SDL_events.c: remove long long casts an the override of SDL_PRIs64

(cherry picked from commit a4d240d295e93cd48ca0d64e9ae82b2901d17876)
1 file changed
tree: 319219e4fe66e92e50ef4469fbfc5a37effa47d9
  1. .github/
  2. acinclude/
  3. android-project/
  4. android-project-ant/
  5. build-scripts/
  6. cmake/
  7. docs/
  8. include/
  9. mingw/
  10. src/
  11. test/
  12. VisualC/
  13. VisualC-GDK/
  14. VisualC-WinRT/
  15. visualtest/
  16. wayland-protocols/
  17. Xcode/
  18. Xcode-iOS/
  19. .clang-format
  20. .editorconfig
  21. .gitignore
  22. .wikiheaders-options
  23. Android.mk
  24. autogen.sh
  25. BUGS.txt
  26. cmake_uninstall.cmake.in
  27. CMakeLists.txt
  28. configure
  29. configure.ac
  30. CREDITS.txt
  31. INSTALL.txt
  32. LICENSE.txt
  33. Makefile.in
  34. Makefile.minimal
  35. Makefile.os2
  36. Makefile.pandora
  37. Makefile.w32
  38. README-SDL.txt
  39. README.md
  40. sdl2-config-version.cmake.in
  41. sdl2-config.cmake.in
  42. sdl2-config.in
  43. sdl2.m4
  44. sdl2.pc.in
  45. SDL2.spec.in
  46. SDL2Config.cmake.in
  47. TODO.txt
  48. WhatsNew.txt
README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)