video: wayland: Set the surface damage region when using fullscreen viewports

When using emulated display modes, the output size is often larger than the drawable buffer.  As the surface damage region is automatically calculated from the smaller drawable buffer size, the damage region needs to be manually set to cover the entire viewport region or visual repaint artifacts can result.
2 files changed
tree: 99a5087a3dfb4bd8c42ff69a13358e8b8f9f165d
  1. .github/
  2. acinclude/
  3. android-project/
  4. android-project-ant/
  5. build-scripts/
  6. cmake/
  7. docs/
  8. include/
  9. src/
  10. test/
  11. VisualC/
  12. VisualC-WinRT/
  13. visualtest/
  14. wayland-protocols/
  15. Xcode/
  16. Xcode-iOS/
  17. .gitignore
  18. Android.mk
  19. autogen.sh
  20. BUGS.txt
  21. cmake_uninstall.cmake.in
  22. CMakeLists.txt
  23. configure
  24. configure.ac
  25. CREDITS.txt
  26. INSTALL.txt
  27. LICENSE.txt
  28. Makefile.in
  29. Makefile.minimal
  30. Makefile.os2
  31. Makefile.pandora
  32. README-SDL.txt
  33. README.md
  34. sdl2-config-version.cmake.in
  35. sdl2-config.cmake.in
  36. sdl2-config.in
  37. sdl2.m4
  38. sdl2.pc.in
  39. SDL2.spec.in
  40. SDL2Config.cmake
  41. TODO.txt
  42. WhatsNew.txt
README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)