Improved XInput controller detection
Sometimes we'll get a Windows.Gaming.Input callback before the raw input device is even in the list, so try some other methods to better detect XInput devices.
(cherry picked from commit 55a75875f0ef74799d2993ef835481ea6a409342)
diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index a7e42e7..9299ac5 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -110,7 +110,7 @@
extern SDL_bool SDL_DINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version);
-static SDL_bool SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
+static SDL_bool SDL_IsXInputDevice(Uint16 vendor, Uint16 product, const char* name)
{
#if defined(SDL_JOYSTICK_XINPUT) || defined(SDL_JOYSTICK_RAWINPUT)
PRAWINPUTDEVICELIST raw_devices = NULL;
@@ -126,6 +126,13 @@
return SDL_FALSE;
}
+ /* Sometimes we'll get a Windows.Gaming.Input callback before the raw input device is even in the list,
+ * so try to do some checks up front to catch these cases. */
+ if (SDL_IsJoystickXboxOne(vendor, product) ||
+ (name && SDL_strncmp(name, "Xbox ", 5) == 0)) {
+ return SDL_TRUE;
+ }
+
/* Go through RAWINPUT (WinXP and later) to find HID devices. */
if ((GetRawInputDeviceList(NULL, &raw_device_count, sizeof(RAWINPUTDEVICELIST)) == -1) || (!raw_device_count)) {
return SDL_FALSE; /* oh well. */
@@ -508,7 +515,7 @@
ignore_joystick = SDL_TRUE;
}
- if (!ignore_joystick && SDL_IsXInputDevice(vendor, product)) {
+ if (!ignore_joystick && SDL_IsXInputDevice(vendor, product, name)) {
ignore_joystick = SDL_TRUE;
}