDL_Log("Failed to load '%s': %s", fname, SDL_GetError()); |
| SDL_free(tex); |
| Quit(1); |
| } |
| SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_BLEND); |
| tex->w = (float) texw; |
| tex->h = (float) texh; |
| return tex; |
| } |
| |
| static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y); |
| |
| static void DeviceThing_ondrag(Thing *thing, int button, float x, float y) |
| { |
| if ((button == SDL_BUTTON_MIDDLE) && (thing->what == THING_LOGDEV_CAPTURE)) { /* drag out a new stream. This is a UX mess. :/ */ |
| dragging_thing = CreateStreamThing(&thing->data.logdev.spec, NULL, 0, NULL, x, y); |
| dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100; |
| SDL_BindAudioStream(thing->data.logdev.devid, dragging_thing->data.stream.stream); /* bind to new device! */ |
| dragging_thing->line_connected_to = thing; |
| } else if (button == SDL_BUTTON_RIGHT) { /* drag out a new logical device. */ |
| const SDL_AudioDeviceID which = ((thing->what == THING_LOGDEV) || (thing->what == THING_LOGDEV_CAPTURE)) ? thing->data.logdev.devid : thing->data.physdev.devid; |
| const SDL_AudioDeviceID devid = SDL_OpenAudioDevice(which, NULL); |
| dragging_thing = devid ? CreateLogicalDeviceThing(thing, devid, x - (thing->rect.w / 2), y - (thing->rect.h / 2)) : NULL; |
| } |
| } |
| |
| static void SetLogicalDeviceTitlebar(Thing *thing) |
| { |
| SDL_AudioSpec *spec = &thing->data.logdev.spec; |
| SDL_GetAudioDeviceFormat(thing->data.logdev.devid, spec); |
| SDL_asprintf(&thing->titlebar, "Logical device #%u (%s, %s, %s, %uHz)", (unsigned int) thing->data.logdev.devid, thing->data.logdev.iscapture ? "CAPTURE" : "OUTPUT", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq); |
| } |
| |
| static void LogicalDeviceThing_ondrop(Thing *thing, int button, float x, float y) |
| { |
| if (droppable_highlighted_thing) { |
| if (droppable_highlighted_thing->what == THING_TRASHCAN) { |
| TrashThing(thing); |
| } |
| } |
| } |
| |
| static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y) |
| { |
| static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL }; |
| Thing *physthing = ((parent->what == THING_LOGDEV) || (parent->what == THING_LOGDEV_CAPTURE)) ? parent->data.logdev.physdev : parent; |
| const SDL_bool iscapture = physthing->data.physdev.iscapture; |
| Thing *thing; |
| |
| SDL_Log("Adding logical audio device %u", (unsigned int) which); |
| thing = CreateThing(iscapture ? THING_LOGDEV_CAPTURE : THING_LOGDEV, x, y, 5, -1, -1, logdev_texture, NULL); |
| thing->data.logdev.devid = which; |
| thing->data.logdev.iscapture = iscapture; |
| thing->data.logdev.physdev = physthing; |
| thing->line_connected_to = physthing; |
| thing->ondrag = DeviceThing_ondrag; |
| thing->ondrop = LogicalDeviceThing_ondrop; |
| thing->can_be_dropped_onto = can_be_dropped_onto; |
| |
| SetLogicalDeviceTitlebar(thing); |
| return thing; |
| } |
| |
| static void SetPhysicalDeviceTitlebar(Thing *thing) |
| { |
| SDL_AudioSpec *spec = &thing->data.physdev.spec; |
| SDL_GetAudioDeviceFormat(thing->data.physdev.devid, spec); |
| if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) { |
| SDL_asprintf(&thing->titlebar, "Default system device (CAPTURE, %s, %s, %uHz)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq); |
| } else if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) { |
| SDL_asprintf(&thing->titlebar, "Default system device (OUTPUT, %s, %s, %uHz)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq); |
| } else { |
| SDL_asprintf(&thing->titlebar, "Physical device #%u (%s, \"%s\", %s, %s, %uHz)", (unsigned int) thing->data.physdev.devid, thing->data.physdev.iscapture ? "CAPTURE" : "OUTPUT", thing->data.physdev.name, AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq); |
| } |
| } |
| |
| static void PhysicalDeviceThing_ondrop(Thing *thing, int button, float x, float y) |
| { |
| if (droppable_highlighted_thing) { |
| if (droppable_highlighted_thing->what == THING_TRASHCAN) { |
| TrashThing(thing); |
| } |
| } |
| } |
| |
| static void PhysicalDeviceThing_ontick(Thing *thing, Uint64 now) |
| { |
| const int lifetime = POOF_LIFETIME; |
| const int elasped = (int) (now - thing->createticks); |
| if (elasped > lifetime) { |
| thing->scale = 1.0f; |
| thing->a = 255; |
| thing->ontick = NULL; /* no more ticking. */ |
| } else { |
| const float pct = ((float) elasped) / ((float) lifetime); |
| thing->a = (Uint8) (int) (pct * 255.0f); |
| thing->scale = pct; /* grow to normal size */ |
| } |
| } |
| |
| |
| static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const SDL_bool iscapture) |
| { |
| static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL }; |
| static float next_physdev_x = 0; |
| Thing *thing; |
| int winw, winh; |
| |
| SDL_GetWindowSize(state->windows[0], &winw, &winh); |
| if (next_physdev_x > (winw-physdev_texture->w)) { |
| next_physdev_x = 0; |
| } |
| |
| SDL_Log("Adding physical audio device %u", (unsigned int) which); |
| thing = CreateThing(iscapture ? THING_PHYSDEV_CAPTURE : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL); |
| thing->data.physdev.devid = which; |
| thing->data.physdev.iscapture = iscapture; |
| thing->data.physdev.name = SDL_GetAudioDeviceName(which); |
| thing->ondrag = DeviceThing_ondrag; |
| thing->ondrop = PhysicalDeviceThing_ondrop; |
| thing->ontick = PhysicalDeviceThing_ontick; |
| thing->can_be_dropped_onto = can_be_dropped_onto; |
| |
| SetPhysicalDeviceTitlebar(thing); |
| if (SDL_GetTicks() <= (app_ready_ticks + 2000)) { /* assume this is the initial batch if it happens in the first two seconds. */ |
| RepositionRowOfThings(THING_PHYSDEV, 10.0f); /* don't rearrange them after the initial add. */ |
| RepositionRowOfThings(THING_PHYSDEV_CAPTURE, 170.0f); /* don't rearrange them after the initial add. */ |
| next_physdev_x = 0.0f; |
| } else { |
| next_physdev_x += physdev_texture->w * 1.5f; |
| } |
| |
| return thing; |
| } |
| |
| static Thing *CreateTrashcanThing(void) |
| { |
| int winw, winh; |
| SDL_GetWindowSize(state->windows[0], &winw, &winh); |
| return CreateThing(THING_TRASHCAN, winw - trashcan_texture->w, winh - trashcan_texture->h, 10, -1, -1, trashcan_texture, "Drag things here to remove them."); |
| } |
| |
| static Thing *CreateDefaultPhysicalDevice(const SDL_bool iscapture) |
| { |
| return CreatePhysicalDeviceThing(iscapture ? SDL_AUDIO_DEVICE_DEFAULT_CAPTURE : SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, iscapture); |
| } |
| |
| static void TickThings(void) |
| { |
| Thing *i; |
| Thing *next; |
| const Uint64 now = SDL_GetTicks(); |
| for (i = things; i != NULL; i = next) { |
| next = i->next; /* in case this deletes itself. */ |
| if (i->ontick) { |
| i->ontick(i, now); |
| } |
| } |
| } |
| |
| static void WindowResized(const int newwinw, const int newwinh) |
| { |
| Thing *i; |
| const float neww = (float) newwinw; |
| const float newh = (float) newwinh; |
| const float oldw = (float) state->window_w; |
| const float oldh = (float) state->window_h; |
| for (i = things; i != NULL; i = i->next) { |
| const float halfw = i->rect.w / 2.0f; |
| const float halfh = i->rect.h / 2.0f; |
| const float x = (i->rect.x + halfw) / oldw; |
| const float y = (i->rect.y + halfh) / oldh; |
| i->rect.x = (x * neww) - halfw; |
| i->rect.y = (y * newh) - halfh; |
| } |
| state->window_w = newwinw; |
| state->window_h = newwinh; |
| } |
| |
| |
| static void Loop(void) |
| { |
| SDL_Event event; |
| SDL_bool saw_event = SDL_FALSE; |
| |
| if (app_ready_ticks == 0) { |
| app_ready_ticks = SDL_GetTicks(); |
| } |
| |
| while (SDL_PollEvent(&event)) { |
| Thing *thing = NULL; |
| |
| saw_event = SDL_TRUE; |
| |
| switch (event.type) { |
| case SDL_EVENT_MOUSE_MOTION: |
| thing = UpdateMouseOver(event.motion.x, event.motion.y); |
| if ((dragging_button == -1) && event.motion.state) { |
| if (event.motion.state & SDL_BUTTON_LMASK) { |
| dragging_button = SDL_BUTTON_LEFT; |
| } else if (event.motion.state & SDL_BUTTON_RMASK) { |
| dragging_button = SDL_BUTTON_RIGHT; |
| } else if (event.motion.state & SDL_BUTTON_MMASK) { |
| dragging_button = SDL_BUTTON_MIDDLE; |
| } |
| |
| |
| if (dragging_button != -1) { |
| dragging_thing = thing; |
| if (thing && thing->ondrag) { |
| thing->ondrag(thing, dragging_button, event.motion.x, event.motion.y); |
| } |
| } |
| } |
| |
| droppable_highlighted_thing = NULL; |
| if (dragging_thing) { |
| dragging_thing->rect.x = event.motion.x - (dragging_thing->rect.w / 2); |
| dragging_thing->rect.y = event.motion.y - (dragging_thing->rect.h / 2); |
| if (dragging_thing->can_be_dropped_onto) { |
| thing = FindThingAtPoint(event.motion.x, event.motion.y); |
| if (thing) { |
| int i; |
| for (i = 0; dragging_thing->can_be_dropped_onto[i]; i++) { |
| if (dragging_thing->can_be_dropped_onto[i] == thing->what) { |
| droppable_highlighted_thing = thing; |
| break; |
| } |
| } |
| } |
| } |
| } |
| break; |
| |
| case SDL_EVENT_MOUSE_BUTTON_DOWN: |
| thing = UpdateMouseOver(event.button.x, event.button.y); |
| break; |
| |
| case SDL_EVENT_MOUSE_BUTTON_UP: |
| if (dragging_button == event.button.button) { |
| Thing *dropped_thing = dragging_thing; |
| dragging_thing = NULL; |
| dragging_button = -1; |
| if (dropped_thing && dropped_thing->ondrop) { |
| dropped_thing->ondrop(dropped_thing, event.button.button, event.button.x, event.button.y); |
| } |
| droppable_highlighted_thing = NULL; |
| } |
| thing = UpdateMouseOver(event.button.x, event.button.y); |
| break; |
| |
| case SDL_EVENT_MOUSE_WHEEL: |
| UpdateMouseOver(event.wheel.mouseX, event.wheel.mouseY); |
| break; |
| |
| case SDL_EVENT_DROP_FILE: |
| SDL_Log("Drop file! '%s'", event.drop.file); |
| LoadWavThing(event.drop.file, event.drop.x, event.drop.y); |
| /* SDLTest_CommonEvent will free the string, below. */ |
| break; |
| |
| case SDL_EVENT_WINDOW_RESIZED: |
| WindowResized(event.window.data1, event.window.data2); |
| break; |
| |
| case SDL_EVENT_AUDIO_DEVICE_ADDED: |
| CreatePhysicalDeviceThing(event.adevice.which, event.adevice.iscapture); |
| break; |
| |
| case SDL_EVENT_AUDIO_DEVICE_REMOVED: { |
| const SDL_AudioDeviceID which = event.adevice.which; |
| Thing *i, *next; |
| SDL_Log("Removing audio device %u", (unsigned int) which); |
| for (i = things; i != NULL; i = next) { |
| next = i->next; |
| if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_CAPTURE)) && (i->data.physdev.devid == which)) { |
| TrashThing(i); |
| next = things; /* in case we mangled the list. */ |
| } else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_CAPTURE)) && (i->data.logdev.devid == which)) { |
| TrashThing(i); |
| next = things; /* in case we mangled the list. */ |
| } |
| } |
| break; |
| } |
| |
| default: break; |
| } |
| |
| SDLTest_CommonEvent(state, &event, &done); |
| } |
| |
| TickThings(); |
| Draw(); |
| |
| if (!saw_event) { |
| SDL_Delay(10); |
| } |
| |
| #ifdef __EMSCRIPTEN__ |
| if (done) { |
| emscripten_cancel_main_loop(); |
| } |
| #endif |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| int i; |
| |
| state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO); |
| if (state == NULL) { |
| Quit(1); |
| } |
| |
| state->window_flags |= SDL_WINDOW_RESIZABLE; |
| |
| for (i = 1; i < argc;) { |
| int consumed = SDLTest_CommonArg(state, i); |
| if (consumed == 0) { |
| consumed = -1; |
| /* add our own command lines here. */ |
| } |
| if (consumed < 0) { |
| static const char *options[] = { |
| /* add our own command lines here. */ |
| /*"[--blend none|blend|add|mod|mul|sub]",*/ |
| NULL |
| }; |
| SDLTest_CommonLogUsage(state, argv[0], options); |
| Quit(1); |
| } |
| i += consumed; |
| } |
| |
| if (!SDLTest_CommonInit(state)) { |
| Quit(2); |
| } |
| |
| if (state->audio_id) { |
| SDL_CloseAudioDevice(state->audio_id); |
| state->audio_id = 0; |
| } |
| |
| SetDefaultTitleBar(); |
| |
| physdev_texture = CreateTexture("physaudiodev.bmp"); |
| logdev_texture = CreateTexture("logaudiodev.bmp"); |
| audio_texture = CreateTexture("audiofile.bmp"); |
| trashcan_texture = CreateTexture("trashcan.bmp"); |
| soundboard_texture = CreateTexture("soundboard.bmp"); |
| soundboard_levels_texture = CreateTexture("soundboard_levels.bmp"); |
| |
| LoadStockWavThings(); |
| CreateTrashcanThing(); |
| CreateDefaultPhysicalDevice(SDL_FALSE); |
| CreateDefaultPhysicalDevice(SDL_TRUE); |
| |
| #ifdef __EMSCRIPTEN__ |
| emscripten_set_main_loop(Loop, 0, 1); |
| #else |
| while (!done) { |
| Loop(); |
| } |
| #endif |
| |
| Quit(0); |
| return 0; |
| } |
| |