commit | e7c4575719ba104ee7173640f9f82e37b9446f90 | [log] [tgz] |
---|---|---|
author | Lukas Senionis <warliukz@gmail.com> | Thu Dec 21 15:11:32 2023 +0200 |
committer | Sam Lantinga <slouken@libsdl.org> | Thu Dec 21 07:00:57 2023 -0800 |
tree | b161d1623bbabe38cccd1f45b2fec0a2d0841823 | |
parent | 39a0013900c4889ee9fc2104a48da801c515efdc [diff] |
Use crc16 return value when calculating GUID Fixes the regression introduced by 919cd56b20c59249bdde3bb005aeeb8f6550f3e3 (cherry picked from commit a2e05480d63cac530269c846422e7de3b44e830f)
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)